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Gun Club VR

Gun Club VR Game Cover
75%Game Brain Score
gameplay, story
stability, grinding
75% User Score Based on 436 reviews

Platforms

PCPlayStation VROculus QuestVirtual RealityOculus VRWindowsPlayStationPlayStation VR2
Gun Club VR Game Cover

About

Gun Club VR is a single player arcade shooter game. It was developed by The Binary Mill and was released on August 26, 2018. It received mostly positive reviews from players.

Gun Club VR is a virtual reality gun range simulation game. It features a wide variety of firearms to collect, customize, and test on realistic shooting ranges. The game also includes challenging scenarios and mini-games for players to enjoy.

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75%
Audience ScoreBased on 436 reviews
gameplay19 positive mentions
stability10 negative mentions

  • The game offers a decent variety of real-world weapons and customization options, making it enjoyable for gun enthusiasts.
  • Shooting mechanics are satisfying, with realistic reloading and gun handling that can enhance the player's experience.
  • The sandbox mode provides a fun and relaxing way to practice shooting without the pressure of missions.
  • The game feels outdated and lacks meaningful updates, making it feel more like abandonware than a polished product.
  • Controls can be clunky and inconsistent, especially with two-handed weapons, leading to frustration during gameplay.
  • The progression system can feel grindy, with many weapons and upgrades locked behind a tedious earning process.
  • gameplay
    45 mentions Positive Neutral Negative

    The gameplay is characterized by a mix of enjoyable gun mechanics and customization options, but it suffers from repetitiveness and inconsistent controls. While some players appreciate the realistic feel and immersive shooting experience, others find the mechanics mediocre and the overall experience lacking depth, often comparing it unfavorably to other VR shooters. Despite its flaws, it can still provide fun for casual players, especially those interested in practicing shooting skills.

    • “Whether you're practicing on the range or engaging in intense shootouts, Gun Club VR never fails to deliver a thrilling and immersive gameplay.”
    • “Fun arcade shooter with guns that feel very nice to customize and fire, with challenging but relaxing gameplay that I can tune to my own liking through choosing guns and customization.”
    • “The gun handling and mechanics in H3VR are a lot more enjoyable, and the controls feel a lot less 'sticky'.”
    • “At launch, it was decent for testing out realistic gun mechanics, but without ongoing support, it now feels more like a tech demo than a finished product.”
    • “The wild west DLC honestly needs to be pulled and reworked; it's not fun to play, the reloading mechanics make me want to hit my head against a wall.”
    • “It hides the fact that the gameplay gets old after 30 minutes, looks and feels like a mobile game, and just plays like doo doo.”
  • story
    44 mentions Positive Neutral Negative

    The game's story aspect is largely criticized for its lack of depth and engagement, with many players noting that it feels more like a series of shooting missions rather than a cohesive narrative experience. While there are varied mission types and challenges, the absence of a compelling storyline or meaningful enemy interactions detracts from the overall experience, making it feel basic and repetitive. Players seeking a rich narrative should look elsewhere, as the game primarily focuses on gunplay and mission progression rather than storytelling.

    • “The later missions of a series set me into a zen-like state as my breathing calms, and I scan the area for targets, hostages, and the most efficient path to shoot among them.”
    • “Would be nice if it included a bit more of a story or the option to shoot actual enemies as opposed to cardboard targets (painted like enemies), but I would still recommend it as a solid gun simulator.”
    • “It has enemies and waves and missions, but not as interesting as Zomday does.”
    • “If you want a story, stay away.”
    • “The payout for getting 4 stars (the max rank in a mission) is low, the gunplay is bad, and the sound design is mediocre at best.”
    • “Can't play the game because when I start the first mission I can't get my gun from my holster; it just pulls back the pistol.”
  • graphics
    24 mentions Positive Neutral Negative

    The graphics of the game receive mixed reviews, with some players praising the visuals as nice and well-animated, particularly on PC, while others criticize them as outdated and underwhelming, especially in comparison to other VR titles. Users with older hardware report that the graphics still look decent, but issues like low resolution and frame rate drops when adjusting settings detract from the overall experience. Overall, the game seems to prioritize accessibility and simplicity over cutting-edge graphics.

    • “The graphics are great.”
    • “Nice graphics, good physics and gameplay is really good in general and I like the modes.”
    • “Visuals are good compared to most other games I've played.”
    • “The graphics are stuck in the past, and the Wild West DLC has been out on Quest for a couple of months but is still not available for PC.”
    • “The graphics are also very poor unless you crank the supersampling, which will then cause lots of frame rate drops.”
    • “It is really not a good experience on the Vive; the graphics are terrible, and the gameplay also gets extremely repetitive.”
  • stability
    11 mentions Positive Neutral Negative

    The game's stability is a significant concern, with numerous users reporting persistent bugs and glitches that affect gameplay, such as disappearing weapons and unresponsive controls. While some players find enjoyment despite these issues, the frequent crashes and need for troubleshooting detract from the overall experience. Overall, the game is described as "very buggy," which may hinder its appeal for some players.

    • “Runs great, plays great, and has enough content to make it well worth the 20 bucks.”
    • “It's fun but buggy as hell.”
    • “Multiple glitches and bugs where guns would disappear, be pointed in weird directions, or controls would just be unresponsive.”
    • “However, to the best of my knowledge, the game freezes whenever I finish a 'mission', so that leaves me to quit the game and start it up again.”
  • humor
    9 mentions Positive Neutral Negative

    The humor in the game is generally well-received, with players finding the absurdity of weapon modifications and the game's quirky physics to be particularly entertaining. While some users noted that certain aspects of the game detracted from their enjoyment, the overall consensus is that the game delivers a humorous experience, especially as players explore new content. However, there are mixed feelings about the game's compatibility with certain VR controllers, which may affect the comedic experience for some.

    • “The way you can just mod guns how you like is absolutely hilarious and practical.”
    • “Gun Club VR (as I call it; 'cursed gun simulator') is sure freaking hilarious.”
    • “Good physics, variable (and sometimes ridiculously hilarious) possibilities to modify weapons (honestly you can put up to 5 scopes on a sniper rifle... :D)”
  • grinding
    8 mentions Positive Neutral Negative

    Players generally find the grinding aspect of the game to be tedious and repetitive, particularly when it comes to unlocking weapons and upgrades, which requires significant in-game currency that is earned slowly. While some acknowledge that this grind is reminiscent of the original PS2 version, many express frustration with the lack of challenge and the overall monotony of the grinding process. Reloading mechanics also contribute to the feeling of tedium.

    • “You'll need a second life for grinding.”
    • “By the time you finish the pistol, SMG, shotgun, rifle, action, and zombie ladders, doing that all a second time does start to feel grindy.”
    • “But overall, I found the lack of challenge to be boring, and I have no interest in grinding out the earlier stages to see if the rest of the game reaches an interesting challenge level.”
    • “Earning cash is super grindy; the special weapons cost upwards of $100,000 and you only ever earn around $500-2,000 a level.”
  • replayability
    5 mentions Positive Neutral Negative

    Overall, the game's replayability is mixed; while some players highlight its extensive content, diverse weapons, and engaging mechanics that encourage multiple playthroughs, others feel it lacks depth in certain modes like time attack. Score attack is noted as a more favorable option for replay value.

    • “Huge replayability, lots of weapons, decent physics.”
    • “10/10, plenty of content, realistic mechanics, lots of replay value.”
    • “Score attack for replay value.”
    • “If you’re looking for a living, breathing VR shooter with replayability, look elsewhere.”
    • “Score attack offers some replay value.”
    • “Time attack provides limited replay value.”
  • optimization
    3 mentions Positive Neutral Negative

    The game's optimization has been criticized for poor performance relative to its visual quality, with players noting issues like lack of options to reload scenes or manage in-game items to enhance performance. However, some users reported no significant problems with gun reloading mechanics, indicating that certain aspects function smoothly despite overall optimization concerns.

    • “Performance is bad for how it looks compared to other games!”
    • “No option to reload the scene or delete excess magazines to improve performance.”
  • music
    3 mentions Positive Neutral Negative

    The music in the game has received high praise, with many considering the soundtrack to be the best in the series. However, some users noted that certain background tracks were distracting, particularly due to their familiarity from other games. Overall, the audio quality is decent, but the standout feature is the impressive soundtrack.

    • “The guns sound amazing; the soundtrack is the best the game has ever had.”
    • “The audio is decent, but I was distracted by one of the background music tracks, which I recognized is also used in RaceRoom.”
    • “The music feels repetitive and lacks variety, making it hard to stay engaged during gameplay.”
    • “While the sound effects are good, the music doesn't match the game's atmosphere and often feels out of place.”
  • monetization
    2 mentions Positive Neutral Negative

    Players express concern over potential microtransactions and intrusive tutorial popups, suggesting a lingering anxiety about being prompted to spend money or watch ads despite not encountering them yet. Overall, expectations for monetization based on advertisements have not been fully met.

    • “It's got the odd tutorial popups still coming at me after over an hour of playing, and my microtransaction spidey senses are tingling. It feels like at any moment it might start asking me to pull out my purse and buy the next level or watch an advertisement. Thankfully, it hasn't so far.”
    • “Honestly, I was expecting better based on the advertisement.”
  • emotional
    1 mentions Positive Neutral Negative

    Players find the emotional aspect of the game to be immersive, as it requires them to engage physically and mentally to navigate challenges, creating a sense of connection and investment in the gameplay experience.

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121h Median play time
81h Average play time
2-160h Spent by most gamers
*Based on 2 analyzed playthroughs
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Frequently Asked Questions

Gun Club VR is a arcade shooter game.

Gun Club VR is available on PC, Virtual Reality, Windows, PlayStation VR and others.

On average players spend around 81 hours playing Gun Club VR.

Gun Club VR was released on August 26, 2018.

Gun Club VR was developed by The Binary Mill.

Gun Club VR has received mostly positive reviews from players. Most players liked this game for its gameplay but disliked it for its stability.

Gun Club VR is a single player game.

Similar games include Zero Caliber VR, Sniper Elite VR, Hot Dogs, Horseshoes & Hand Grenades, Contractors, Arizona Sunshine and others.