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"Tactical Assault VR" is a virtual reality game that simulates close quarters combat missions, where you can play solo or with up to 8 friends in multiplayer co-op. The game features realistic weapons, physics-based bullet drop, and various ways to approach missions. With randomized enemy positions and non-linear maps, each playthrough offers a unique challenge.

Tactical Assault VR screenshot
Tactical Assault VR screenshot
Tactical Assault VR screenshot
Tactical Assault VR screenshot
Tactical Assault VR screenshot
Tactical Assault VR screenshot
Tactical Assault VR screenshot
Tactical Assault VR screenshot
Tactical Assault VR screenshot
Tactical Assault VR screenshot
Tactical Assault VR screenshot
+5

90%
Audience ScoreBased on 1,887 reviews
story51 positive mentions
stability22 negative mentions

  • The gunplay feels great and the sound design is immersive, making for an engaging tactical experience.
  • The game offers a good level of customization for weapons and character gear, allowing players to tailor their loadouts.
  • The AI provides a decent challenge, requiring players to use tactics and teamwork to succeed in missions.
  • The player base is often filled with toxic children who engage in team killing and disruptive behavior, making public lobbies frustrating.
  • The game currently lacks a variety of maps and missions, leading to repetitive gameplay after a short time.
  • There are several bugs and issues with controls, such as weapons dropping unexpectedly and difficulty in picking up items from the vest.
  • story
    272 mentions Positive Neutral Negative

    The game's story aspect is largely absent, with many players noting that there is no overarching narrative or detailed missions to engage with. Instead, the gameplay focuses on tactical missions with varied objectives, but the limited number of missions and the chaotic nature of the player community—often filled with younger, disruptive players—detracts from the overall experience. While the missions themselves can be enjoyable and challenging, players express a strong desire for more content and a structured story mode to enhance the gameplay.

    • “Reminiscent of police quest swat, it offers a level of realism that's unparalleled, from meticulously recreated weapons to diverse mission scenarios.”
    • “Despite the small number of maps, there is a lot of variety within each mission as objectives, enemies, and even your own load-out can alter how the mission is completed.”
    • “The missions are great, a real 10/good on that front, the devs get very creative with gameplay mechanics there.”
    • “The downfall however is there are only 5 missions to play outside of room randomizer and sandbox.”
    • “It's lacking in content, the inventory system is too easy to accidentally grip/cluttered, the climbing is awful, and the missions can be a little finicky.”
    • “The only bad part about this game is the quest lobbies and getting a decent team of randoms but I can't blame the game for that.”
  • graphics
    205 mentions Positive Neutral Negative

    The graphics of the game are generally described as simplistic and low-poly, often compared to styles reminiscent of older games like Minecraft or Roblox. While some players express disappointment with the visual quality, many agree that the graphics do not detract from the immersive and enjoyable gameplay experience, emphasizing that mechanics and tactical depth take precedence over visual fidelity. Overall, the game's art style is seen as a deliberate choice that allows for smoother performance, making it accessible even on lower-end hardware.

    • “Graphics - 10/10 (graphics don't have to be ultra-realistic to make a game good, the style of this game works!)”
    • “Don't let the graphics deceive you, the game, neigh, the experience you have before you is the most realistic and the highest fidelity first person shooter ever devised.”
    • “The graphics are good enough to be completely immersive without being so photo realistic that it can't run on our not-top-of-the-line PCs.”
    • “Graphics turned me away for the longest time, don't let the same happen to you, this is the best milsim I have ever played, better than onward and anything else, I have been addicted lately.”
    • “The graphics unfortunately cross the line between 'minimalistic' and 'utterly terrible'.”
    • “I gotta be honest, the game can be fun, but it feels so overly clunky, graphics are an eyesore (graphics aren't everything, but when they are ugly, then they are ugly) sound design is pretty bad all around.”
  • gameplay
    171 mentions Positive Neutral Negative

    The gameplay of this VR shooter is widely praised for its solid mechanics, realistic weapon handling, and engaging tactical elements, making it a standout in the genre. However, players note issues such as repetitive maps, toxic multiplayer lobbies, and some bugs that detract from the experience. Overall, while the game has room for improvement, particularly in content and certain mechanics, it offers a fun and immersive experience, especially when played with friends.

    • “This game earns a strong recommendation, particularly for its exceptional enemy AI coupled with satisfying weapon handling mechanics and sound design.”
    • “The gameplay is enjoyable, and the mechanics are solid, making it a promising title in the VR space.”
    • “Great gameplay, regular meaningful updates, worth the money.”
    • “However, things like the lack of certain settings, variety of attachments such as magazines and muzzles, and the often frustrating experience of getting into a lobby full of toxic players can really put a damper on the gameplay experience.”
    • “The gameplay itself, when spawning in and dying, is frustrating; I get spawned into a warehouse with enemies while I am selecting my loadout, leading to wasted lives before I can even load in.”
    • “Downside - poor mechanics, collision detection is a mess, if you get anywhere near a wall your gun might stick to it forever, opening doors is tedious, climbing a ladder is impossible, and the content is lean.”
  • stability
    25 mentions Positive Neutral Negative

    Overall, the stability of the game is a mixed bag, with many players reporting significant bugs, glitches, and performance issues, particularly in multiplayer modes and during gameplay. While some users appreciate the game's potential and find it enjoyable despite these problems, others express frustration with frequent crashes and control difficulties. As the game is in early access, many reviewers acknowledge the need for further polishing and improvements.

    • “Not sure what these people are talking about with issues on quests, but I've had nothing but a perfect, bug-free game.”
    • “For being early access, it runs great!”
    • “I give the game 7/10, I love the idea they wanted to make but at the moment it's so buggy and odd.”
    • “The times when it does launch it is buggy as hell, laggy, and awkward.”
    • “I have not been able to even play the game, I just start it and it starts normally, then when I start a mission it plays for a couple seconds and then it just freezes.”
  • humor
    22 mentions Positive Neutral Negative

    The humor in the game is largely derived from its chaotic and unpredictable moments, such as players accidentally blowing themselves up or experiencing comical AI behavior. Many users find the game to be a source of laughter, especially when playing with friends, despite some frustrations with team-killing and clunky mechanics. Overall, while the game has its shortcomings, it offers a fun and humorous experience, particularly in multiplayer settings.

    • “There's something genuinely hilarious about watching your buddy frantically trying to reload, only to accidentally blow themselves up or get mowed down by an AI enemy.”
    • “Other than that, if you're playing with adults, this game is either funny as hell, or the most fun you'll ever have in VR.”
    • “Our whole squad of 3 guys died to a single cheeky terrorist doing a funny flank.”
  • grinding
    15 mentions Positive Neutral Negative

    Overall, players find the grinding aspect of the game to be excessively tedious and frustrating, often requiring significant time investment to progress. Many reviews highlight poor mechanics and janky interactions, making tasks like changing magazines or navigating environments feel cumbersome and unenjoyable. The repetitive nature of grinding detracts from the overall experience, leading to a sentiment that players may need "a second life" to endure it.

    • “It can be a bit grindy sometimes, but the rewards make it worth it.”
    • “You'll need a second life for grinding, as there's so much to do!”
    • “The grinding aspect is intense; you'll definitely need a second life to keep up!”
    • “This can make quick mag changes turn into a tedious process.”
    • “Grabbing a clip and holding onto it is frustratingly tedious.”
    • “Using the vest is tedious and janky as heck and more frustrating than fun or intuitive.”
  • optimization
    13 mentions Positive Neutral Negative

    Overall, the game's optimization is praised for its performance-friendly graphics, allowing smooth gameplay even on lower-end PCs. However, some players have reported performance issues following recent updates, and there are concerns about the simplistic art style and lack of content. While the game runs well with high frame rates, certain design choices, like the absence of a crouch function and basic sound effects, detract from the overall experience.

    • “Very performance friendly graphics.”
    • “Love this game, has really good performance thanks to the low poly; you don't need a good PC to make it run well.”
    • “Performance is amazing, I was getting 120fps at highest settings with 200% resolution (didn't try higher) with a RTX 3080 on Index, my GPU was under 40°C. I look forward to the future updates as I am thoroughly impressed by the work done so far.”
    • “It's a great game, but the most recent update tanked my performance.”
    • “No restraining people, you just shoot them, they fall down, and then disappear after a few seconds (wish that didn't happen but I'm guessing it's for performance). There's also no workshop support, which I think would take this game from 'good' to 'great' for community-made guns, maps, and missions.”
    • “A few major negatives are the low-quality sound effects (due to Quest optimization), lack of iron sights if you go without a reflex or scope, and no difficulty settings.”
  • replayability
    13 mentions Positive Neutral Negative

    The game's replayability is a mixed bag; while features like room randomization and enemy spawn variability enhance replay value, the limited number of maps and lack of modding support can lead to a stale experience. Players appreciate the fun mechanics and cooperative gameplay, but some find the simplistic objectives and inconsistent AI detract from long-term engagement. Overall, the game offers decent replayability, especially in multiplayer settings, but could benefit from more content and variety.

    • “The room randomizer is honestly the game's biggest strength, as it offers infinite replay value if all you want to do is clear rooms with the boys.”
    • “Tactical assault is a standout in tactical shooter gaming, exceeding expectations with its intuitive controls, authentic mechanics, and endless replayability.”
    • “However, each map is different and is highly replayable, not just in design but because enemy spawn is randomized and you can add mutators to the missions, like adding a hostage, making it night, and changing how many lives you have.”
    • “The room randomizer is honestly the game's biggest strength, as it offers infinite replay value if all you wanna do is clear rooms with the boys.”
    • “If the building interiors were procedurally generated it would give this game a lot more replayability. Even though hostages and bombs don't always spawn in the same room, guns feel nice to handle and shoot, and sounds are really immersive!”
    • “That gets released, which leads me to my next part, the content itself, it's lacking. There's only a handful of maps to work with, and no modding support so people can't just import or make their own maps, which as a result keeps the game stale and non-replayable. The AI also sucks at the moment; they either have literal aimbot or are dumber than a brick. Sometimes they will spot you from afar or behind some structure and laser beam you to death, or you will walk up to them and they just stand there ignoring you. It's kind of hilarious but not in a good way, and the guns have basic customization which limits you. The recent update added more guns and character customization options, but it really isn't enough, and this update should have come sooner than it did for what it is.”
  • music
    4 mentions Positive Neutral Negative

    The game's music features a solid soundtrack that enhances gameplay, particularly during dramatic moments, such as bomb sequences. However, the presence of disruptive players using hot mics to play obnoxious music or argue can detract from the experience, making it challenging for hosts to manage the game effectively.

    • “The soundtrack is pretty damn solid as well.”
    • “One of the funniest moments I had while playing was in the bank level, entering a room, activating the bomb, and running out while the dramatic music plays and it slowly ticks down until it explodes.”
    • “It's a ton of kids right now, and they'll hot mic music or fight with each other.”
    • “As the host, you can't see who is griefing, playing obnoxious music, or arguing, so it's hard to remove the bad players from the game.”
    • “The soundtrack is pretty damn solid.”
  • atmosphere
    3 mentions Positive Neutral Negative

    The atmosphere is characterized by intense darkness that hampers visibility, which could enhance immersion if the flashlights functioned better. The loud gun sounds contribute positively to the overall ambiance, while the combination of gameplay elements and AI adds depth to the experience.

    • “The gun sounds are loud, which adds to the atmosphere, in my opinion.”
    • “The atmosphere is immersive, enhancing the gameplay, shooting, sound, and interesting AI.”
  • emotional
    2 mentions Positive Neutral Negative

    The emotional aspect of the game is highlighted by users expressing frustration and feeling dismissed, particularly in situations where their concerns are not addressed, leading to feelings of anger and humiliation. The interplay of conflict and emotional responses suggests that the game's environment can evoke strong negative feelings among players.

  • monetization
    2 mentions Positive Neutral Negative

    The game features a low price point and no in-game monetization, which has been positively received by players who appreciate the steady updates and diverse gameplay modes. This approach fosters a nostalgic and optimistic view of game development, contrasting with many other VR shooters that rely heavily on monetization strategies.

    • “With the low price tag, no in-game monetization, steady improvements and updates, fleshed out co-op, PvP, and single-player modes, and how many late nights I've spent in my Quest 2 playing this game (now on PC), I can't help but feel like a kid again, getting inspired by creative projects of love that speak to the little bit of optimism I have toward the future of game development.”

Buy Tactical Assault VR

13h Median play time
21h Average play time
5-43h Spent by most gamers
*Based on 5 analyzed playthroughs

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