Tactical Assault VR
- March 26, 2023
- Twisted Barrel Games
- 13h median play time
"Tactical Assault VR" is a virtual reality game that simulates close quarters combat missions, where you can play solo or with up to 8 friends in multiplayer co-op. The game features realistic weapons, physics-based bullet drop, and various ways to approach missions. With randomized enemy positions and non-linear maps, each playthrough offers a unique challenge.
Reviews
- The game offers a fun and immersive tactical shooter experience, especially when played with friends.
- The gunplay and weapon handling are satisfying, providing a realistic feel to the gameplay.
- The developer is actively updating the game, showing commitment to improving the experience and adding new content.
- The game is plagued by a toxic community, often filled with young players who engage in team killing and disruptive behavior.
- There are significant bugs and jankiness in the controls, making it frustrating to interact with weapons and the environment.
- The current content is limited, with only a few maps and missions available, leading to repetitive gameplay.
- story190 mentions
- 21 % positive mentions
- 71 % neutral mentions
- 9 % negative mentions
The game's story aspect is largely non-existent, with players noting that it primarily features simple mission objectives like bomb defusal and hostage rescue, often lacking depth or narrative context. Many reviews highlight the repetitive nature of the missions, with only a few available, and express a desire for more content, such as additional missions and player-created scenarios. The player community, predominantly consisting of younger users, often detracts from the experience, leading to chaotic and immature gameplay that can overshadow the tactical elements of the missions.
“The missions are great though, a real 10/good on that front, the devs get very creative with gameplay mechanics there.”
“Despite the small number of maps, there is a lot of variety within each mission as objectives, enemies, and even your own load-out can alter how the mission is completed.”
“If you're into tactical shooters, this game was made for you: super immersive audio and effects, great missions, competent AI (they actually use suppressive fire), a decent amount of customization, and above all the best community of players, highly recommended.”
“The downfall, however, is there are only 5 missions to play outside of room randomizer and sandbox.”
“It's lacking in content; the inventory system is too easy to accidentally grip/cluttered, the climbing is awful, and the missions can be a little finicky.”
“There are hardly any missions to choose from, which would be excusable if the maps in the game weren't the most lifeless, empty things I've seen since my last VR rug pull.”
- graphics154 mentions
- 23 % positive mentions
- 70 % neutral mentions
- 6 % negative mentions
The graphics of the game are generally described as simple and low-poly, often compared to styles reminiscent of Minecraft or Roblox. While some players find the visuals lacking, many emphasize that the gameplay experience is engaging enough to overshadow any graphical shortcomings, making it a solid choice for those who prioritize mechanics over aesthetics. Overall, the art style is seen as functional and performance-friendly, allowing for smooth gameplay even on lower-end hardware.
“The graphics may be low poly, but the game plays like butter.”
“Don't let the graphics deceive you; the game, nay, the experience you have before you is the most realistic and highest fidelity first-person shooter ever devised.”
“This game proves that graphics don't matter at all.”
“The graphics unfortunately cross the line between 'minimalistic' and 'utterly terrible'.”
“I gotta be honest, the game can be fun, but it feels so overly clunky, graphics are an eyesore (graphics aren't everything, but when they are ugly, then they are ugly) sound design is pretty bad all around.”
“The only bad thing is the graphics, but they aren't even that bad.”
- gameplay134 mentions
- 31 % positive mentions
- 66 % neutral mentions
- 3 % negative mentions
The gameplay of the game is widely praised for its solid mechanics, tactical depth, and engaging gunplay, making it enjoyable despite its simplistic graphics. Players appreciate the intuitive controls and the potential for extensive playtime, although some express concerns about inventory management and occasional bugs. Overall, the game is seen as a strong contender in the VR shooter genre, particularly for those who prioritize gameplay over visuals.
“Great mechanics! I'd love to see modding and more customization options in this game; it has lots of potential.”
“The gameplay is amazing, but what ties it together is the community of friendly people.”
“Great gameplay, really good PvE with a group.”
“When trying to draw my weapon, I'm constantly grabbing the wrong things, so the inventory mechanics are really bad.”
“The gameplay itself, when spawning in and dying, I get spawned into a warehouse with 2 enemies while I am selecting my loadout. They kill me, and before I can load in, I waste all my lives to killing enemies that I couldn't even see.”
“Downside - poor mechanics, collision detection is a mess. If you get anywhere near a wall, your gun might stick to it forever. Opening doors is tedious, climbing a ladder is impossible, graphics are at 'Minecraft' level, content is lean, currently the multiplayer doesn't work, and a handful of not-so-critical bugs.”
- stability19 mentions
- 16 % positive mentions
- 0 % neutral mentions
- 84 % negative mentions
Overall, the game's stability is a mixed bag, with many users reporting various bugs and glitches, particularly with controls and physics. While some players have experienced a relatively smooth experience, others have encountered significant issues such as freezing and collision problems. As the game is in early access, many reviewers acknowledge these stability concerns but still find enjoyment in the gameplay.
“Not sure what these people are talking about with issues on quest, but I've had nothing but a perfect, bug-free game.”
“For being early access, it runs great!”
“Game freezes in lobby on launch and controllers not detected with UI.”
“The times when it does launch it is buggy as hell, laggy, and awkward.”
“I have not been able to even play the game, I just start it and it starts normally, then when I start a mission it plays for a couple seconds and then it just freezes.”
- humor14 mentions
- 100 % positive mentions
- 0 % neutral mentions
- 0 % negative mentions
The humor in the game is a mixed bag, often stemming from chaotic gameplay moments and interactions with other players, particularly in multiplayer settings. While some find the absurdity of AI behavior and team-killing antics amusing, others experience frustration from these same elements. Overall, the game can provide hilarious experiences, especially when played with friends, but the humor may not always land well due to gameplay limitations and annoying player behavior.
“Other than that, if you're playing with adults, this game is either funny as hell, or the most fun you'll ever have in VR.”
“Our whole squad of 3 guys died to a single cheeky terrorist doing a funny flank.”
“Not only that, but the hilarious moments that I have witnessed with others are countless, and with such a helpful community for people who are new.”
- grinding11 mentions
- 0 % positive mentions
- 73 % neutral mentions
- 27 % negative mentions
Players find the grinding aspect of the game excessively tedious, often requiring significant time investment to progress. Many express frustration with poor mechanics and technical issues that exacerbate the grinding experience, making it feel more like a chore than an engaging part of gameplay. Overall, the consensus is that grinding can be overwhelming and detracts from the overall enjoyment of the game.
“This can make quick mag changes turn into a tedious process.”
“You'll need a second life for grinding.”
“Downside - poor mechanics, collision detection is a mess, if you get anywhere near a wall your gun might stick to it forever, opening doors is tedious, climbing a ladder is impossible, graphic is at 'Minecraft' level, content is lean, currently the multiplayer doesn't work, and a handful of - not so critical - bugs.”
- optimization9 mentions
- 44 % positive mentions
- 22 % neutral mentions
- 33 % negative mentions
Overall, the game's optimization is praised for delivering smooth performance, even on lower-end PCs, with users reporting high frame rates and low temperatures on powerful hardware. However, some players noted that the world can feel sparse and the art style is basic, which detracts from immersion. Additionally, there are minor issues with interaction mechanics and sound quality, but the overall experience remains positive due to the effective weapon performance and well-designed levels.
“Love this game, has really good performance thanks to the low poly art style; you don't need a good PC to make it run well.”
“This game feels way smoother in gameplay and performance than most other VR shooters.”
“Performance is amazing; I was getting 120 FPS at the highest settings with 200% resolution (didn't try higher) with an RTX 3080 on Index. My GPU was under 40°C, and I look forward to future updates as I am thoroughly impressed by the work done so far.”
“Compared with Onward, the weapon performance in this game is very wonky and poorly thought out, with strange, outlandish damage and recoil that bears little resemblance to their real-life counterparts.”
“The base game is there and optimized, but there are a few sluggish interactions and an unfortunate trend of placing primary weapons, ammo pouches, secondary gear, and other items on the player's chest, which often leads to grabbing the wrong item at the wrong moment. Additionally, the game lacks a crouch function, making it challenging to pick up items from the floor.”
“A few major negatives are the low-quality sound effects due to optimization for the Quest, the lack of iron sights when not using a reflex or scope, and the absence of difficulty settings.”
- replayability8 mentions
- 38 % positive mentions
- 25 % neutral mentions
- 38 % negative mentions
The game's replayability is significantly enhanced by its room randomizer and the ability to add mutators, allowing for varied gameplay experiences. However, the limited number of maps and lack of modding support detract from long-term replay value, as players may find the content stale over time. While the AI and mission objectives can be hit or miss, playing with friends can elevate the experience and keep it engaging.
“The room randomizer is honestly the game's biggest strength, as it offers infinite replay value if all you want to do is clear rooms with the boys.”
“However, each map is different and is highly replayable, not just in design but because enemy spawn is randomized and you can add mutators to the missions, like adding a hostage, making it night, and changing how many lives you have.”
“The AI is really good, there is PvP, and there's a killhouse mode with randomly generated rooms, so it's super replayable.”
“If the building interiors were procedurally generated, it would give this game a lot more replayability. Even though hostages and bombs don't always spawn in the same room, the guns feel nice to handle and shoot, and the sounds are really immersive!”
“There's only a handful of maps to work with, and no modding support, so people can't just import or make their own maps. As a result, the game feels stale and non-replayable. The AI also has issues; they either have aimbot or are completely oblivious, which can be amusing but not in a good way. The recent update added more guns and character customization options, but it really isn't enough.”
“Objectives are simplistic and straight to the point, which honestly takes some replayability away from missions.”
- music4 mentions
- 50 % positive mentions
- -25 % neutral mentions
- 75 % negative mentions
The music in the game is generally well-received, with a solid soundtrack that enhances gameplay, particularly during dramatic moments. However, the presence of disruptive players using hot mic features can detract from the experience, making it difficult for hosts to manage the game's atmosphere.
“The soundtrack is pretty damn solid as well.”
“One of the funniest moments I had while playing was in the bank level, entering a room, activating the bomb, and running out while the dramatic music plays and it slowly ticks down until it explodes.”
“It's a ton of kids right now, and they'll hot mic music or fight with each other.”
“As the host, you can't see who is griefing, playing the obnoxious music, or arguing, so it's hard to remove the bad players from the game.”
“The soundtrack is pretty damn solid.”
- emotional2 mentions
- 100 % positive mentions
- 0 % neutral mentions
- 0 % negative mentions
Users express frustration over emotional issues being overlooked in favor of more aggressive gameplay elements, highlighting a disconnect between personal feelings and the game's focus on conflict. The experience of being dismissed and timed out in discussions further exacerbates feelings of isolation and misunderstanding within the community.
- atmosphere2 mentions
- 100 % positive mentions
- 0 % neutral mentions
- 0 % negative mentions
The atmosphere is enhanced by loud gun sounds that contribute to the overall experience, while the gameplay, shooting mechanics, and interesting AI further enrich the game's immersive environment.
“The gun sounds are loud, which adds to the atmosphere, in my opinion.”
“The atmosphere, gameplay, shooting, sound, and interesting AI all contribute to an immersive experience.”
- monetization2 mentions
- 50 % positive mentions
- 0 % neutral mentions
- 50 % negative mentions
The game features a low price point and no in-game monetization, which has been positively received by players. Continuous updates and a variety of gameplay modes contribute to a sense of value and enjoyment, reminiscent of classic gaming experiences.
“With the low price tag, no in-game monetization, steady improvements and updates, fleshed out co-op, PvP, and single-player modes, I can't help but feel like a kid again getting inspired by creative projects of love that speak to the little bit of optimism I have toward the future of game development.”