- July 15, 2021
- Igor Sandman
Guild of Darksteel
Guild of Darksteel is impressive because it is a game created by one man but the game does not have any staying power and its mechanics are not fully developed, presumably because everything is the creation of one man. The rhythm-based combat is a nice surprise at first, with plenty of potential, but it becomes just strings of button presses because there’s nothing in the game to add depth to it. The world has detail but the narrative itself is never engaging enough to make it worth moving through yet another set of battles. The developer clearly is a fan of some classic experiences and knows how to take their spirit and bring it to the present. The challenge is to update the core mechanics interestingly and choose the right concepts for the world he is building. Guild of Darksteel is ultimately a shallow experience that does not offer much more than its demo but I am curious what Sandman can create in the future.
Platforms
About
Guild of Darksteel is a single player role playing game with a fantasy theme. It was developed by Igor Sandman and was released on July 15, 2021. It received neutral reviews from critics and mostly positive reviews from players.
In Guild of Darksteel, play as the immortal Sellsword and join the Guild of Darksteel to investigate mysterious tunnels beneath Ravenrock city in this side-scrolling, story-driven adventure. Engage in strategic combat with combos, level up attacks, and explore a rich, dark fantasy world filled with intricate details and intriguing characters.







- The pixel art and animations are visually appealing, contributing to a unique atmosphere.
- The combat system, while simple, offers engaging timing and combo mechanics that can be satisfying once mastered.
- The story and worldbuilding, although short, are intriguing and keep players invested in the narrative.
- Gameplay is repetitive and lacks variety, with limited enemy types and combat mechanics that become monotonous over time.
- Save points are infrequent, leading to frustrating backtracking and loss of progress after dying.
- The game feels incomplete, with several bugs, including broken achievements and clunky controls that hinder the overall experience.
- story41 mentions Positive Neutral Negative
The story aspect of the games reviewed is a mixed bag, with some titles featuring engaging narratives and intriguing world-building, while others suffer from linearity and lack of depth. Many players appreciate the initial intrigue and stylistic presentation, but express disappointment with shallow conclusions or repetitive gameplay that detracts from the overall experience. Overall, while some stories are compelling and well-integrated with gameplay, others fall short, leaving players wanting more depth and satisfaction.
“Great story, several characters you can interact with and surprisingly nice art.”
“The graphics are superb and very stylish, the story is simple but engaging, and it weaves a pretty neat world in the short time you're in it.”
“Tasked with investigating the mysterious tunnels of under the city of Ravenrook, you unearth a sinister plot involving cult sacrifices, sorcerers, and a mysterious gateway to another realm.”
“The story is linear.”
“Instead, the story turns into a shallow collision of medieval Christian and Cthulhu tentacle cult themes, but the references are generic and there aren't any compellingly unique spins on the standard tropes of either.”
“The level design is dull and bland, the combat is pointlessly redundant, and the story often seems silly and aimless.”
Guild of Darksteel Review (PC)
Guild of Darksteel is impressive because it is a game created by one man but the game does not have any staying power and its mechanics are not fully developed, presumably because everything is the creation of one man. The rhythm-based combat is a nice surprise at first, with plenty of potential, but it becomes just strings of button presses because there’s nothing in the game to add depth to it. The world has detail but the narrative itself is never engaging enough to make it worth moving through yet another set of battles. The developer clearly is a fan of some classic experiences and knows how to take their spirit and bring it to the present. The challenge is to update the core mechanics interestingly and choose the right concepts for the world he is building. Guild of Darksteel is ultimately a shallow experience that does not offer much more than its demo but I am curious what Sandman can create in the future.
60%Guild of Darksteel review - Same old song and dance - Prima Games
Guild of Darksteel is just okay. It’s a passable way to spend a few hours, but nothing more. The level design is dull and bland, the combat is pointlessly redundant, and the story often seems silly and aimless. I’d struggle to call any of its elements bad, but there’s simply not enough going on for me to recommend the game.
50%Guild of Darksteel (Switch)
Immortality is overrated.
65%
Games Like Guild of Darksteel
Frequently Asked Questions
Guild of Darksteel is a role playing game with fantasy theme.
Guild of Darksteel is available on Nintendo Switch, PC and Windows.
Guild of Darksteel was released on July 15, 2021.
Guild of Darksteel was developed by Igor Sandman.
Guild of Darksteel has received neutral reviews from players and neutral reviews from critics. Most players liked this game for its story but disliked it for its gameplay.
Guild of Darksteel is a single player game.
Similar games include Jack Move, Gloom, Aurion, Sands of Aura, Mortal Shell and others.





