- July 15, 2021
- Igor Sandman
Guild of Darksteel
Platforms
About
In Guild of Darksteel, play as the immortal Sellsword and join the Guild of Darksteel to investigate mysterious tunnels beneath Ravenrock city in this side-scrolling, story-driven adventure. Engage in strategic combat with combos, level up attacks, and explore a rich, dark fantasy world filled with intricate details and intriguing characters.







- The game features beautiful pixel art and smooth animations, creating an engaging visual experience.
- The story is intriguing with decent worldbuilding, keeping players invested despite the game's short length.
- The combat system, while simple, offers a satisfying rhythm-based mechanic that allows for engaging battles once players learn enemy patterns.
- Gameplay is repetitive and lacks variety, with only a few enemy types and combat patterns that become stale quickly.
- Save points are infrequent, leading to frustrating backtracking and the need to replay large sections of the game.
- The game feels incomplete, with many features that seem underdeveloped or missing, resulting in a lack of depth and exploration.
story
36 mentions Positive Neutral NegativeThe story in "Guild of Darksteel" is described as stylish and engaging, with intriguing world-building and a dark, foreboding plot involving cults and sorcery. However, many reviewers noted its linearity and brevity, leading to a sense of repetitiveness and disappointment in the resolution. While some found the narrative compelling enough to keep them invested, others felt it lacked depth and unique twists, ultimately making the experience feel shallow despite its initial promise.
“The graphics are superb and very stylish, the story is simple but engaging, and it weaves a pretty neat world in the short time you're in it.”
“Great story, several characters you can interact with and surprisingly nice art.”
“Tasked with investigating the mysterious tunnels of under the city of Ravenrook, you unearth a sinister plot involving cult sacrifices, sorcerers, and a mysterious gateway to another realm.”
“The story is linear.”
“Instead, the story turns into a shallow collision of medieval Christian and Cthulhu tentacle cult themes, but the references are generic and there aren't any compellingly unique spins on the standard tropes of either.”
“I wanted to quit partway through because it's boring to play after the first few fights (of many), but could tell it would be short (it was ~3 hrs) so I stuck it out for the story, which unfortunately didn't deliver, either.”