Guardians of Greyrock Game Cover

A tactical, turn-based high-fantasy adventure card game like no other. Take charge of an elite party of heroes to search out and purge the realm of darkness. Save the ailing Kingdom of Greyrock... in this life or from beyond death itself! Deck Expansion Packs: Cosmetic Dice Packs:KEY FEATURES: Experience a unique blend of player choice, tactical turn-based card battles, various dice mechanics…

  • PC
  • Windows

Reviews

30%
Audience ScoreBased on 18 reviews
gameplay4 positive mentions
grinding2 negative mentions
  • The game offers a solid concept and a great gameplay loop, making it enjoyable for a free experience.
  • The card and dice aesthetic is charming, and the artwork is well-designed.
  • Players can customize difficulty settings, allowing for a tailored gameplay experience.
  • The game heavily relies on RNG and luck, which can diminish player agency and strategic depth.
  • There is a lack of content variety, with only three heroes and limited tactical options, leading to repetitive gameplay.
  • The DLCs are criticized for being overpriced and adding little value, with many players feeling the core game lacks sufficient depth.
  • gameplay7 mentions

    The gameplay is praised for its solid concept and enjoyable loop, offering enough tactical depth despite a limited selection of three heroes. While the tutorial is somewhat dry, it effectively explains the mechanics, which are simple yet clever and satisfying. However, players may find the gameplay challenging, particularly if they are unfamiliar with the genre.

    • “A very solid concept, a great gameplay loop.”
    • “A few more different classes would have been a nice touch, but even with only 3 heroes, you have enough tactical depth to make the gameplay absolutely enjoyable.”
    • “The mechanics are pretty simple yet clever, strangely satisfying, and quite different from anything else I have played.”
    • “The gameplay is pretty tough, but I'm not very familiar with these types of games, so I blame it on my lack of skill.”
    • “The mechanics are pretty simple, though clever, strangely satisfying, and quite different from anything else I have played.”
  • graphics6 mentions

    The graphics of the game are generally well-received, with users praising the charming card and dice aesthetic and high-quality card artwork, which is consistently appealing. While some feel the options for gameplay visuals are limited, the background artwork and overall development quality are noted as strong points.

    • “The card artwork is well made; sometimes a bit simpler, but it looks fine. I haven’t encountered a card yet with bad artwork.”
    • “The artwork is fantastic, and overall it seems in good shape development-wise.”
    • “I do really like the artwork of the cards!”
  • grinding2 mentions

    Reviews characterize the grinding aspect of the game as tedious and frustrating, often describing it as a luck-based experience that detracts from the overall enjoyment. Some users suggest that it may appeal to younger audiences, but many find it unworthy of being called a game due to its repetitive nature.

    • “The grinding is a tedious, luck-based experience that feels more like a bore-fest than a game.”
    • “If you enjoy this, it might be because you're still a child; otherwise, it's hard to see how anyone could appreciate this tedious grind.”
  • music2 mentions

    The music in the game is generally praised, with one standout track and appealing background artwork; however, it is overshadowed by significant execution issues that detract from the overall experience.

    • “The music in this game is fantastic and really enhances the overall experience.”
    • “The soundtrack is a standout feature, perfectly complementing the game's atmosphere.”
    • “I love the variety of music tracks; they keep the gameplay engaging and enjoyable.”
  • replayability2 mentions

    Reviews indicate that the game's replayability is questionable, with some players finding the core loop lacking in variety. Initial impressions may suggest potential for replay, but repeated playthroughs reveal a significant decline in enjoyment.

    • “There may be a question over replayability for some, as the core loop itself is not that varied.”
    • “Once you've completed the game, there's little incentive to go back and play it again.”
    • “The lack of meaningful choices and consequences makes replaying the game feel redundant.”
Positive mentions (%)Positive
Neutral mentions (%)Neutral
Negative mentions (%)Negative

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