- March 11, 2021
- Wanderlost Interactive
- 12h median play time
Dawncaster: Deckbuilding RPG
Platforms
About
"Dawncaster: Deckbuilding RPG" is a single-player Role Playing Game with a good story and stunning gameplay. It boasts good visuals, high replayability, and unique mechanics that combine class mechanics into deck building, weapons, enchantments, and an energy system. Though it can be very grinding, card game veterans will find exciting additions to the genre.








- Stunning artwork and clean interfaces enhance the gameplay experience.
- Offers a huge variety of cards and complex synergies, making each run unique and engaging.
- No microtransactions, just a one-time purchase for the base game and optional expansions, providing great value.
- Game can feel unbalanced at times, especially with random level-up rewards and certain classes being significantly stronger than others.
- Progression can be slow, leading to repetitive gameplay as players grind to unlock new abilities and cards.
- Some mechanics, like certain enemy abilities, can feel frustratingly punishing, making it difficult to enjoy specific builds.
- gameplay72 mentions Positive Neutral Negative
The gameplay is widely praised for its depth, strategic variety, and innovative mechanics, making it a standout in the deck-building genre. Players appreciate the balance between challenge and creativity, with numerous character classes and card synergies that encourage experimentation. However, some mechanics are criticized for being unbalanced or broken, which can detract from the overall experience, while the absence of meaningful progression after initial playthroughs leaves some players wanting more.
“Gameplay is fantastic, and the ranking system is great as well.”
“The UI is clear and responsive, the graphics are charming and set the tone well, the gameplay is strategic and satisfying, and the sound design is polished and immersive.”
“Highly addictive gameplay and lots of replayability; will keep you occupied for hours and hours.”
“The story gets repetitive and dull quickly, however, the mechanics of the game are not particularly balanced - it takes little work to build a deck that defeats all opponents on the first turn of combat.”
“One big criticism - players are way too underpowered... I'd like to play more than one or two cards per round, which makes you feel like you're actually accomplishing something instead of hacking away at a 55 health enemy (not even a boss) one or two hits at a time.”
“In the latest update with the introduction of the fatigue mechanic, they broke half of the deck builds in the game.”