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About

GROSS is a comedy shooter game that combines tower defense and first-person shooter genres, offering a unique and innovative gaming experience. As a single-player, you must defend your base against enemy waves by building barricades, turrets, and traps. Experiment with different combinations and enjoy the freedom to sell and rebuild until the combat phase begins, making for a strategically satisfying gameplay.

GROSS screenshot
GROSS screenshot
GROSS screenshot
GROSS screenshot
GROSS screenshot
GROSS screenshot
GROSS screenshot
GROSS screenshot
GROSS screenshot
GROSS screenshot
GROSS screenshot
+4

84%
Audience ScoreBased on 266 reviews
story20 positive mentions
replayability3 negative mentions

  • The game combines fun FPS mechanics with tower defense elements, creating an engaging gameplay experience.
  • The gunplay is satisfying, with a variety of weapons and unique ammo types that enhance combat.
  • Endless mode offers replayability and allows players to experiment with different strategies and builds.
  • The tower defense mechanics are underwhelming, with turrets feeling ineffective and expensive, leading to frustration.
  • Cash collection is complicated by annoying mechanics like money-stealing drones, which detract from the overall enjoyment.
  • The campaign is relatively short, and the game lacks co-op or multiplayer modes, limiting its long-term appeal.
  • story
    82 mentions Positive Neutral Negative

    The game's story is generally well-developed and engaging, featuring a mix of humor and drama that provides a solid backdrop for gameplay, despite being primarily conveyed through text. While some players found the pacing and enemy introductions lacking, the overall narrative is appreciated for its depth and character development, making it a worthwhile experience, especially in story mode. However, many agree that the main draw of the game lies in its replayability and endless mode rather than the story itself.

    • “The story itself was not phoned in... there is a well-developed idea of the how and why, who the characters are, what's happening, etc. Truth be told, I was somewhat impressed in that regard.”
    • “The story is told mostly through text walls, but that's okay, because the story is very well told and dramatic; it works, although it isn't the main point of the game.”
    • “The reason I wouldn't call this your typical asset flip is because there's an actual story here with characters who have a backstory and a reason to be in this situation.”
    • “In story mode, at the very least, something should pop up explaining what the new enemies do.”
    • “Also a little side note: the story text in the campaign scrolled way too fast for me to read, and as far as I could see there wasn't an option to scroll back up or slow it down, so I ended up missing most of the story.”
    • “The pacing and balancing is just awful for campaign missions with 10/12 waves.”
  • gameplay
    66 mentions Positive Neutral Negative

    The gameplay of the game has received mixed reviews, with players praising the satisfying shooting mechanics and variety of zombie types, while criticizing the tower defense elements and certain frustrating mechanics, such as cash-stealing drones. Many found the gameplay loop enjoyable but noted a lack of clear explanations for some mechanics, leading to confusion and frustration. Overall, while the gunplay is highlighted as a strong point, the game suffers from repetitive elements and poorly received mechanics that detract from the overall experience.

    • “The gameplay loop is fun.”
    • “Satisfying gunplay and the freedom to engage with either the FPS or tower defense mechanics as desired.”
    • “Overall if you are looking for a Sanctum/Orcs Must Die genre of game that has a heavy focus on FPS gunplay, risk vs reward mechanics, free build + the opportunity to build mazes, then I think Gross is for you.”
    • “The game doesn't explain this mechanic well, so I had to consult forums to understand why I wasn't collecting much loot.”
    • “It looked nice, but the gameplay is a letdown; it's boring.”
    • “Gross gunplay is absolutely garbage, graphics are disgusting and optimization is terrible too, the gameplay loop is also very repetitive and dull.”
  • graphics
    24 mentions Positive Neutral Negative

    The graphics of the game are polarizing, with some players appreciating the unique art style and smooth performance, while others criticize the visuals as subpar and poorly optimized. Many users express that they prioritize gameplay over graphics, finding enjoyment in the overall experience despite the graphical shortcomings. Overall, the game's low poly art style is noted for its vibrant colors, but opinions on the quality of the graphics vary significantly.

    • “Well, I love the art style.”
    • “The graphics are solid enough, I especially love that they actually have color and don't wash things out.”
    • “Performance is buttery smooth (low poly art style helps with that), and the music slaps.”
    • “Even with simple graphics, the game's performance doesn't fit.”
    • “I can get past the graphics looking like garbage, but making my PC act like I'm playing Cyberpunk.”
    • “Gross gunplay is absolutely garbage, graphics are disgusting, and optimization is terrible too; the gameplay loop is also very repetitive and dull.”
  • music
    22 mentions Positive Neutral Negative

    The game's soundtrack is widely praised for its variety and quality, with each level featuring unique tracks that enhance the experience. However, some players note that the music transitions can be slow and occasionally mismatched to the gameplay, leading to a less intense atmosphere during battles. Overall, while the music is enjoyable and adds to the fun, its fittingness in certain contexts has received mixed feedback.

    • “There are a lot of music tracks in the game; the dev did an excellent job curating the soundtrack.”
    • “I find myself coming back to this game a lot lately for little half-hour sessions of music and violence.”
    • “Performance is buttery smooth (low poly art style helps with that), and the music slaps.”
    • “It isn't intense enough; it sounds more like arcade music when you get into battle.”
  • optimization
    14 mentions Positive Neutral Negative

    Overall, the game's optimization is mixed; while some players report smooth performance and minimal bugs, others criticize the need for further optimization, particularly in relation to graphics and gameplay mechanics. The low poly art style contributes to better performance for some, but issues with gunplay and repetitive gameplay detract from the experience.

    • “No bugs/glitches/performance issues detected.”
    • “Performance is buttery smooth (low poly art style helps with that), and the music slaps.”
    • “Performance was great - only saw one bug so far where zombies didn't spawn but resolved when restarting the level.”
    • “Even with simple graphics, the game's performance doesn't fit.”
    • “It needs to be optimized.”
    • “Gross gunplay is absolutely garbage, graphics are disgusting, and optimization is terrible too; the gameplay loop is also very repetitive and dull.”
  • replayability
    8 mentions Positive Neutral Negative

    The game offers significant replayability, allowing players to revisit missions at higher difficulties, utilize various modifiers, and engage in an endless mode with competitive leaderboards. Users appreciate the polished experience and the opportunity to hunt for achievements, making it a satisfying choice in a crowded market. Overall, the replay value is considered excellent, especially at its price point.

    • “$13 is entirely fair; on discount for even $10 is a steal for the type of replayability you can get from this.”
    • “There is a lot of replayability. Once you have finished the story, you can replay any mission at higher difficulties, with or without modifiers, and there is an endless mode and a leaderboard for you and your friends (or global population) to fight over.”
    • “There is a lot of replayability; once you have finished the story, you can replay any mission at higher difficulties, with or without modifiers. There is also an endless mode and a leaderboard for you and your friends (or global population) to compete over.”
    • “$13 is entirely fair; on discount for even $10, it is a steal for the type of replayability you can get from this.”
    • “A tight, well-polished game with replayability and heart like this is just so satisfying in today's cluttered, nebulous video game market.”
  • humor
    8 mentions Positive Neutral Negative

    The humor in the game is widely praised, with players enjoying the witty lore and amusing references throughout the story. The combination of creative gameplay mechanics and a lighthearted tone contributes to an overall fun experience, making even frustrating elements like the "flying cash grabbers" entertaining. The art style and music further enhance the game's humorous atmosphere.

    • “The story they added is good; there are a lot of funny references and descriptions.”
    • “It's a lot of fun, the music is good, it has a great sense of humor, and I'm a big fan of the art style.”
    • “It's all about humor and finding new ways to combine the towers while being creative with maze-building.”
  • stability
    4 mentions Positive Neutral Negative

    User reviews on stability are polarized; while some players report no bugs or performance issues, others describe the game as a "clunky mess" filled with bugs and glitches, leading to a frustrating experience. Overall, the stability of the game appears inconsistent, with significant dissatisfaction from a portion of the player base.

    • “What a clunky mess! I did the tutorial and wanted to kill myself for playing this garbage. Like, come on... 2024, this is the best you can come up with? What a buggy, clunky mess.”
  • grinding
    2 mentions Positive Neutral Negative

    Players find the grinding aspect of the game to be excessive, with achievements requiring significant effort for minimal progress. While score chasers may enjoy the challenge, many feel that the grind ultimately detracts from the overall experience, leading some to abandon the game after a limited playtime.

    • “If you are the kind of person to chase scores in these sorts of games, you can probably get a lot out of this game, but ultimately, with little progress and super grindy achievements, I think I'll retire the game after about 10 hours of play.”
  • monetization
    2 mentions Positive Neutral Negative

    Players express mixed feelings about the monetization, particularly criticizing the presence of "flying cash grabbers," which they find frustrating, though they appreciate the humorous lore associated with them. Overall, while the game features enjoyable mechanics and diverse zombie types, the monetization elements detract from the experience for some users.

    • “The monetization system feels overly aggressive, making it hard to enjoy the game without spending extra money.”
    • “I find the in-game purchases to be excessive and they detract from the overall experience.”
    • “The constant push for microtransactions ruins the immersion and makes it feel like a cash grab.”

Buy GROSS

19h Median play time
21h Average play time
16-37h Spent by most gamers
*Based on 8 analyzed playthroughs

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