GROSS Game Cover
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GROSS is a comedy shooter game that combines tower defense and first-person shooter genres, offering a unique and innovative gaming experience. As a single-player, you must defend your base against enemy waves by building barricades, turrets, and traps. Experiment with different combinations and enjoy the freedom to sell and rebuild until the combat phase begins, making for a strategically satisfying gameplay.

  • PC
  • Windows

Reviews

84%
Audience ScoreBased on 133 reviews
story10 positive mentions
replayability3 negative mentions
  • The game combines fun FPS mechanics with tower defense elements, creating an engaging gameplay experience.
  • The gunplay is satisfying, with a variety of weapons and unique ammo types that enhance combat.
  • The game features a well-developed story and interesting level design, providing a good amount of replayability through endless mode.
  • The tower defense mechanics feel underwhelming, as turrets are often ineffective and expensive, leading to a reliance on player shooting.
  • The cash collection system is frustrating, with money being stolen by drones and damaged by explosives, making it difficult to build defenses.
  • The campaign is relatively short, and some players find the endless mode unbalanced, especially at higher waves.
  • story41 mentions

    The game's story is generally well-developed and engaging, featuring interesting characters and a coherent narrative that enhances the gameplay experience. While the storytelling is primarily delivered through text, which some players found difficult to follow, it effectively provides context for the missions and adds a layer of humor and drama. Overall, while the story is not the main focus of the game, it is appreciated for its quality and the replayability it offers through various modes.

    • “The story itself was not phoned in; there is a well-developed idea of the how and why, who the characters are, what's happening, etc. Truth be told, I was somewhat impressed in that regard.”
    • “The story is told mostly through text walls, but that's okay, because the story is very well told and dramatic. It works, although it isn't the main point of the game.”
    • “The reason I wouldn't call this your typical asset flip is because there's an actual story here with characters who have a backstory and a reason to be in this situation.”
    • “In story mode, at the very least, something should pop up explaining what the new enemies do.”
    • “Also a little side note: the story text in the campaign scrolled way too fast for me to read, and as far as I could see there wasn't an option to scroll back up or slow it down, so I ended up missing most of the story.”
    • “The pacing and balancing is just awful for campaign missions with 10/12 waves.”
  • gameplay33 mentions

    Gameplay in this title is a mixed bag, with players praising the satisfying shooting mechanics and variety of zombie types, while criticizing the frustrating cash-stealing drones and poorly explained mechanics. The tower defense elements are seen as underwhelming, leading to a repetitive experience for some, despite the fun gameplay loop. Overall, while the gunplay is enjoyable, the integration of certain mechanics detracts from the overall enjoyment.

    • “The gameplay loop is fun.”
    • “Satisfying gunplay and the freedom to engage with either the FPS or tower defense mechanics as desired.”
    • “The basic ones are numbered with lots of variations, on top of exploding zombies, fat boi vomit zombies, big bloated green zombies that kerplode with goop when you game-end them; it's just a lot of fun and adds a whole lot of variation to the gameplay.”
    • “The game doesn't explain this mechanic well, so I had to consult forums to understand why I wasn't collecting much loot.”
    • “The gameplay is a letdown; it's boring.”
    • “Gross gunplay is absolutely garbage, graphics are disgusting and optimization is terrible too, the gameplay loop is also very repetitive and dull.”
  • graphics12 mentions

    Overall, the graphics of the game are polarizing; while some players appreciate the unique art style and smooth performance, others criticize the visuals as subpar and poorly optimized. Many users emphasize that enjoyable gameplay can outweigh graphical quality, but there are notable complaints about the game's aesthetic and technical execution.

    • “Well, I love the art style.”
    • “The graphics are solid enough; I especially love that they actually have color and don't wash things out.”
    • “Performance is buttery smooth (low poly art style helps with that), and the music slaps.”
    • “Even with simple graphics, the game's performance doesn't fit.”
    • “I can get past the graphics looking like garbage, but making my PC act like I'm playing Cyberpunk.”
    • “Gross gunplay is absolutely garbage, graphics are disgusting, and optimization is terrible too; the gameplay loop is also very repetitive and dull.”
  • music11 mentions

    The game's soundtrack is widely praised for its variety and quality, with each level featuring distinct tracks that enhance the experience. However, some players note that the music transitions can be slow and occasionally mismatched with the gameplay, leading to a less intense atmosphere during battles. Overall, while the music is enjoyable and contributes to the game's charm, there are mixed feelings about its fittingness in high-energy moments.

    • “There are a lot of music tracks in the game; the developers did an excellent job curating the soundtrack.”
    • “Awesome music, each level has its own music with different tracks.”
    • “Performance is buttery smooth (low poly art style helps with that), and the music slaps.”
    • “It isn't intense enough; it sounds more like arcade music when you get into battle.”
  • optimization7 mentions

    Overall, the game's optimization is mixed; while some players report smooth performance and minimal bugs, others criticize the need for significant improvements, particularly in graphics and gameplay mechanics. The low poly art style contributes to better performance for some, but issues like poor gunplay and repetitive gameplay detract from the experience.

    • “No bugs, glitches, or performance issues detected.”
    • “Performance is buttery smooth (the low poly art style helps with that), and the music slaps.”
    • “Performance was great - I only saw one bug so far where zombies didn't spawn, but it resolved when restarting the level.”
    • “Even with simple graphics, the game's performance doesn't fit.”
    • “It needs to be optimized.”
    • “Gross gunplay is absolutely garbage, graphics are disgusting, and optimization is terrible too.”
  • replayability4 mentions

    The game offers significant replayability through various features, including the ability to replay missions at higher difficulties, utilize modifiers, and engage in an endless mode with competitive leaderboards. Players appreciate the polished experience and the satisfaction derived from hunting achievements, making it a worthwhile investment. Overall, the replayability is a standout aspect that enhances the game's value.

    • “Endless was where I had the most tower defense fun, and also gave me a good amount of replayability while I hunted achievements.”
    • “There is a lot of replayability; once you have finished the story, you can replay any mission at higher difficulties, with or without modifiers, and there is an endless mode and a leaderboard for you and your friends (or global population) to fight over.”
    • “There is a lot of replayability; once you have finished the story, you can replay any mission at higher difficulties, with or without modifiers. There is also an endless mode and a leaderboard for you and your friends (or the global population) to compete over.”
    • “$13 is entirely fair; on discount for even $10, it is a steal for the type of replayability you can get from this.”
    • “A tight, well-polished game with replayability and heart like this is just so satisfying in today's cluttered, nebulous video game market.”
  • humor4 mentions

    The humor in the game is well-received, with players appreciating the hilarious lore behind various zombie types and the clever references throughout the story. The combination of fun mechanics, creative gameplay, and a lighthearted art style contributes to an overall enjoyable experience filled with humor.

    • “The lore for the flying cash grabbers is hilarious and makes it worthwhile.”
    • “It's a lot of fun, the music is good, and it has a great sense of humor.”
    • “The story they added is good, with a lot of funny references and descriptions.”
  • stability2 mentions

    The stability of the game is polarizing, with some users reporting a "clunky mess" filled with bugs and performance issues, while others have experienced no glitches or stability problems at all. This divide suggests inconsistent performance across different systems or user experiences.

    • “What a clunky mess. I did the tutorial and wanted to kill myself for playing this garbage. Like, come on... 2024, this is the best you can come up with? What a buggy, clunky mess.”
  • grinding1 mentions

    Players find the grinding aspect of the game to be excessive, leading to minimal progress and tedious achievements, which may deter those not focused on score chasing. After around 10 hours, many feel inclined to step away due to the repetitive nature of the grind.

    • “If you are the kind of person to chase scores in these sorts of games, you can probably get a lot out of this game, but ultimately, with little progress and super grindy achievements, I think I'll retire the game after about 10 hours of play.”
    • “The grinding in this game feels endless and tedious, making it hard to stay engaged with the overall experience.”
    • “I found myself repeating the same tasks over and over just to make any progress, which quickly became frustrating and unenjoyable.”
  • monetization1 mentions

    The monetization aspect of the game has received mixed feedback; while players appreciate the engaging mechanics and variety of zombie types, there is notable frustration with certain elements perceived as cash grabs, despite some humorous lore associated with them.

    • “The monetization system feels overly aggressive and detracts from the overall experience.”
    • “It's frustrating to see so many features locked behind paywalls, making it hard to enjoy the game fully without spending extra money.”
    • “The constant push for in-game purchases feels like a cash grab rather than a genuine attempt to enhance gameplay.”
Positive mentions (%)Positive
Neutral mentions (%)Neutral
Negative mentions (%)Negative

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Play time

19hMedian play time
21hAverage play time
16-37hSpent by most gamers
*Based on 4 analyzed playthroughs

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