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GROSS is a comedy shooter game that combines tower defense and first-person shooter genres, offering a unique and innovative gaming experience. As a single-player, you must defend your base against enemy waves by building barricades, turrets, and traps. Experiment with different combinations and enjoy the freedom to sell and rebuild until the combat phase begins, making for a strategically satisfying gameplay.

  • PC
  • Windows

Reviews

83%
Audience ScoreBased on 119 reviews
story10 positive mentions
replayability3 negative mentions
  • The combination of tower defense and FPS mechanics is engaging and offers a unique gameplay experience.
  • The gunplay is satisfying, with a variety of weapons and ammo types that enhance combat.
  • The game features a well-developed story and interesting level design, providing a fun and immersive experience.
  • The game is heavily criticized for the presence of annoying drones that steal resources, which detracts from the overall enjoyment.
  • Many players feel that the tower defense elements are underwhelming, with turrets being ineffective and expensive to build.
  • The campaign is considered short and lacks depth, leading to a repetitive gameplay experience over time.
  • story41 mentions

    The game's story is generally well-developed and engaging, featuring interesting characters and a coherent narrative that enhances the gameplay experience. While the storytelling is primarily conveyed through text, which some players found difficult to follow, it is praised for its dramatic elements and humor. Overall, the story serves as a solid foundation for the game, providing context for the action while allowing for replayability through various modes and difficulty settings.

    • “The story itself was not phoned in; there is a well-developed idea of how and why, who the characters are, what's happening, etc. Truth be told, I was somewhat impressed in that regard.”
    • “The story is told mostly through text walls, but that's okay because the story is very well told and dramatic. It works, although it isn't the main point of the game.”
    • “The reason I wouldn't call this your typical asset flip is because there's an actual story here with characters who have a backstory and a reason to be in this situation.”
    • “In story mode, at the very least, something should pop up explaining what the new enemies do.”
    • “The story text in the campaign scrolled way too fast for me to read, and as far as I could see there wasn't an option to scroll back up or slow it down, so I ended up missing most of the story.”
    • “The pacing and balancing is just awful for campaign missions with 10/12 waves.”
  • gameplay29 mentions

    The gameplay of the game has received mixed reviews, with some players enjoying the fun shooting mechanics and the combination of first-person shooter and tower defense elements, while others find it repetitive and frustrating due to poorly implemented mechanics like resource fetching and money-stealing drones. Although the gunplay is praised for its satisfaction and variety, many reviewers feel that certain mechanics detract from the overall experience, leading to a lack of engagement and enjoyment. Overall, while the game has potential with its unique blend of genres, it suffers from design choices that some players find aggravating.

    • “The gameplay loop was fun; blasting zombies and collecting money was satisfying.”
    • “Satisfying gunplay and the freedom to engage with either the FPS or tower defense mechanics as desired.”
    • “The basic enemies are varied, including exploding zombies and unique types, which adds a lot of fun and variation to the gameplay.”
    • “It looked nice, but the gameplay is a letdown; it's boring.”
    • “There are little in the way of progress mechanics outside of unlocking new stuff by beating the campaign.”
    • “Gross gunplay is absolutely garbage, graphics are disgusting and optimization is terrible too, the gameplay loop is also very repetitive and dull.”
  • graphics12 mentions

    Overall, the graphics of the game are polarizing among users, with many appreciating the unique art style and smooth performance, particularly in low poly designs. However, some players criticize the visuals as subpar and poorly optimized, suggesting that while the graphics may not be the strongest aspect, the game's fun factor and other elements can compensate for it.

    • “I love the unique art style.”
    • “The graphics are solid enough; I especially love that they actually have color and don't wash things out.”
    • “Performance is buttery smooth (low poly art style helps with that), and the music slaps.”
    • “Even with simple graphics, the game's performance doesn't fit.”
    • “I can get past the graphics looking like garbage, but my PC acts like I'm playing Cyberpunk.”
    • “Gross gunplay is absolutely garbage, graphics are disgusting, and optimization is terrible too.”
  • music9 mentions

    The music in the game is generally praised for its quality and variety, with each level featuring unique tracks that enhance the gameplay experience. However, some players note that the transitions between songs can be slow and occasionally mismatched with the action, leading to a less intense atmosphere during battles. Overall, while the soundtrack is enjoyable and complements the game's humor and art style, it may not always align perfectly with the gameplay dynamics.

    • “Awesome music, each level has its own music with different tracks.”
    • “Good soundtrack, decent gunplay, and relaxingly straightforward TD/FPS gameplay.”
    • “Performance is buttery smooth (low poly art style helps with that), and the music slaps.”
    • “It isn't intense enough; it sounds more like arcade music when you get into battle.”
    • “I find myself coming back to this game a lot lately for little half-hour sessions of music and violence.”
  • optimization4 mentions

    Overall, the game's optimization has received mixed reviews; while some players appreciate the smooth performance attributed to its low poly art style, others criticize the overall optimization as poor, citing issues with graphics and gameplay mechanics.

    • “Performance is buttery smooth (the low poly art style helps with that), and the music slaps.”
    • “Even with simple graphics, the game's performance is impressive.”
    • “The game needs to be optimized for an even better experience.”
    • “Even with simple graphics, the game's performance doesn't fit.”
    • “It needs to be optimized.”
    • “Gross gunplay is absolutely garbage, graphics are disgusting, and optimization is terrible too.”
  • humor4 mentions

    The humor in the game is well-received, with players appreciating the hilarious lore and references, particularly regarding unique zombie types. The combination of creative gameplay mechanics and a lighthearted art style contributes to an overall fun experience, making humor a central element of the game.

    • “The lore for the flying cash grabbers is hilarious and makes it worthwhile.”
    • “It's a lot of fun, the music is good, and it has a great sense of humor.”
    • “The story they added is good, with a lot of funny references and descriptions.”
  • replayability3 mentions

    The game offers significant replayability, allowing players to revisit missions at higher difficulties, utilize modifiers, and engage in an endless mode with competitive leaderboards. Its polished design and engaging content make it a worthwhile investment, especially at its discounted price.

    • “$13 is entirely fair; on discount for even $10, it is a steal for the type of replayability you can get from this.”
    • “There is a lot of replayability. Once you have finished the story, you can replay any mission at higher difficulties, with or without modifiers. There is also an endless mode and a leaderboard for you and your friends (or the global population) to compete over.”
    • “There is a lot of replayability; once you have finished the story, you can replay any mission at higher difficulties, with or without modifiers. There is also an endless mode and a leaderboard for you and your friends (or the global population) to compete over.”
    • “$13 is entirely fair; on discount for even $10, it's a steal for the type of replayability you can get from this.”
    • “A tight, well-polished game with replayability and heart like this is just so satisfying in today's cluttered, nebulous video game market.”
  • grinding1 mentions

    Players find the grinding aspect of the game to be excessive, leading to minimal progress and frustratingly tedious achievements. While score chasers may enjoy the challenge, many feel that the grind detracts from the overall experience, prompting some to abandon the game after a limited playtime.

    • “If you are the kind of person to chase scores in these sorts of games, you can probably get a lot out of this game, but ultimately, with little progress and super grindy achievements, I think I'll retire the game after about 10 hours of play.”
    • “The grinding in this game feels endless and tedious, making it hard to stay engaged with the overall experience.”
    • “I found myself repeating the same tasks over and over just to make any progress, which quickly became frustrating and unenjoyable.”
  • stability1 mentions

    The stability of the game has been widely criticized, with users describing it as a "clunky mess" filled with bugs that detract significantly from the overall experience. Many players express frustration, indicating that the game's performance is unacceptable for a 2024 release.

    • “What a clunky mess. I did the tutorial and wanted to give up on playing this garbage. Come on, 2024, this is the best you can come up with? What a buggy, clunky mess.”
    • “The game crashes constantly, making it nearly unplayable. I can't believe how unstable it is.”
    • “Every time I try to play, I encounter glitches that ruin the experience. Stability is non-existent.”
  • monetization1 mentions

    The monetization aspect of the game has received mixed feedback; while players appreciate the engaging mechanics and variety of zombie types, there is frustration over certain elements perceived as cash grabs, despite finding humor in their lore.

    • “The monetization system feels overly aggressive and detracts from the overall experience.”
    • “It's frustrating to see so many features locked behind paywalls, making it hard to enjoy the game fully without spending extra money.”
    • “The constant push for in-game purchases feels like a cash grab rather than a genuine attempt to enhance gameplay.”
Positive mentions (%)Positive
Neutral mentions (%)Neutral
Negative mentions (%)Negative

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Play time

16hMedian play time
21hAverage play time
10-37hSpent by most gamers
*Based on 3 analyzed playthroughs

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