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In Siege of Centauri, you assume the role of protector for Earth's first interstellar colony, located in the Proxima Centauri system. Faced with a ruthless alien invasion, you must strategically deploy defense structures and utilize orbital abilities to repel the attackers. With a variety of customization options, adjustable difficulty, and multiple game modes, this real-time strategy game offers an engaging and immersive experience within the Ashes of the Singularity universe.

Siege of Centauri screenshot
Siege of Centauri screenshot
Siege of Centauri screenshot
Siege of Centauri screenshot
Siege of Centauri screenshot
Siege of Centauri screenshot
Siege of Centauri screenshot
Siege of Centauri screenshot
Siege of Centauri screenshot

64%
Audience ScoreBased on 343 reviews
story13 positive mentions
stability12 negative mentions

  • The game features a variety of towers and upgrades, allowing for strategic gameplay and customization.
  • Visually appealing graphics and a satisfying experience when defeating waves of enemies.
  • The game offers a sliding difficulty scale and leaderboards, enhancing replayability and challenge.
  • The game suffers from frequent crashes and performance issues, making it frustrating to play.
  • Some gameplay mechanics, such as tower placement and line of sight, can be awkward and unintuitive.
  • The campaign is relatively short and lacks depth, with limited content and a generic storyline.
  • story
    144 mentions Positive Neutral Negative

    The story in "Siege of Centauri" is generally considered weak and poorly executed, with many players finding it uninspired and lacking depth. While some appreciate the attempt to provide a narrative through mission briefings and character interactions, the overall consensus is that the story feels disjointed and fails to engage players, often overshadowed by the gameplay mechanics. Many reviewers noted that the campaign's linear structure and minimal storytelling detract from the overall experience, making it feel more like a chore than an engaging journey.

    • “The game tries to present the missions with a storyline and some characters, and while a lot of people say it's uninspired or generic, I quite like the story and I found myself reading the intros to each mission.”
    • “While it's not the focus of the game in any capacity, it does add a nice little bit of 'why are we doing this?' to each mission, even though the story has little bearing on the actual gameplay.”
    • “Good tower defense game with a storyline, hope they make a sequel.”
    • “The story is rather bad and very poorly explained.”
    • “The story is not very interesting.”
    • “The story is severely lacking and the ending is just bad.”
  • graphics
    82 mentions Positive Neutral Negative

    The graphics in this tower defense game are generally praised for their quality, with many reviewers noting that they are above average for the genre, featuring clean visuals and appealing designs. While some players found the graphics to be decent but not groundbreaking, others highlighted the impressive production values and the game's ability to handle large numbers of units without significant performance issues. However, a few critiques mention that certain elements, like terrain design and tower differentiation, could be improved for a more immersive experience.

    • “The graphics are beautiful for a tower defense game, and it offers a wide variety of towers and limited upgrades, allowing for a mix-and-match strategy depending on the campaign stage you are challenging.”
    • “The graphics are outstanding and the game runs flawlessly.”
    • “The graphics are crisp and clean, and even with really large swarms on screen, the framerate didn't noticeably drop.”
    • “I didn't like the graphics, and towers are very hard to tell apart, especially when zoomed out.”
    • “Terrain graphics are pretty bland for a 2019 game.”
    • “The graphics overall are okay for a tower defense game but I was expecting better; I was surprised when I first played the game on high settings it looked like it was on low settings.”
  • gameplay
    53 mentions Positive Neutral Negative

    The gameplay of the game has received mixed reviews, with some players praising its clean graphics, replayability, and strategic elements, while others criticize it for lacking depth and originality compared to other tower defense games. Many users noted that the mechanics can feel basic or unpolished, with a focus on preparation rather than engaging in dynamic gameplay during missions. Overall, while there are enjoyable aspects and potential for improvement, the gameplay experience is seen as inconsistent and in need of further refinement.

    • “A very fun tower defense game with gameplay similar to Defense Grid.”
    • “Interesting mechanics, pretty difficult, replayable, and cheap!”
    • “There are terrific controls for difficulty, as well as mechanics that let you customize and upgrade your available tower selection.”
    • “Spending all metal all time and wasting 0 resources or keeping in the bag isn't tower defense gameplay.”
    • “Has the potential to be a great tower defense game, but the lack of polish and gameplay means it should've stayed in early access.”
    • “The gameplay is basic even for a tower defense.”
  • replayability
    15 mentions Positive Neutral Negative

    Overall, the game is praised for its high replayability due to various factors such as adjustable difficulty levels, a wide selection of turrets, and the ability to create custom maps. While some players noted limited replay value after completing the campaign, many highlighted the fun gameplay, tower upgrades, and endless mode as key elements that encourage repeated play. The combination of interesting mechanics and challenges further enhances the game's replayability.

    • “Nice clean graphics and gameplay, plenty of replayability by adjusting difficulty levels and towers.”
    • “Tons of turrets to choose from and use during missions adds lots of replayability.”
    • “The ability to create maps gives it a high replayability.”
    • “You always get 1 upgrade point per map completed, so there is no incentive for replayability.”
    • “[*] little replay value after completing the campaign.”
    • “'Standard' tower defense games like Defender's Quest, Gemcraft, and Defense Grid 2 had character progression, randomized tiered tower upgrade drops, and the like, which gave immense replayability.”
  • stability
    12 mentions Positive Neutral Negative

    The stability of the game has been widely criticized, with numerous users reporting frequent freezes and crashes, particularly during extended play sessions. While some players experienced initial stability, many encountered significant technical issues that detracted from the overall experience, leading to frustration and recommendations for refunds. Despite some patches addressing certain freezes, the game's performance remains inconsistent, with ongoing glitches and lag reported.

    • “At first 2-3 missions there were no technical issues, then appeared freezes which are not great but manageable (and I have more than the recommended PC with the latest drivers), and then crashes came. I don’t even remember the last time I saw a crash screen until now.”
    • “Official response to hard-locking at ~2 minutes every single boot was 'underclock your video card,' possibly the stupidest thing anyone has ever said about troubleshooting, and then marked the issue as 'resolved.'”
    • “By far the biggest issue with Siege of Centauri is how often the game freezes or crashes while playing.”
  • optimization
    8 mentions Positive Neutral Negative

    The game's optimization has received mixed reviews, with players experiencing significant performance issues, particularly on high-end systems like the Ryzen 5800X and Radeon VII. Many users note that the game requires further optimization, resource balancing, and bug fixes to achieve smoother gameplay, despite some improvements over previous titles. Overall, while there is potential, the current state of optimization detracts from the overall experience.

    • “Good performance.”
    • “The game starts to run out of CPU on my Ryzen 5800X on the last mission, stuttering visibly.”
    • “At the moment (July 2019), the game still needs some work and optimization; keep that in mind when you buy this game.”
    • “While the game has some promise, it needs better PC optimization, resource balancing, and bug fixes before I can recommend anyone play it.”
  • music
    8 mentions Positive Neutral Negative

    The music in the game has received mixed reviews, with some players appreciating the enjoyable background music and sound effects that enhance the gameplay experience, while others find it serviceable yet unremarkable. Notably, there are references to previous games in the soundtrack, but overall, many feel that the music lacks distinctiveness and character.

    • “Sound effects, music, and loading screens were enjoyable, giving the game some character which kept me playing for longer than I would have otherwise.”
    • “Sound: 8/10 the usual great sound effects and music.”
    • “The victory song plays on a loop, which gets repetitive quickly.”
    • “It turns out that Siege of Centauri has some fairly obvious references in it that pay homage to Defense Grid, namely the interface looks almost like it was lifted from Defense Grid and some of the music too.”
    • “Music and sound are serviceable, but barely noticeable to be honest. 6/10.”
  • grinding
    2 mentions Positive Neutral Negative

    Players find the grinding aspect of the game to be excessive, particularly on higher difficulty levels, where battles become tedious due to the reliance on buffs and debuffs. While the towers offer some variety, the limited resources for experimentation contribute to a frustrating experience.

    • “Beyond hard, it gets a little ridiculous (and tedious) in terms of buffs and debuffs, so I can't recommend playing on anything beyond the hard difficulty level unless you enjoy a very grindy fight.”
    • “Towers are fairly varied, but feel very specialized, and with the limited stars available, it's somewhat tedious to experiment.”
  • monetization
    2 mentions Positive Neutral Negative

    The monetization of the game is widely criticized as a blatant cash grab, with many users feeling it exploits the remnants of the RTS series without offering substantial value.

    • “This is a pure cash grab and asset flip to squeeze what little remains of the RTS series.”
    • “This is a cash grab.”

70%Critics’ scoreBased on 1 critic reviews

Buy Siege of Centauri

5h Median play time
6h Average play time
2-12h Spent by most gamers
*Based on 3 analyzed playthroughs

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