- August 6, 2020
- Gripper
Gripper
Gripper is a fun, engaging, gritty little game that’ll have you wishing you could Akira slide in real life. While the game will come and go fast, you’ll appreciate the experience for what it is, and it certainly won’t overstay its welcome.
Platforms
About
"Gripper: Prologue" is an action RPG where you use a car with a hook to tear the hearts of relatives and bosses in a world where androids burn men literally. After your farm is burned down, you must learn to kill with your car to avenge your loss. The game features 4 bizarre biomes, 2 colossal bosses, and a nightmarish tunnel with incredible music, offering a personal story of loss and closure.











- Gripper features an exhilarating combination of fast-paced motorcycle action and unique boss fights, providing a thrilling gameplay experience.
- The game's visual style and soundtrack are highly praised, creating an engaging atmosphere that enhances the overall experience.
- The mechanics of using a hook to interact with the environment and enemies add a fresh twist to the gameplay, making it enjoyable for players who appreciate innovative mechanics.
- The game is criticized for its short length, with many players finishing the main story in under three hours, leading to concerns about replayability.
- Frustrating gameplay elements, such as inconsistent hitboxes and poorly designed tunnel sequences, detract from the overall enjoyment and can lead to a sense of trial and error rather than skill-based progression.
- The narrative and character development are considered weak, with a bare-bones story that fails to engage players, making the experience feel less rewarding.
gameplay
37 mentions Positive Neutral NegativeThe gameplay of Gripper is characterized by its unique motorcycle action and hook mechanic set in a post-apocalyptic world, offering an addictive and thrilling experience. However, players have noted inconsistencies in controls and mechanics, leading to frustrating moments, particularly during challenging boss battles and arena segments. While the game presents an exciting concept with fast-paced sequences and creative visuals, it struggles with a lack of variation and can feel overly difficult at times, requiring patience rather than skill.
“The motorcycle action, hook mechanic, and post-apocalyptic setting make it an addictive and thrilling experience.”
“On paper, the gameplay has everything it needs to be good; high-speed action sequences where you blast through tunnels, the ability to akira-bike-slide on command, and top-down battles against massive bosses.”
“I liked the idea of ripping enemies apart with the hook attached to your bike, and the game is not very long, so don't worry about getting bored with this mechanic.”
“The best way to describe the controls is that they feel inconsistent, particularly the range of the grabbing arm, the direction and utility of the drift/sliding mechanic, and the damage attacks against bosses.”
“There's a lot going for it—the concept is cool, using a bike to rip hearts out is awesome, and there's creativity and beautiful visuals in abundance—but the game fails to tie that up with gameplay that isn't frustrating.”
“The main gripping mechanic fails to work far too often with so much happening on screen, leading to a difficulty level that requires grudging patience rather than player skill.”
Gripper Review (PC)
Gripper is a fairly fun and unique game, however, my main drawback is its price.
64%Gripper Review
With a slick aesthetic, some great synthwave tunes, and intense cybercycling through dilapidated space tubes, Gripper gets a lot right and we enjoyed those parts of it. We can forgive repetitive voice acting, but the other half of the game — the arena boss battles — is egregiously frustrating. The main gripping mechanic fails to work far too often with so much happening on screen, leading to a difficulty level that requires grudging patience rather than player skill. Thus, by the end of the game, our patience for this sci-fi mashup of genres had run out.
50%Gripper Review
Gripper on paper sounds like a great time, but the way it is carried out just doesn’t work. The game design itself just leads to frustration, instead of a fun experience.
45%