Code your way to gloryControl your heroes using the C# programming language, and unleash them into a massive seamless world. Your bots will hack and slash their way through hordes of Orks, level up, craft weapons for the Dwarfs, disregard Elves, acquire gold, brew colorful mushrooms and gaze into the Abyss. All this while you can sit back, relax, fine-tune your code and admire your bots' progress.…
The game has a great concept and potential for depth, especially for those interested in coding and automation.
The developer is active in the community, providing support and working on frequent updates to address bugs and improve the game.
The integration with the IDE is clean, and the intellisense feature is helpful for coding, making it enjoyable for those with programming experience.
The documentation is poorly structured and lacks clarity, making it difficult for newcomers to understand how to get started.
The game is currently buggy and glitchy, requiring frequent restarts and leading to frustrating gameplay experiences.
Basic controls and inventory management are cumbersome, detracting from the overall user experience and making it less accessible for casual players.
gameplay
2 mentions Positive Neutral Negative
100%
The gameplay involves coding as a central mechanic, but players find the documentation lacking in clarity regarding the coding process, leading to confusion in the initial hours of play.
“First impressions after a few hours of gameplay and coding.”
“The documentation of the core mechanics of the game doesn't explain something very simple: you write code, but how?”
stability
2 mentions Positive Neutral Negative
100%
The game has been reported to have several bugs and glitches, particularly in version 0.2, leading to a generally unstable experience for players.
“There are bugs and glitches present.”
“Buggy and glitchy version 0.2.”
monetization
1 mentions Positive Neutral Negative
100%
300%
The monetization strategy is currently minimal, focusing on a freemium model that offers options to double XP and gold, suggesting that the developers prioritize gameplay experience over aggressive monetization. As the game is still in alpha, further monetization features may be developed in the future.
“This is an alpha; I imagine it will get fleshed out over time. The developer seems genuinely interested in making the game playable first, with the only hint at monetization being a 'double your XP and gold' type of freemium model.”
“The monetization model feels overly aggressive, pushing players to spend money to enjoy the game fully.”
“I was disappointed to see that the game relies heavily on microtransactions, making it hard to progress without spending real money.”
“The freemium model is frustrating; it feels like you can't enjoy the game without constantly being prompted to buy upgrades.”