- February 12, 2016
- Skatanic Studios
- 3h median play time
RPG Tycoon
Platforms
About
"RPG Tycoon" is a simulation game where players build and manage their own RPG empire. Create quests, build shops, and design dungeons to attract adventurers and grow your tycoon status. With various customization options and strategic gameplay, players must balance the needs of their customers with the growth of their businesses.
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- The game has a lot of potential and interesting concepts for a tycoon game.
- The developer is responsive and actively working on updates and improvements.
- The gameplay can be enjoyable and addictive when it works properly.
- The game is riddled with bugs that can break the experience, such as save file issues and heroes getting stuck.
- The questing system is confusing and lacks clear feedback on what works and what doesn't.
- There is minimal content and variety, leading to repetitive gameplay and a lack of engagement.
story
179 mentions Positive Neutral NegativeThe game's story revolves around managing a kingdom by sending heroes on various quests to earn resources and improve the settlement. While the quest system offers a mix of quick and epic missions with different strategies, players often find it repetitive and lacking depth, with many quests feeling like chores rather than engaging adventures. Additionally, numerous bugs and unclear quest requirements hinder the overall experience, making it difficult for players to fully enjoy the narrative potential of the game.
“The variety of different quests is interesting and leaves the door open for even more complexity in future development.”
“You send heroes on quests to earn experience, gold, and loot.”
“Items have been added and loot being given by quests is very satisfying; it feels like you are really progressing from quest to quest.”
“The game has a fun premise, where you create an RPG town, but the quest system needs a major overhaul.”
“The quests are awkward and there is no way to let the hero go by themselves.”
“It feels like the playtesting was only done for the first hour of the game (i.e. the demo), at which point things start breaking down... guild quests that can't be completed, broken competition grounds, five people in a town with 20 stores, etc.”