- January 28, 2019
- Kaan Soral
- 300h median play time
Adventure Land: The Code MMORPG
Platforms
About
Adventure Land: The Code is a Code MMORPG where players can freely explore and choose their activities, such as farming monsters, trading, gambling, or PvP. The game features six classes with unique skills, and items provide depth. Code enables basic automation, and future updates include new classes, events, zones, items, and skills.








- Adventure Land offers a unique blend of MMORPG and coding, allowing players to automate gameplay using JavaScript, which can be a fun and educational experience.
- The community is very supportive and helpful, providing resources and assistance for both new and experienced players, enhancing the overall gaming experience.
- The game has a lot of potential for growth and improvement, with plans for open-source development that could attract more players and contributors.
- The game suffers from poor documentation and a lack of comprehensive tutorials, making it difficult for new players to get started and fully understand the coding aspects.
- Progression can feel grindy and unbalanced, with high failure rates for item upgrades and a lack of engaging content, leading to repetitive gameplay.
- Technical issues, such as high CPU usage and bugs, can detract from the experience, making the game feel unpolished and frustrating at times.
grinding
22 mentions Positive Neutral NegativePlayers find the grinding aspect of the game excessively tedious and time-consuming, often requiring months of effort to obtain late-game items, with many resorting to automation through scripts to manage the grind. While the ability to code and automate tasks offers some relief, the game’s design encourages repetitive and uninspired gameplay, leading to frustration over nerfs and a lack of meaningful progression. Overall, the grinding experience is seen as a double-edged sword, providing opportunities for efficiency but often at the cost of enjoyment and engagement.
“Over time, the game becomes too pointlessly grindy.”
“Many of the truly late game items don't even drop from monsters or have drop rates that require 6+ months of grinding.”
“Simply grinding on mobs with the continual select-attack-kill-select-attack-kill methodology gives me no incentive to try things like building aiming functions or anything strategic.”