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"Greedventory" is a single-player historical hack and slash game with stellar gameplay and phenomenal visuals. In this pixel-art action RPG, players must strike, parry, and cast spells to survive in a world ruled by an ancient brotherhood who hoards magical artifacts. The reactive combat system, featuring cursor-based moves, will test your reflexes as you fight to become the hero you don't want to be.

Reviews

81%
Audience ScoreBased on 108 reviews
gameplay15 positive mentions
replayability3 negative mentions
  • The game features stunning pixel art and a unique combat system that is both challenging and rewarding.
  • The humor and writing add a fun layer to the gameplay, making it engaging and entertaining.
  • The mechanics allow for a variety of builds and playstyles, encouraging exploration and experimentation.
  • The controls can be overly sensitive and imprecise, leading to frustrating combat experiences.
  • The item durability system can feel punishing, as items break quickly and require constant management.
  • The game lacks sufficient explanations for mechanics and can be confusing, especially for newcomers.
  • gameplay34 mentions

    The gameplay is characterized by its unique and innovative mechanics, blending challenging combat with a quirky art style that keeps players engaged. While the combat system is praised for its originality and fun, some players find it frustrating due to its difficulty and occasional rough edges. Overall, the game offers a satisfying loop of action and exploration, though it may require patience to master its intricacies.

    • “The mechanics are a bit quirky, but feel original enough to be worth exploring.”
    • “The gameplay loop is quite satisfying: furious clicking is good fun, but it's definitely not mindless; you absolutely have to get the parrying timing right.”
    • “The combat mechanics are simply mind-blowing, providing a thrilling and immersive experience that kept me on the edge of my seat throughout.”
    • “Regardless of your build, your gameplay remains static.”
    • “Gameplay fkn sucks though.”
    • “The more bosses you kill the more you realize that most mechanics don't matter, so just drink a bunch of potions and spam w+m1 as fast as you can, dodge the insta-kill move the boss does (often any element damage) and repeat.”
  • humor23 mentions

    The humor in the game is a mix of crude, absurd, and sometimes dry jokes, appealing primarily to a younger audience or those with a taste for irreverent comedy. While some players find the humor entertaining and well-integrated into the gameplay, others feel it can become repetitive or lose its charm as the game progresses. Overall, the humor adds a unique and enjoyable layer to the experience, complemented by engaging pixel art and a quirky narrative.

    • “The humor woven into the gameplay is not to be underestimated; it enlivens the experience with well-placed quips and jests.”
    • “It was filled with great humor and kept me entertained throughout.”
    • “The allure of this game lies in its unique fusion of nostalgia, challenge, and mirth, making it a must-play for those craving a robust, humorous, and thoroughly enjoyable RPG experience.”
    • “The story is supposed to be funny with all its 'jokes,' but goddamn is it dry.”
    • “The humor feels forced and often falls flat, making it hard to enjoy the game.”
    • “I expected a lot of laughs, but the jokes are so stale that they might as well be ancient history.”
  • graphics18 mentions

    The graphics of the game have received widespread acclaim for their stunning pixel art, reminiscent of classic LucasArts titles, and are described as gorgeous and meticulously detailed. Many reviewers highlight the unique art style and animations, which contribute to an engaging and nostalgic aesthetic, enhancing the overall gameplay experience. While some mention minor roughness, the overall impression is that the graphics are a standout feature, elevating the game's charm and appeal.

    • “There are many things to like here for sure, like the gorgeous pixel graphics, which remind me of the classic, amazing LucasArts games with their stellar animation.”
    • “Greedventory is a fun and unique game with probably the best pixel art graphics I've ever seen.”
    • “Art and animations are absolutely gorgeous; the game has a unique gritty medieval aesthetic and no matter the stage, it always manages to look beautiful.”
    • “First of all, the graphics; this is pixel art.”
  • story14 mentions

    The story has received mixed feedback, with some players appreciating its humor and masterful narration, while others find it hard to follow and lacking in depth. Although the narrative is engaging and relevant to the gameplay, some reviewers feel that it drags on and could benefit from clearer quest guidance and more variety in gameplay elements. Overall, the story is seen as a strong foundation for the game, but it may not resonate with all players.

    • “The story and narration are masterfully crafted.”
    • “The story and humor were enjoyable from start to finish.”
    • “Lastly, the story; I actually care about what's going on, but at the same time the game understands what it is and it keeps the pace up while keeping the story relevant.”
    • “It just feels like they left out 90% of the game and you are just playing one long dragged out quest in an ARPG with no actual purpose beyond that.”
    • “I will say, I found the story kind of hard to follow.”
    • “The gameplay and art style are amazing and the foundation for the game is very strong, but the enemy variety is a bit lacking and the game could do with some more roguelike elements rather than relying so heavily on story-based gameplay.”
  • replayability4 mentions

    Overall, the game has been criticized for its lack of replayability, with players noting that the absence of diverse builds and static gear progression diminishes the incentive to revisit. Many reviewers suggest that incorporating roguelike elements or an endless dungeon mode could enhance replay value and provide a more varied experience.

    • “I think the devs should lean into the fact that your gear is constantly changing, breaking, and leveling up, and should incorporate some roguelike elements into the game to help with area variety and replayability. Rudimentary ideas could be randomizing starting rings, adding a chance to encounter stronger and faster enemies with more moves, and introducing a one-life difficulty.”
    • “I think the devs should heavily consider a roguelite or endless dungeon style mode for replayability.”
    • “I definitely plan on finishing this game, but I will likely not go back through. Builds don't really exist in this game as your build is just whatever you have that is strongest, and I can already tell that this game is not very replayable.”
    • “I think the devs should lean into the fact that your gear is constantly changing, breaking, and leveling up, and should incorporate some roguelike elements into the game to help with area variety and replayability. Rudimentary ideas could be randomizing starting rings, adding a chance to encounter stronger and faster enemies with more moves, and a one-life difficulty.”
    • “From what I know so far, the game, which again, heavily references Dark Souls, offers no replayability, which needs to be fixed as soon as possible in my opinion.”
  • atmosphere3 mentions

    The game's atmosphere is characterized by a humorous yet quickly tiring tone, primarily through its reliance on juvenile jokes, while also featuring an engaging dark modern-medieval setting that captivates players for extended periods.

    • “The whole atmosphere of the game kept me engaged for almost two hours, where I encountered the first boss.”
    • “I love the dark, modern-medieval atmosphere.”
    • “The funny world, albeit the writing and humor quite swiftly wear out their welcome, mainly presented at the level of bad fart jokes, detracts from the overall atmosphere.”
    • “The whole atmosphere of the game kept me engaged for almost two hours, but it ultimately fell flat when I encountered the first boss.”
    • “While I love the dark modern-medieval atmosphere, it feels underdeveloped and lacks depth.”
  • grinding3 mentions

    Players find the grinding aspect of the game to be clunky and tedious, often leading to frustration, particularly in later areas. Despite this, some appreciate the unique gameplay mechanics that add charm, suggesting that with improvements, the experience could be more enjoyable.

    • “In the third area, just omg please, why would you make interesting mechanics so frustrating and tedious?”
    • “With some polish on the clunky and tedious button-click-perfectly-timed faux action combat, this game could be worth it.”
    • “Sure it's tedious and annoying at times, but the unique gameplay mechanics' charm is still there.”
  • music3 mentions

    The music and sound design in the game are highly praised, contributing to an immersive experience that rivals even larger budget titles. Reviewers appreciate the fitting and engaging soundtrack, which enhances the overall design and references to other media, making it a standout feature in the indie game scene.

    • “Sound design and music, together with graphics, create an unforgettable experience that you usually don’t expect in indie games.”
    • “The third award goes for the overall design, music, and all the references the developers make to other games, movies, and more.”
    • “The music feels really good and is fitting enough for me to not turn it off and switch to my playlist, which I usually do because of how repetitive and boring it becomes in games with much bigger budgets.”
    • “The music is repetitive and lacks variety, making it hard to stay engaged during gameplay.”
    • “While the sound design is decent, the music feels out of place and doesn't enhance the overall experience.”
    • “The soundtrack is forgettable and fails to create the atmosphere that the game desperately needs.”
  • emotional2 mentions

    Players express a mix of emotions, noting that certain game elements can evoke strong feelings, particularly in key areas like the mill and library. The simplistic pixel art contributes to a satisfying aesthetic that enhances the emotional experience, despite some players cautioning against exploiting certain game mechanics that could detract from the overall impact.

    • “I found an exploit near the end of the game that would make The Spiffing Brit shed a tear, but I don't recommend that you do so.”
    • “The simplistic pixel art is very satisfying and made me feel excited for certain rooms and zones, like the mill and library with their background shelves.”
  • optimization1 mentions

    Players appreciate the flexibility in builds, noting that once optimized gear is made unbreakable, they can seamlessly integrate better equipment as they progress.

    • “Builds are fairly flexible, and after a certain point, you can easily make your optimized gear unbreakable, allowing you to cycle in better items as you find them.”
    • “The optimization system is intuitive, making it easy to enhance your gear and adapt your builds to suit different playstyles.”
    • “I love how the game encourages experimentation with builds; optimizing your gear feels rewarding and keeps gameplay fresh.”
    • “The optimization system feels clunky and unintuitive, making it frustrating to enhance gear effectively.”
    • “I often find myself spending more time optimizing my build than actually enjoying the game.”
    • “The lack of clear guidelines on how to optimize gear leads to confusion and wasted resources.”
  • monetization1 mentions

    The monetization aspect highlights that a game's success can be significantly impacted by its marketing and advertising efforts, suggesting that even a potentially great game may struggle to gain traction without a strong promotional strategy.

    • “The monetization strategy feels overly aggressive, making it hard to enjoy the game without spending money.”
    • “I feel like the game is designed to push players towards microtransactions rather than rewarding skill or effort.”
    • “It's frustrating that essential features are locked behind paywalls, making it difficult to fully experience the game.”
Positive mentions (%)Positive
Neutral mentions (%)Neutral
Negative mentions (%)Negative

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Play time

2hMedian play time
2hAverage play time
2-2hSpent by most gamers
*Based on 1 analyzed playthroughs

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