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"Greedventory" is a single-player historical hack and slash game with stellar gameplay and phenomenal visuals. In this pixel-art action RPG, players must strike, parry, and cast spells to survive in a world ruled by an ancient brotherhood who hoards magical artifacts. The reactive combat system, featuring cursor-based moves, will test your reflexes as you fight to become the hero you don't want to be.

  • PC
  • Windows

Reviews

81%
Audience ScoreBased on 216 reviews
gameplay30 positive mentions
replayability4 negative mentions
  • The game features stunning pixel art and a unique combat system that is both challenging and rewarding.
  • The humor and writing add a fun layer to the gameplay, making it engaging and entertaining.
  • The mechanics allow for a variety of builds and playstyles, encouraging exploration and experimentation.
  • The controls can be overly fiddly, leading to frustrating moments where inputs do not register as expected.
  • The difficulty spikes can feel unbalanced, with some bosses having one-shot mechanics that can be discouraging.
  • The item durability system can be anxiety-inducing, as items break quickly and require constant management.
  • gameplay68 mentions

    The gameplay is characterized by its unique and innovative mechanics, blending challenging combat with a quirky art style that keeps players engaged. While the mouse-based combat system is praised for its originality and fun, some players find the difficulty and certain mechanics frustrating, particularly with boss encounters requiring precise timing. Overall, the game offers a satisfying loop of action and exploration, though it could benefit from more enemy variety and roguelike elements.

    • “The gameplay is tremendously fun and there's never a moment where you're doing nothing and probably getting bored!”
    • “The combat mechanics are simply mind-blowing, providing a thrilling and immersive experience that kept me on the edge of my seat throughout.”
    • “The gameplay loop is quite satisfying: furious clicking is good fun, but it's definitely not mindless; you absolutely have to get the parrying timing right.”
    • “Regardless of your build, your gameplay remains static.”
    • “Gameplay fkn sucks though.”
    • “In all honesty if it didn't have these annoying mechanics in the game or hey maybe just not make me restart an entire 5 hour long zone cause a single miss click this would be one of my favorite games all year.”
  • humor46 mentions

    The humor in the game is a mix of crude, absurd, and sometimes dry jokes, often appealing to a younger audience's sensibilities, reminiscent of an "11-year-old boy's sense of humor." While many players find the humor entertaining and well-integrated into the gameplay, some note that it can wear thin over time, with a few moments of confusion in the narrative. Overall, the game is praised for its witty writing and engaging humor, contributing to a fun and unique experience.

    • “The game is so fun and different and humorous in a crude way which is just so funny.”
    • “It was filled with great humor and kept me entertained throughout.”
    • “The humor woven into the gameplay is not to be underestimated; it enlivens the experience with well-placed quips and jests.”
    • “The story is supposed to be funny with all its 'jokes,' but goddamn is it dry.”
  • graphics36 mentions

    The graphics of the game have received widespread acclaim, particularly for their stunning pixel art that evokes nostalgia for classic titles from the SNES and Genesis eras. Reviewers highlight the meticulous detail in the animations and landscapes, describing them as gorgeous and engaging, with a unique gritty medieval aesthetic. While some mention minor rough edges, the overall art style and design contribute significantly to the game's charm and immersive experience.

    • “Greedventory is a fun and unique game with probably the best pixel art graphics I've ever seen.”
    • “A trove of magical weapons and armors found within Greedventory adds dimension to the player's strategy while the meticulously detailed pixelated landscapes offer an enchanting aesthetic.”
    • “Art and animations are absolutely gorgeous; the game has a unique gritty medieval aesthetic and no matter the stage, it always manages to look beautiful.”
    • “First of all the graphics; this is pixel art.”
  • story28 mentions

    The story has received mixed feedback, with some players appreciating its humor and masterful narration, while others find it hard to follow and lacking in depth. Although the narrative is engaging and relevant, some feel it drags on and could benefit from clearer quest guidance and more varied gameplay elements. Overall, the story is seen as a strong foundation for the game, but it may not resonate with everyone due to its pacing and humor.

    • “The story and narration are masterfully crafted.”
    • “The story and humor were enjoyable from start to finish.”
    • “Lastly, the story; I actually care about what's going on, but at the same time the game understands what it is and it keeps the pace up while keeping the story relevant.”
    • “It just feels like they left out 90% of the game and you are just playing one long dragged out quest in an ARPG with no actual purpose beyond that.”
    • “I will say, I found the story kind of hard to follow.”
    • “The gameplay and art style are amazing and the foundation for the game is very strong, but the enemy variety is a bit lacking and the game could do with some more roguelike elements rather than relying so heavily on story-based gameplay.”
  • replayability8 mentions

    Overall, players find the game's replayability lacking, primarily due to the absence of diverse builds and a static gameplay experience. Many reviewers suggest that incorporating roguelike elements, such as randomized gear and enemy encounters, could enhance replay value significantly. There is a consensus that the developers should explore options like endless dungeon modes to improve the game's longevity.

    • “I think the devs should lean into the fact that your gear is constantly changing, breaking, and leveling up and should incorporate some roguelike elements into the game to help with area variety and replayability.”
    • “I think the devs should heavily consider a roguelite or endless dungeon style mode for replayability.”
    • “I definitely plan on finishing this game, but I will likely not go back through. Builds don't really exist in this game as your build is just whatever you have that is strongest, and I can already tell that this game is not very replayable.”
    • “I think the devs should lean into the fact that your gear is constantly changing, breaking, and leveling up, and should incorporate some roguelike elements into the game to help with area variety and replayability. Rudimentary ideas could be randomizing starting rings, adding a chance to encounter stronger and faster enemies with more moves, and one-life difficulty.”
    • “From what I know so far, the game, which again, heavily references Dark Souls, offers no replayability, which needs to be fixed ASAP in my opinion.”
  • atmosphere6 mentions

    The game's atmosphere is a blend of humor and a dark modern-medieval setting, which initially engages players but can become tiresome due to repetitive jokes. Overall, it successfully captivates players for a significant duration, particularly during early encounters.

    • “I love the dark modern-medieval atmosphere.”
    • “The funny world, albeit the writing and humor quite swiftly wear out their welcome, mainly presented at the level of bad fart jokes, affects the whole atmosphere.”
    • “The whole atmosphere of the game kept me engaged for almost two hours, where I encountered the first boss.”
    • “Love the dark modern-medieval atmosphere.”
  • grinding6 mentions

    Players find the grinding aspect of the game to be clunky and tedious, particularly criticizing the button-click timing required for combat. While some appreciate the unique gameplay mechanics, many feel that the frustration and annoyance detract from the overall experience, especially in later areas.

    • “In the third area, just omg please, why would you make interesting mechanics so frustrating and tedious?”
    • “With some polish on the clunky and tedious button-click-perfectly-timed faux action combat, this game could be worth it.”
    • “Sure it's tedious and annoying at times, but the unique gameplay mechanics' charm is still there.”
  • music6 mentions

    The music and sound design in the game are highly praised, contributing to an unforgettable experience that often surpasses expectations for indie titles. Reviewers appreciate the fitting and engaging soundtrack, which keeps players immersed rather than resorting to their own playlists, a common issue in higher-budget games. Overall, the music is recognized as a standout element that enhances the game's overall design and atmosphere.

    • “Sound design and music, together with graphics create an unforgettable experience, which you usually don’t expect in indie games.”
    • “The third award goes for the overall design, music, and all the references the developers make to other games, movies, and more.”
    • “Music feels really good and is fitting enough for me to not turn it off and switch to my playlist, which I usually do because of how repetitive and boring it often becomes in games with much bigger budgets.”
  • emotional4 mentions

    Players express a mix of emotions, highlighting moments that evoke excitement and nostalgia, particularly in visually engaging environments like the mill and library. There are also references to emotional exploits that could elicit strong reactions, suggesting a deeper narrative impact towards the game's conclusion.

    • “I found an exploit near the end of the game that would make The Spiffing Brit shed a tear, but I don't recommend that you do so.”
    • “The simplistic pixel art is very satisfying and made me feel excited for certain rooms and zones, like the mill and library with their background shelves.”
  • optimization2 mentions

    Players appreciate the flexibility in builds, noting that they can make their optimized gear unbreakable after a certain point, allowing for easy upgrades as they discover better equipment.

    • “Builds are fairly flexible, and after a certain point, you can easily make your optimized gear unbreakable, allowing you to cycle in better items as you find them.”
  • monetization2 mentions

    The monetization aspect highlights that a game's success can be significantly impacted by its marketing and advertising efforts, suggesting that even high-quality games may struggle to gain visibility and revenue without a strong promotional strategy or an established fanbase.

Positive mentions (%)Positive
Neutral mentions (%)Neutral
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Play time

2hMedian play time
2hAverage play time
2-2hSpent by most gamers
*Based on 2 analyzed playthroughs

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