Great Permutator
- September 14, 2014
- Ripatti Software
Great Permutator is a challenging puzzle game that tasks players with building complex conveyor systems to transport colored boxes to their correct destinations. The game features 50 levels, 10+ action block types, and a level editor with online sharing capabilities. With global score leaderboards and not-so-easy achievements, players will need to engineer clever solutions to succeed. The game boasts nice pixel art graphics and a cool soundtrack.
Reviews
- The game features challenging and rewarding puzzles that require critical thinking and problem-solving skills.
- It has a good undo and redo feature that allows players to experiment with different solutions.
- The level design is distinct and well-crafted, providing a sense of progression as new machines are introduced.
- The difficulty spike is steep, making early levels frustrating and potentially discouraging for players.
- There are technical issues, such as crashing on startup, with limited support from the developers for troubleshooting.
- The graphics and music are simplistic and may not appeal to everyone, detracting from the overall experience.
- music9 mentions
- 44 % positive mentions
- 22 % neutral mentions
- 33 % negative mentions
The music in the game receives mixed reviews, with some players appreciating its quality and fitting style for an indie puzzle game, while others find it repetitive or irritating. Overall, it is described as simple and not particularly enchanting, yet it complements the game's classic puzzle aesthetic.
“The puzzles are fun, the music is good, and the game is cheap.”
“Great puzzles, great music, great pixel art, great game.”
“Music is actually pretty good, never mind for an indie puzzle game.”
“The music is repetitive - but you're not buying this for the soundtrack, right?”
“The only absolutely negative thing I can say about this game is the music is really irritating.”
“In regard to the graphics and music, they are simple and not so enchanting, but the game has its own style.”
- graphics8 mentions
- 38 % positive mentions
- 25 % neutral mentions
- 38 % negative mentions
The graphics of the game are described as simplistic and reminiscent of retro 16-bit console aesthetics, with a consistent style that aligns with its puzzle mechanics. While some players feel the graphics could be improved with higher resolution, others appreciate the game's unique charm and the subtle details that enhance the overall experience. Overall, the visuals are functional and fitting for the indie genre, though not particularly captivating.
“Graphics have a solid, consistent style.”
“And on that 'graphics' front, the spray-painted '29' in the game's interface for the challenge mode is a subtle change that almost represents this puzzle game's strengths too perfectly from those who dedicate the time to complete this game.”
“In regard to the graphic and music, they are simple and not so enchanting, but the game has its own style.”
“Graphics could certainly be better; I'd have preferred a higher resolution myself.”
“- simplistic graphics”
“In regard to the graphics and music, they are simple and not so enchanting, but the game has its own style.”
- gameplay6 mentions
- 33 % positive mentions
- 17 % neutral mentions
- 50 % negative mentions
The gameplay features a solid puzzle mechanic that encourages trial-and-error, reminiscent of programming, similar to Zachtronics' SpaceChem. While the simplicity of the mechanics makes it enjoyable for fans of strategic problem-solving, the debugging process can be frustrating at times. Overall, it offers a fun experience for those who appreciate this style of gameplay.
“If this sort of 'use pieces to get things from points A to points whatever' gameplay appeals to you, this is pretty fun, and is what you might expect.”
“The only other game that I can compare this to is Zachtronics' SpaceChem, as both have gameplay that is very much like programming.”
“The debugging is pretty poor - it is a very trial-and-error part of the game, though thankfully the mechanics are simple enough that it is not as bad as SpaceChem.”
“The gameplay is rather unusual.”
“The only other game that I can compare this to is Zachtronics Industries' SpaceChem, as both have gameplay that is very much like programming.”
- optimization4 mentions
- 50 % positive mentions
- -25 % neutral mentions
- 75 % negative mentions
The reviews indicate that the game's optimization aspect is somewhat limited, with few creative solutions available for puzzles. While it presents a challenging timing-based optimization experience, it lacks the complexity and variety found in other games within the genre, such as SpaceChem and Infinifactory.
“This is a challenging optimization timing-based puzzler with a bit of its own style.”
“Several optimization puzzlers (SpaceChem, Infinifactory, Manufactoria) in this genre are very complex games where there are many possibilities for solutions.”
“There is not much room for creativity and optimization.”
“Limited puzzle solutions mean there isn't much optimization possible.”
“Several optimization puzzlers in this genre are complex games where there are many possibilities for solutions.”