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About GORE

GORE is a single player survival simulation game with horror and violence themes. It was developed by CosmicArcade and was released on October 29, 2025. It received mostly positive reviews from players.

GORE is a found footage horror experience that immerses players in a mountain range designed to resemble the scenery of the Rocky Mountains. Drawing inspiration from the likes of Lovecraft, 2001: A Space Odyssey, and John Carpenter’s The Thing, this game pulls you deep into a decaying wilderness where something incomprehensible is rapidly spreading through the surrounding environment. You must dis…

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Looking for games like GORE? Here are top survival simulation recommendations with a horror and violence focus, selected from player-similarity data — start with The Complex: Expedition, Amenti or Scanner Sombre.

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Reviews

73%Audience ScoreBased on 89 reviews
story14 positive mentions
gameplay3 negative mentions

  • Strong and immersive atmosphere with a surreal, eerie vibe supported by excellent visual and sound design.
  • Beautiful, creative environmental level design that conveys a sense of scale and dread, enhancing cosmic horror themes.
  • Short, straightforward gameplay suitable for a single evening; accessible to players new to walking simulators or cosmic horror.
  • The game is very short with an abrupt, divisive ending that leans on derivative horror tropes, notably the Backrooms, which many found unsatisfying.
  • Gameplay is limited by frequent invisible walls and linear paths, restricting exploration and immersion.
  • Performance issues on some systems including low framerate outdoors, overly aggressive camera effects, and some clunky controls.
  • story

    52 mentions Positive Neutral Negative
    27% positive mentions, 67% neutral mentions, 6% negative mentions

    The story in this game is generally seen as short, atmospheric, and moderately engaging with some intriguing horror and cosmic themes, but many reviewers found it underdeveloped, rushed, and lacking clear focus, especially towards the ending. The twist involving popular horror tropes like the backrooms received mixed reactions, often seen as a disappointing departure from the initial Lovecraftian buildup. While some appreciated the story’s potential and unique ideas, others felt it needed more depth and cohesion to fully deliver a satisfying narrative experience.

    • “I thought this was a good little walking sim, I very much enjoyed the little story and liked the reveal at the end.”
    • “There was a new, worsening horror around every bend and the story flowed and connected easily.”
    • “What starts off as a fairly bog standard spooky walking simulator slowly evolves from exploring a forest after a night camping and hiking – to a deep dive into cosmic, body and even a dash of liminal horror for good measure, all while keeping the story and pacing tight and succinct.”
    • “The awkward middle ground it currently straddles leaves a game with nothing to do, a story with nothing to say, and a journey with no destination.”
    • “It's just piles of meat with eyes of increasing size, you are railroaded through a dull story and implied threats that never deliver, and at the end you find a door to the backrooms and it smash cuts to credits.”
    • “Gore also the story was not that great I lost interest after a few pages; the ending was rushed and poorly thought out. Once again the ending is terrible.”
  • graphics

    25 mentions Positive Neutral Negative
    60% positive mentions, 28% neutral mentions, 12% negative mentions

    Users generally praise the game’s graphics for their disturbing, grotesque, and atmospheric aesthetic that effectively supports its horror vibe, despite not being the most technically advanced. However, graphics performance is criticized for poor optimization and low FPS on various settings. Overall, the visuals are seen as a strong point that enhances the unsettling experience.

    • “The aesthetics, while intentionally disorienting and a little derivative, are probably the best part of the game.”
    • “Amazing atmosphere, graphics and sound design 10/10”
    • “+ disturbing visuals, well designed monsters”
    • “The visuals were grotesque, the level design was superb.”
    • “Performance and graphics: this is probably the worst-performing, lowest fps game I've ever tried on Steam, even at absolute minimum graphical settings.”
    • “However, it does not feel horror at all due to lack of lore and nonsensical skips through the lab; then you see a tiny bit of the backroom and the game ends without further explanation. The wacky menu did not put enough effort into aesthetic appeal.”
    • “Having fallen in love with Gore's aesthetic from its truly discomforting teaser trailer, it pains me to say that actually playing it isn't anywhere near as provocative.”
  • atmosphere

    18 mentions Positive Neutral Negative
    56% positive mentions, 27% neutral mentions, 17% negative mentions

    The game is widely praised for its strong and immersive atmosphere, featuring excellent sound design and an eerie, unsettling vibe. While many appreciate the unique environment and visual style, some feel the narrative and ending undermine the mood, making the experience feel incomplete or rushed. Overall, it's seen as a compelling walking simulator with a memorable atmospheric impact.

    • “The game ultimately is a walking-simulator with an incredible atmosphere, amazing sound design, and an eerie and uncomfortable vibe all throughout.”
    • “The atmosphere, sound ambience, and environment are very well done.”
    • “Amazing atmosphere, graphics, and sound design 10/10.”
    • “There is no threat or tension and rather than trusting the game's atmosphere to do the work, the developer feels the need to hold the player's hand to elicit a desired emotional response via subtitled dialogue.”
    • “The worst thing that can happen to a horror game is being boring and this is one of the classic examples of being boring; I did enjoy the atmosphere but it loses its flare 20 minutes in.”
    • “Gore is a pretty basic walking simulator that throws away what atmosphere it does build with a terrible ending.”
  • optimization

    8 mentions Positive Neutral Negative
    38% positive mentions, 24% neutral mentions, 38% negative mentions

    Optimization reviews are mixed, with some users praising smooth performance even on modest setups, while others report significant FPS drops and poor optimization, especially in certain areas. Overall, performance issues appear inconsistent, varying widely by system.

    • “Performance: it was peak with no issues at all.”
    • “I had 0 issues with FPS and performance, so I don't know what others were talking about.”
    • “I loved everything about it: the found footage style, Lovecraftian aspect, the lore behind it, and the optimization was very well done.”
    • “Also, the optimization is terrible, the FPS would drop by itself from time to time, and in one of the story rooms it would even drop to 10.”
    • “Also, the starting area is incredibly unoptimized - I got 60 FPS and I'm using a 5080 Gaming OC.”
    • “Performance and graphics: this is probably the worst-performing, lowest FPS game I've ever tried on Steam, even at absolute minimum graphical settings.”
  • music

    7 mentions Positive Neutral Negative
    43% positive mentions, 57% neutral mentions, 0% negative mentions

    The game's music is minimal yet effectively enhances the atmosphere, contributing significantly to the immersive and surreal experience. While generally praised for its perfect ambiance and solid sound design, some players feel the music can occasionally be a bit too prominent. Overall, the soundtrack is well-regarded for complementing the visuals and storytelling.

    • “The ambiance was great, the music was perfect, and the imagery is so surreal and bizarre.”
    • “Great atmosphere and effective use of minimal music.”
    • “I enjoyed the environments probably the most and then the story second, the music is also used very well I think.”
  • gameplay

    6 mentions Positive Neutral Negative
    17% positive mentions, 33% neutral mentions, 50% negative mentions

    The gameplay is straightforward and avoids repetitive loops, featuring a progression mechanic centered on reading notes to unlock doors. While the concept is appreciated, some players find the scares and gameplay variety limited and may not enjoy the monster's portrayal or story.

    • “The game doesn't waste your time or pull you into pointless gameplay loops.”
    • “If you need intense scares or varied gameplay, you might get bored.”
    • “The mechanic is, you must read all the notes pages in order to unlock doors to proceed.”
    • “There is a progression mechanic.”
  • emotional

    3 mentions Positive Neutral Negative
    100% positive mentions, 0% neutral mentions, 0% negative mentions

    The emotional impact of the game is undermined by its lack of genuine tension and overreliance on explicit dialogue rather than atmosphere. While some moments hint at deeper emotional beats, the open-ended conclusion leaves feelings unresolved but opens the door for future story continuation.

    • “The claws not attacking me at all really made me feel like Jack was already dead and trying his best to stop the thing from attacking me, only to just say 'yeah btw there's a monolith and uhhh blood in it and yeah uhhhh the blood reassembles things.'”
    • “I was bracing myself for a heartbreaking reveal at the end, but the open-ended nature of the ending allows a continuation of the story with a possible sequel, with a potentially somewhat happy ending.”
    • “There is no threat or tension and rather than trusting the game's atmosphere to do the work, the developer feels the need to hold the player's hand to elicit a desired emotional response via subtitled dialogue.”
  • humor

    1 mentions Positive Neutral Negative
    100% positive mentions, 0% neutral mentions, 0% negative mentions

    The game's humor is highlighted by its unexpected and playful twists on typical scares, such as harmless yet startling fleshy tendrils, which provide a surprisingly amusing experience.

    • “I will give the game points for humor, because it was unexpectedly hilarious when the 'jumpscares' turned out to be fleshy tendrils that lunge at you with a big stinger sound effect... and then do nothing.”
  • stability

    1 mentions Positive Neutral Negative
    0% positive mentions, 0% neutral mentions, 100% negative mentions

    The game’s initial release had some stability issues and bugs, but these were promptly addressed with quick fixes, resulting in a more stable experience.

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Frequently Asked Questions

GORE is a survival simulation game with horror and violence themes. Common tags for GORE include first-person, indie, linear, psychological, exploration and others.

GORE is available on PC and Windows.

GORE was released on October 29, 2025.

GORE was developed by CosmicArcade.

GORE has received mostly positive reviews from players. Most players liked GORE for its story but disliked it for its optimization.

GORE is a single player game.

Similar games include The Complex: Expedition, Amenti, Scanner Sombre, The Complex: Found Footage, The Lightkeeper and others.