Golf for Workgroups Game Cover
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"Golf for Workgroups" is a multiplayer golf simulation game featuring nine holes and various game modes such as Stroke Play, Skins, Speed, Team Skins, and Team Speed. Players can navigate the course as a biped with WASD and mouse controls, with the option for voice and text chat. The game also includes carts with rockets and the ability to customize heads. Up to four players can compete in online matches.

Reviews

79%
Audience ScoreBased on 58 reviews
gameplay5 positive mentions
music3 negative mentions
  • The swing mechanics are satisfying and well-executed, providing a fun golfing experience.
  • The game offers a unique and quirky art style that sets it apart from traditional golf games.
  • Playing with friends adds to the enjoyment, making it a fun multiplayer experience despite the limited content.
  • The game has not seen updates in a long time, leaving it with only nine holes and a lack of content.
  • Many players report glitches and technical issues that detract from the overall experience.
  • There is a strong sentiment that the game feels abandoned, with no signs of future development or additional features.
  • graphics6 mentions

    The graphics of the game are described as strange and minimalist, evoking a sense of unease that some players find intriguing. While the art style may feel unfinished or museum-like, it effectively contrasts with more conventional, graphics-heavy titles. Despite some minor bugs and the limited number of courses, the unique visuals contribute to an overall enjoyable golfing experience.

    • “The art style is strange, bordering on unsettling, but not in a bad way.”
    • “The minimalist graphics are perfectly executed and stand as a nice juxtaposition to graphics-heavy, physics/system/story weak, AAA produced games.”
    • “It stood on that aesthetic ten years ago and it stands on it now.”
    • “It's like if Golf With Your Friends had only one level, but to make up for it, it had some weird art style that feels like 'does this belong in a museum or is it simply not finished?'”
    • “The art style is... strange, bordering on unsettling, but not in a bad way.”
    • “While certainly it's a bit less buggy (only a bit; I've had it come up with zero graphics at least once), it is still only nine holes long, with no sign of any more courses coming.”
  • gameplay6 mentions

    The gameplay is highlighted for its satisfying swing mechanics that effectively convey the weight of the club, complemented by a helpful guide ruler for shot angling. While the learning curve is appreciated, some users feel that the overall gameplay experience could be enhanced with additional maps or a workshop feature. However, there are mixed opinions on the gameplay quality, with some finding it lacking despite the interesting physics and controls.

    • “The swing mechanics are buttery.”
    • “I like the learning curve and swing mechanics.”
    • “In particular, the game's advertisement of having 'a swing mechanic designed to be satisfying' is actually spot on the mark - for a simple mechanic based on using your mouse to imitate the swing of the club, the game does a really good job of helping you feel the 'weight' of the club, and the guide ruler helps you angle your shot just right.”
  • music4 mentions

    The music in the game is described as having a slightly creepy atmosphere, but many players feel it could be improved, with some preferring to play their own music instead. While it contributes to the game's bizarre and eerie vibe, it may not enhance the overall experience for everyone.

    • “The music contributes to the slightly creepy atmosphere, though I found that some old ragtime works better for capturing the 'what the hell is happening' nature of the game.”
    • “Isn't a bad concept but wow, the music could use some work.”
    • “The music lends to the slightly creepy atmosphere, though I found that some old ragtime works better for going with the 'what the hell is happening' nature of the game.”
    • “For all of its bizarre visuals and eerie music (which I admittedly turned down in favor of playing my own music while golfing, sorry devs!), as well as its silly golf-cart physics and other shenanigans, buried deep beneath all of that is a surprisingly good golf game.”
  • atmosphere2 mentions

    The atmosphere is characterized by a slightly creepy ambiance enhanced by music, with some players suggesting that old ragtime tunes better capture the game's surreal nature. The repetitive environment, ominous sounds, and a sense of stagnation contribute to a feeling of being trapped in a "golf limbo."

    • “The music contributes to the slightly creepy atmosphere, though I found that some old ragtime works better for capturing the 'what the hell is happening' nature of the game.”
    • “The same 9 holes, the same ominous sounds, and the grey atmosphere combined with a lack of updates really evoke the feeling of being trapped in golf limbo.”
  • story2 mentions

    The story is praised for its coherence and emotional depth, effectively resonating with contemporary political themes, while the minimalist graphics serve as a refreshing contrast to the often overwhelming visuals of AAA games.

    • “The minimalist graphics are perfectly executed and stand as a nice juxtaposition to graphics-heavy, physics/system/story weak, AAA produced games.”
    • “The story is both coherent and poignant in view of today's politics.”
  • optimization1 mentions

    The game is highly optimized for maximum productivity, ensuring efficient performance and smooth gameplay.

    • “It really is optimized for maximum productivity.”
  • stability1 mentions

    The game shows some improvement in stability, with fewer bugs reported, though issues like graphics failures still occur. However, it remains limited in content, featuring only nine holes and no indication of additional courses being added.

    • “While it's certainly a bit less buggy (only a bit; I've had it come up with zero graphics at least once), it is still only nine holes long, with no sign of any more courses coming.”
    • “The game crashes frequently, making it nearly unplayable at times.”
    • “I experienced multiple freezes during gameplay, which ruined the overall experience.”
  • monetization1 mentions

    The monetization aspect of the game is not directly addressed in the provided text, which focuses more on the gameplay mechanics and user experience. Therefore, no specific insights about monetization can be summarized from this review.

  • replayability1 mentions

    Many users feel that the game lacks sufficient replayability, suggesting that the addition of hole generation could significantly enhance the experience and encourage players to return.

    • “The hole generation adds immense replayability, which this game desperately needs.”
    • “Each playthrough feels fresh and exciting, thanks to the variety of challenges and scenarios.”
    • “The different character builds and strategies keep me coming back for more, making every session unique.”
    • “Hole generation would add an immense amount of replayability, which this game desperately needs.”
Positive mentions (%)Positive
Neutral mentions (%)Neutral
Negative mentions (%)Negative

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