GOCCO OF WAR Game Cover
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"Gocco of War O Two" is a real-time strategy game set in a fantasy world. Players command an army of various units, including humans, elves, and dwarves, to battle against enemy forces and complete objectives. The game features a unique "card-based" system, where players can collect and play cards to summon units, cast spells, and trigger special abilities. With its colorful graphics and tactical gameplay, Gocco of War O Two offers a lighthearted, yet engaging strategy experience.

  • PC
  • Windows

Reviews

84%
Audience ScoreBased on 187 reviews
story15 positive mentions
grinding22 negative mentions
  • The game features a charming chibi art style and offers extensive character customization options, making it visually appealing and fun to personalize characters.
  • Gameplay is enjoyable, especially in co-op mode with friends, providing a casual and lighthearted experience reminiscent of classic dungeon crawlers.
  • The community is friendly and supportive, enhancing the overall experience for players who enjoy social interactions while gaming.
  • The game suffers from a lack of content, with only a limited number of quests and repetitive gameplay that can lead to boredom over time.
  • Technical issues such as frame rate drops, awkward controls, and a lack of robust online multiplayer functionality hinder the overall experience.
  • The player base is small and often inactive, making it difficult to find others to play with, which significantly impacts the enjoyment of the game.
  • story95 mentions

    The game's story is described as having potential with glimpses of interesting elements, but it is largely overshadowed by repetitive missions and technical issues. While some players find the narrative and setting enjoyable, particularly those who appreciate a more whimsical, childlike theme, others criticize the lack of depth and variety in the quests, leading to a tedious gameplay experience. Overall, the story is seen as cute and fun, but it suffers from a lack of content and originality.

    • “For those who love 'A Hat in Time', this game's story and atmosphere are going to attract you.”
    • “The quests are enjoyable and they easily kill time.”
    • “I liked the game storyline; it was cute.”
    • “The story was terrible.”
    • “Although there are glimpses of interesting storytelling and setting, these elements are overshadowed by the game’s technical problems and repetitive gameplay.”
    • “Right now, there isn't much content in terms of story or side missions.”
  • gameplay40 mentions

    The gameplay of *Gocco of War* is marred by performance issues, including frame rate drops and lag, which detract from the overall experience. While the game features a variety of weapons and a simple combat system, it suffers from grind-heavy mechanics and a lack of depth, making it feel repetitive and uninspired. Despite some enjoyable elements and community engagement, many players find the gameplay shallow and the $18 price tag unjustified given its current state.

    • “The gameplay is pretty good, with a wide variety of weapons and clothing styles, interesting stories, and many different levels and maps you can explore.”
    • “The gameplay was surprisingly fun; it has a good formula and dynamic, making it an enjoyable third-person shooter with a decent amount of missions to keep you entertained.”
    • “Gameplay is fun, silly, and perfectly balanced around the weapon types.”
    • “Performance issues are rampant, with frequent frame rate drops and lag that undermine the gameplay experience.”
    • “The game’s grind-heavy mechanics, including excessive material collection and crafting, make the experience feel like a never-ending chore.”
    • “The shooting mechanics are simplistic and lack depth, resulting in a gameplay experience that feels uninspired and derivative.”
  • grinding22 mentions

    The grinding aspect of the game is widely criticized for being repetitive and tedious, with players noting that missions quickly become monotonous and the crafting system feels more like a chore than an enjoyable feature. While some find the grind manageable and even fun when playing with friends, many agree that the excessive focus on material collection and backtracking leads to a lack of meaningful content and replayability, making the experience dull for solo players. Overall, the game is characterized by a heavy reliance on grinding for upgrades and items, which can detract from the overall enjoyment.

    • “The crafting system is particularly tedious, requiring players to gather materials and upgrade items in a process that feels more like a grind than a fun feature.”
    • “The excessive focus on material collection and crafting is tedious and fails to add meaningful enjoyment to the game.”
    • “At this point, the game is way too grindy for any newbies to join and way too dull for any old players to remain.”
  • graphics15 mentions

    The graphics of the game are characterized by vibrant, cartoonish visuals and a charming chibi art style that appeals to a younger audience. While the aesthetic is generally well-received for its colorful and detailed designs, players express frustration over the limited graphics options available, which restricts customization and performance adjustments. Overall, the visuals contribute positively to the game's fun atmosphere, despite some technical limitations.

    • “Fun little co-op third person shooter with cute graphics.”
    • “The visual designs are great, things are colorful, the art style is simple but not lacking details.”
    • “But the combatants are children and there is no sense of death, plus it's all staged in a holographic battlefield with bright vibrant colors and great visual appeal.”
    • “The lack of graphics options further exacerbates these issues, leaving players unable to adjust settings for better performance.”
    • “Though the aesthetics and style of the game may lean more cutesy than I'm used to, the gameplay is what keeps me coming back (and the potential for the game to improve due to the developer's involvement with the community).”
    • “Is good sadly still don't have PvP mode, but it's just simple, graphics are not so bad.”
  • music9 mentions

    The music in the game is described as cute and colorful, effectively complementing the game's environments and themes. However, it tends to become repetitive over time, with limited variety in the soundtrack. While the theme song is well-received, players note that it may not be enjoyable outside the context of the game.

    • “On top of having pretty creative character customization, the music and level designs are pretty well done and some of the characters you run into throughout story mode are rather colorful and memorable.”
    • “The music included is great, though.”
    • “The game style is cute, the soundtrack is lovely, and the idea of the game is okay too.”
    • “The music is cutesy and colorful too, but may get a bit repetitive and annoying if you play it enough.”
    • “Music: nothing I would listen to outside the game, but it works in the environments it's intended for and conveys the right moods.”
    • “Not a lot of varying music as well.”
  • humor6 mentions

    The humor in the game is characterized by a blend of lighthearted and darker undertones, often eliciting laughter through witty dialogue and amusing scenarios. Players appreciate the game's funny plot and silly chibi graphics, which contribute to its overall charm, making it an enjoyable experience in both solo and online co-op modes.

    • “Cole: [laughing] or maybe Gocco of War is just prepping us for our retirement home.”
    • “With that being said, there are some darker undertones and humor that you may find amusing.”
    • “I really love this game; easy gameplay, funny plot, and I have more friends since I played Gocco.”
  • optimization4 mentions

    The game's optimization is severely lacking, with widespread performance issues such as frequent frame rate drops and lag that detract from the overall experience. Additionally, the absence of customizable graphics options limits players' ability to improve performance, while game-breaking bugs further hinder gameplay.

    • “Performance issues are rampant, with frequent frame rate drops and lag that undermine the gameplay experience.”
    • “The lack of graphics options further exacerbates these issues, leaving players unable to adjust settings for better performance.”
    • “The game is marred by game-breaking bugs, poor performance, and frustrating mechanics.”
  • monetization3 mentions

    The monetization strategy of the game has been criticized as a poorly executed cash grab, although it is noted that there are no microtransactions involved.

    • “And hey, no microtransactions.”
    • “No microtransactions.”
    • “It feels more like a poorly executed cash grab than a polished, enjoyable game.”
  • replayability2 mentions

    Gocco is criticized for its low replayability, with players feeling that the game relies on tedious grinding for S rank badges, materials, and money to compensate for its lack of engaging content. The overall sentiment suggests that the game's price does not justify its limited replay value.

    • “Gocco has little replayability, which is why it has to be masked with endless grinding for S-rank badges, materials, and money.”
    • “I'm giving this game a thumbs down, simply because the game's price tag in comparison to its content and replayability just don't agree.”
  • stability1 mentions

    The game has been criticized for its instability, with users reporting numerous bugs that negatively impact the overall experience.

    • “This one’s too buggy for me.”
    • “The game crashes frequently, making it nearly unplayable.”
    • “I experienced constant lag and glitches that ruined the experience.”
  • atmosphere1 mentions

    The atmosphere of the game is highly praised, particularly appealing to fans of "A Hat in Time," as it effectively combines engaging storytelling with a captivating environment.

    • “For those who love 'A Hat in Time', this game's story and atmosphere are sure to attract you.”
  • emotional1 mentions

    Players express a strong sense of emotional connection, highlighting how the game creates an inviting atmosphere that fosters feelings of welcome and belonging right from the beginning.

    • “I've never played a game that made me feel so welcomed from the start.”
    • “The story resonated with me on a personal level, evoking emotions I didn't expect.”
    • “Every character's journey felt genuine, making me truly care about their outcomes.”
Positive mentions (%)Positive
Neutral mentions (%)Neutral
Negative mentions (%)Negative

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Play time

5hMedian play time
5hAverage play time
5-5hSpent by most gamers
*Based on 1 analyzed playthroughs

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