Glyphica: Typing Survival
- October 9, 2024
- aliasBLACK
- 5h median play time
Early Access Roadmap This roadmap describes our plans for Glyphica : Typing Survival. We hope you can be patient with us as we add these features to the game! About the Game Typing tutor meets horde survival in this fast-paced roguelite that challenges your speed, accuracy, and strategy. Step into a minimalist arena and dominate the battlefield using your typing skills and your trusty keyboar…
Reviews
- Glyphica offers a unique blend of typing practice and roguelike gameplay, making it both fun and engaging.
- The game has a solid foundation with potential for future updates, and many players find it addictive and enjoyable.
- The inclusion of various weapons and upgrades adds depth to the gameplay, allowing for strategic decision-making.
- The game currently lacks content and can feel repetitive, with limited weapon types and boss diversity.
- Many players find the difficulty curve steep, especially for beginners, making it frustrating to progress.
- Visual clutter and overlapping text can make it hard to see the words that need to be typed, detracting from the overall experience.
- gameplay30 mentions
- 40 % positive mentions
- 50 % neutral mentions
- 10 % negative mentions
The gameplay is praised for its unique mechanics that combine typing with action elements, offering an engaging experience, especially for skilled typists. However, it faces criticism for being derivative and lacking depth, with some players wishing for more meaningful content at launch. Overall, while the game shows potential and has a solid foundation, it requires further refinement and additional gameplay to fully realize its promise.
“The gameplay is already top notch!”
“A super fun concept with some fun little gameplay bits like target priority based on how many vowels are in a word, how many enemies are grouped, and how close they are to your beam that has a turn speed.”
“Action packed as can be with great game mechanics.”
“I seriously wish it had launched into early access with more than an hour and a half of meaningful gameplay.”
“A boring game with no educational content and purely derivative gameplay, combined with a staggeringly overdeveloped sense of self-importance.”
“The mechanics are all lifted from a dozen different mobile games, so I guess the 'fresh take' is making people type instead of swipe.”
- music12 mentions
- 17 % positive mentions
- 58 % neutral mentions
- 25 % negative mentions
The music in the game is generally described as pleasant and complementary to the UI and design, creating a relaxing atmosphere. However, many users express disappointment that the score tends to loop without variation, missing the opportunity for dynamic changes between stages. Overall, while the music is enjoyable, it lacks the diversity that some players hoped for.
“Music complements the UI/design of this game well.”
“Very visually clear and it's got very pleasant music and sound design.”
“I would imagine it would have some kick-ass relaxing music that potentially changes in each stage (much like Risk of Rain 2, best indie video game score(s) I have heard in years), but you are generally stuck listening to the same score on loop.”
“The music is settling.”
“Easy way to kill some time while listening to music or a podcast.”
- graphics6 mentions
- 33 % positive mentions
- 50 % neutral mentions
- 17 % negative mentions
The graphics in Glyphica are described as aesthetically clean and visually appealing, effectively blending the typing game genre with action-RPG elements. However, in its early access stage, the visuals sometimes obscure enemy text, making it difficult to read, and players suggest improvements like automatic font changes or color palette adjustments to enhance clarity.
“The visuals are nice, and not too overbearing with special effects, although, in this early access stage, the visuals can obscure the words of the 'enemies', making them hard to see at times.”
“Aesthetically clean, Glyphica revisits the typing game genre and mashes it with the action-RPG survival power-up genre.”
“If there was an automatic changing of fonts, or maybe a subtle color palette difference between text and visuals, that would make this game even more fun than it is.”
- monetization4 mentions
- 0 % positive mentions
- 0 % neutral mentions
- 100 % negative mentions
Players find the monetization aspect of the game frustrating, as essential content is locked behind difficult challenges that may not be accessible to all skill levels. Despite enjoying the gameplay, many feel that the difficulty of the initial trials detracts from the overall experience and makes the purchase feel regrettable.
“I know I'm a relatively bad typist, but advertising as 'typing tutor meets horde survival' and having the base, lowest difficulty something I'm struggling to pass at all, with the only other content gated behind that, makes this a somewhat regrettable purchase so far.”
- humor2 mentions
- 100 % positive mentions
- 0 % neutral mentions
- 0 % negative mentions
Users find the humor in the game particularly enjoyable, highlighting the amusing interactions and creative ways the keyboard is utilized, which adds a fun element to the gameplay experience.
- atmosphere2 mentions
- 100 % positive mentions
- 0 % neutral mentions
- 0 % negative mentions
Reviewers highlight the game's atmospheric quality, particularly praising the dark mode that enhances the overall experience and evokes a sense of nostalgia reminiscent of classic games like Space Invaders. This combination contributes to a compelling and immersive environment.
“I especially appreciate the dark mode, which enhances the atmospheric feel of the game, almost reminiscent of Space Invaders, adding a nice bit of nostalgia.”
- story2 mentions
- 0 % positive mentions
- 100 % neutral mentions
- 0 % negative mentions
The reviews highlight a strong anticipation for typing games, with a specific mention of the uniqueness of the game in comparison to others like "Epistory," which blends typing with puzzle-RPG elements. However, the focus on story is minimal, suggesting that the narrative may not be a central feature of the game.