- June 21, 2018
- Loaded Games
Ghoststory
Platforms
About
"Ghoststory" is a single-player Action game with a good story. Explore a mysterious island with unique visuals and atmosphere in this story-driven journey, discovering the fate of a man's experiences amidst steel constructions among nature. Uncover the truth behind the changes on the island and its mysterious past.










- The game features beautiful graphics with well-made levels and nice scenery.
- The voice acting and narration are well done, contributing to the overall atmosphere.
- The music is well-placed and enhances the experience.
- The game is plagued by game-breaking bugs, including a lack of save features and issues with the pause menu that force players to restart.
- The walking speed is painfully slow, making exploration tedious and frustrating.
- The sound mixing is poor, with dialogue being difficult to hear and no options to adjust audio settings.
story
12 mentions Positive Neutral NegativeThe story in "Ghoststory" is described as intriguing yet ultimately confusing, lacking clarity and resolution. While the game features beautiful graphics and a pleasant atmosphere, many players feel overwhelmed by excessive narration that detracts from immersion and fails to deliver a rewarding narrative experience. Overall, it is seen as a decent walking simulator, appealing to those who enjoy ambient storytelling despite its shortcomings.
“This game has potential if you like to enjoy a pleasant mood and just listen to a story while walking through a nice scenery.”
“Overall, it's a pretty decent little story game; not much to it, but it's pretty good for what it is.”
“This game is pretty much a walking simulator, similar to games like Dear Esther or Firewatch, where you walk through levels and a character talks while you listen to a story.”
“Ghoststory is one of the most plodding, meandering, slow, and generic walking simulators or first-person adventure games I have ever played.”
“What this game and others like it that are a slog to get through in the walking sim genre don't realize is that letting the player observe the ambiance of their environment in silence for a moment, without being overwhelmed by constant dialogue, would enhance immersion far more than the incessant walls of text that are blandly read and fail to provide a rewarding story.”
“No decent story, no exciting twists, generic visuals and sound, no interactions with the world, and painfully slow movement speed with no run option.”