Game Tycoon 2
- April 7, 2016
- Sunlight Games
"Game Tycoon 2" is an economic simulation game that allows players to experience the evolution of the gaming industry from 1980 to 2050. Choose from three developers and create game hits for various platforms using over 170 development techniques. With detailed graphics, multiple missions, and an endless mode, players can strive to become a game tycoon while managing resources, staying on trend, and analyzing statistics. The game is available in English, German, French, Spanish, and Italian.
Reviews
- The game offers a challenging business simulation experience that can be rewarding once players learn the mechanics.
- Despite its flaws, the game has potential and provides hours of fun for dedicated players who enjoy strategy and management.
- The developer is responsive to feedback and actively works on updates to improve the game.
- The user interface is overly complex and not user-friendly, making navigation and gameplay frustrating.
- There are numerous bugs and issues that can lead to game-breaking situations, making it difficult to progress.
- The tutorial is long and confusing, often failing to adequately explain the game's mechanics, which can lead to player frustration.
- graphics14 mentions
- 21 % positive mentions
- 57 % neutral mentions
- 21 % negative mentions
The graphics of the game have elicited mixed reactions, with some praising them as the "world's greatest" while others criticize the reliance on outdated 1990s styles. There are calls for a shift towards cleaner 2D graphics, which could enhance performance on mobile devices and improve gameplay. Overall, the graphics are seen as ambitious but potentially excessive for the game's needs.
“This game has the ability to be something spectacular; you probably have gone a little overboard with the 3D graphics side of things. It reminds me of the SimCity 3 map.”
“And the graphics?”
“The world's greatest graphics to have ever been made!”
“I love outdated graphics from the 1990s which have no place in modern gaming!”
“This game has the ability to be something spectacular, but you have probably gone a little overboard with the 3D graphics side of things; it reminds me of the SimCity 3 map.”
“I would personally prefer crisp, clean 2D graphics and a better gameplay engine.”
- gameplay8 mentions
- 25 % positive mentions
- 38 % neutral mentions
- 38 % negative mentions
The gameplay has been widely criticized for being non-intuitive and redundant, with a lack of necessary indicators and unclear tooltips that hinder player understanding. Users report that the game feels chaotic and poorly designed, making it difficult to navigate essential features like development progress and advertising strategies. Overall, the gameplay experience is described as frustrating and convoluted.
“I thought maybe it would have similar gameplay but with a different interface, but I was wrong... this game is a total train wreck.”
“It also lacks necessary indicators (you have to go to the development room, then to the development menu to view development progress), there are no tips on estimated effects (for example, on copy protection), and the overall gameplay is not only non-intuitive but also redundant (like having to find a proper publisher for the game genre, and there might be none at the time).”
“The tooltips and gameplay cues about what happens when you say to advertise with your game versus advertising for the company as a whole are not remotely clear.”
- monetization6 mentions
- 0 % positive mentions
- 0 % neutral mentions
- 100 % negative mentions
The monetization strategy is criticized for being ineffective, with users noting that despite spending significant amounts on advertising, sales remain low and feedback on ad effectiveness is lacking. Additionally, the pricing strategy appears to undervalue the product, leading to poor sales performance. Overall, the focus on advertising over game quality has led to frustration among users.
“You spend a few thousand dollars on advertising but no one is buying your game.”
“When Mr. Babbler started to spend more time on advertising than on the core game, I gave up.”
“Poor and very simple AI... it didn't manage to create good games, but got really good reviews. It seems quite strange. You can manage to create great engines quickly, but you sold very little, even at half the normal price. There's no feedback on advertising effectiveness.”
- music4 mentions
- 50 % positive mentions
- -25 % neutral mentions
- 75 % negative mentions
The music in the game has been widely criticized as annoying, with some users describing it as a mix of elevator and disco tunes. This dissatisfaction, coupled with a lackluster tutorial, has led to negative recommendations from players who were hoping for a more engaging experience.
“The game music is a unique blend of elevator and disco, creating an upbeat and nostalgic atmosphere.”
“The soundtrack features an interesting mix of elevator and disco elements, making it both catchy and fun.”
“The music is annoying, the tutorial is more or less useless. I was looking forward to this since I enjoyed Game Dev Tycoon and wanted something similar, but more detailed and strategic. However, I can't recommend this game.”
“Game music: a combination of elevator and disco.”
“Game music: a combination of elevator and disco.”
- grinding2 mentions
- 0 % positive mentions
- 0 % neutral mentions
- 100 % negative mentions
Players find the grinding aspect of strategy games to be tedious, often criticizing the reliance on complex and abstract interfaces that detract from the overall experience. This frustration suggests a desire for more engaging and streamlined gameplay mechanics.
“Why do people keep making these strategy games with incredibly tedious 'theatre of the mind interfaces'?”
“Why do people keep making these strategy games with incredibly tedious 'theatre of the mind interfaces'?”