Game Tycoon 2 Game Cover
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"Game Tycoon 2" is an economic simulation game that allows players to experience the evolution of the gaming industry from 1980 to 2050. Choose from three developers and create game hits for various platforms using over 170 development techniques. With detailed graphics, multiple missions, and an endless mode, players can strive to become a game tycoon while managing resources, staying on trend, and analyzing statistics. The game is available in English, German, French, Spanish, and Italian.

  • iPad
  • iPhone
  • Mac OS
  • PC
  • Phone
  • Linux
  • Mobile Platform

Reviews

26%
Audience ScoreBased on 54 reviews
music3 positive mentions
graphics3 negative mentions
  • The game has potential and offers a challenging business simulation experience with many features.
  • Once players learn the mechanics, the game can be very enjoyable and provides hours of fun.
  • The developer is responsive to feedback and actively works on updates to improve the game.
  • The user interface is overly complex and not user-friendly, making navigation difficult.
  • There are numerous bugs and issues, including problems with the tutorial and game mechanics that can lead to frustration.
  • The game feels incomplete and lacks polish, with poor translations and unclear instructions.
  • graphics7 mentions

    Reviews of the game's graphics are highly polarized, with some praising them as the best ever created, while others criticize the reliance on outdated 1990s styles. There are suggestions for a shift towards cleaner 2D graphics to enhance performance, especially on mobile devices, indicating a desire for a balance between visual appeal and gameplay efficiency. Overall, the graphics evoke strong opinions, reflecting a divide between appreciation for modern 3D design and nostalgia for simpler, more efficient visuals.

    • “This game has the ability to be something spectacular; you probably have gone a little overboard with the 3D graphics side of things. It reminds me of the SimCity 3 map.”
    • “The world's greatest graphics to have ever been made!”
    • “I love outdated graphics from the 1990s which have no place in modern gaming!”
    • “And the graphics?”
    • “I would personally prefer crisp, clean 2D graphics and a better gameplay engine.”
  • gameplay4 mentions

    The gameplay has been criticized for being unintuitive and redundant, with a lack of necessary indicators and unclear tooltips that hinder player understanding. Users find the overall experience frustrating, describing it as a "total train wreck" due to poor design choices and inadequate guidance.

    • “The translation is terrible and the gameplay is insane.”
    • “At first, I thought it might be similar gameplay but just with a different interface, but I was completely wrong... this game is a total train wreck.”
    • “It also lacks necessary indicators (you have to go to the development room, then to the development menu to view development progress). There are no tips on estimated effects (for example, on copy protection), and the overall gameplay is not only non-intuitive but also redundant (like having to find a proper publisher for the game genre, and there might be none available at the time).”
    • “The tooltips and gameplay cues about what happens when you advertise with your game versus advertising for the company as a whole are not remotely clear.”
  • monetization3 mentions

    The monetization strategy is criticized for being ineffective, with users noting poor sales despite significant advertising investment and low pricing. There are concerns about the lack of feedback on advertising effectiveness, leading to frustration when marketing efforts overshadow game development.

    • “You spend a few thousand dollars on advertising, but no one is buying your game.”
    • “When Mr. Babbler started to spend more time on advertising than on the core game, I gave up.”
    • “Poor and very simple AI... it didn't manage to create good games, but received really good 'reviews' (which seems quite strange). You can create great engines quickly, but you sell very little, even at half the normal price, with no feedback on advertising effectiveness.”
  • music2 mentions

    The music in the game has been criticized for being annoying and reminiscent of elevator or disco tunes, detracting from the overall experience. Many players found it unengaging and felt it did not enhance the gameplay, leading to disappointment, especially for those who enjoyed similar titles like Game Dev Tycoon.

    • “The game music is a unique blend of elevator and disco vibes, creating an upbeat and engaging atmosphere.”
    • “The soundtrack perfectly captures the essence of the game, mixing catchy disco beats with smooth elevator tunes.”
    • “I love how the music combines elements of disco and elevator sounds, making every moment feel lively and fun.”
    • “The music is annoying; the tutorial is more or less useless. I was looking forward to this since I enjoyed Game Dev Tycoon and wanted something similar, but more detailed and strategic. However, I can't recommend this game.”
    • “Game music: a combination of elevator and disco.”
  • grinding1 mentions

    Players find the grinding aspect of strategy games to be tedious, often criticizing the reliance on complex and cumbersome interfaces that detract from the overall experience. This frustration suggests a desire for more streamlined and engaging gameplay mechanics.

    • “Why do people keep making these strategy games with incredibly tedious 'theater of the mind' interfaces?”
    • “The grinding in this game feels endless and monotonous, making it hard to stay engaged.”
    • “I find myself doing the same repetitive tasks over and over, which really kills the enjoyment.”
Positive mentions (%)Positive
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