- January 5, 2017
- Eugene Radaev
- 57h median play time
hack_me
Platforms
About
"hack\_me is a single-player simulation game that allows you to hack into servers of big companies using real hacking methods such as cmd, bruteforce, and SQL-injectors. With references to Mr. Robot and other films, the game provides a dynamic and engaging gameplay experience that takes about 57 hours to complete. The game features pleasant music, graphics, and a partner named Elena to create an enjoyable atmosphere."
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- The game provides a unique experience that can evoke feelings of hope and joy, especially during tough times.
- It's simple and not too easy or hard, making it accessible for a wide range of players.
- The hint system is helpful for players who may get stuck, allowing for some guidance throughout the game.
- The game is filled with bugs and technical issues, making it frustrating and often unplayable.
- The gameplay is linear and repetitive, lacking depth and engagement, which can lead to boredom.
- The translation and grammar issues detract from the overall experience, making it difficult to understand instructions and progress.
story
115 mentions Positive Neutral NegativeThe game's story has received overwhelmingly negative feedback, with many players describing it as simplistic, poorly executed, and lacking logical coherence. Critics highlight the absence of engaging plot twists and the reliance on tedious tasks, leading to a disjointed experience that fails to captivate. While some users found potential in the game's concepts, the overall consensus is that significant improvements are needed in storytelling and mission design.
“Nice game, cool content and fun story by the way.”
“The plot and pacing are good.”
“+ decent story (despite being short)”
“It’s a very simple story with no interesting twists delivered in the most boring way possible by text appearing on screen.”
“The story is non-existent and very often there is no logical connection between the things you actually have to do.”
“The story was very simple, and often didn't make any sense.”