- May 23, 2016
- Worldgame entertainement
- 3h median play time
GAIN
19%Game Brain Score
gameplay, stability
29% User Score 17 reviews
Platforms
About
The job is simple: Dont die! Gain is an arcade style stealth game with perma-death. Freeze guards, slow time and collect the documents in seven frustrating levels without dying. Classic stealth game with no saves. Once you die, its back to the beginning....





Audience ScoreBased on 17 reviews
stability3 negative mentions
- The game has an interesting concept of a stealth roguelike with permadeath, appealing to fans of challenging gameplay.
- Players appreciate the variety of weapons available and the ability to see guard paths, adding a strategic element to the gameplay.
- Some players find the game addictive and fun, despite its flaws, indicating potential for enjoyment among certain audiences.
- The game is plagued by numerous bugs, including broken achievements, aiming issues, and inconsistent enemy behavior, making it frustrating to play.
- Level design is criticized for being boring, small, and poorly executed, leading to a lack of engagement.
- The permadeath mechanic is seen as overly punishing, with players often feeling that they are unfairly killed by enemies, leading to a trial-and-error experience.
gameplay
2 mentions Positive Neutral NegativeThe gameplay is characterized by a short duration and a mechanic that simplifies aiming, making headshots feel overly easy, akin to having an aimbot. This design choice may encourage players to aim down sights more frequently.
“The gameplay is fast-paced and engaging, making every moment feel thrilling.”
“I appreciate the mechanics that encourage aiming down sights, as they add depth to the shooting experience.”
“The controls are responsive, allowing for smooth and precise movements during intense action sequences.”
“The gameplay feels overly simplistic and lacks depth.”
“I understand this may be a mechanic to encourage aiming down sights, but it felt like I had an aimbot, and made headshots too easy.”
“The controls are unresponsive, making it frustrating to execute basic actions.”
3h Median play time
3h Average play time
3-3h Spent by most gamers