Furfly
- December 18, 2015
- SMD Gaming Studio
Help the little furry friend to escape the evil swamp and get back to his world.
Reviews
Audience ScoreBased on 15 reviews
music2 positive mentions
gameplay3 negative mentions
- The aesthetic and art design of the game are appealing and well-executed.
- The game offers a challenging experience with 100 levels that progressively increase in difficulty.
- Controls are smooth and intuitive, making the gameplay satisfying for players who enjoy fast-paced platformers.
- Strict time limits combined with non-resetting hazard positions create frustrating gameplay experiences.
- The respawn system is slow, causing additional delays that can lead to running out of time.
- Inconsistent level design and hitbox issues detract from the overall experience, making some levels feel repetitive and unfair.
- gameplay3 mentions
- 0 % positive mentions
- 0 % neutral mentions
- 100 % negative mentions
The gameplay has been criticized for its frustrating mechanics and inconsistent level design, which detract from the overall experience and violate basic game design principles.
“To be clear, as this is a rather major issue to accuse a game of having, I went through my own footage frame-by-frame and also looked at gameplay videos from other players to confirm this.”
“Mechanics aside, the level design is also all over the place.”
“Unfortunately, the things it does wrong often go against basic game design sensibilities, making for an experience that is frustrating both in level design and mechanics.”
- music2 mentions
- 100 % positive mentions
- 0 % neutral mentions
- 0 % negative mentions
The music in the game is consistently praised, with users highlighting its quality and overall positive impact on the gaming experience.
“The music is very good!”
“The music is good, though.”
- graphics1 mentions
- 100 % positive mentions
- 0 % neutral mentions
- 0 % negative mentions
The graphics of the game are appreciated for their aesthetic appeal, but there are several notable flaws that detract from the overall experience.
- story1 mentions
- 0 % positive mentions
- -200 % neutral mentions
- 300 % negative mentions
The story is perceived as lacking motivation, with players feeling disconnected from a sense of mission or purpose throughout the game.
“I didn't really feel I was on a mission; it lacked motivation a bit.”
“The story felt disjointed and failed to engage me.”
“Character development was shallow, making it hard to care about their journeys.”
Positive mentions (%)Positive
Neutral mentions (%)Neutral
Negative mentions (%)Negative