Furfly Game Cover
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Help the little furry friend to escape the evil swamp and get back to his world.

  • PC
  • Windows

Reviews

47%
Audience ScoreBased on 15 reviews
music2 positive mentions
gameplay3 negative mentions
  • The aesthetic and art design of the game are appealing and well-executed.
  • The game offers a challenging experience with 100 levels that progressively increase in difficulty.
  • Controls are smooth and intuitive, making the gameplay satisfying for players who enjoy fast-paced platformers.
  • Strict time limits combined with non-resetting hazard positions create frustrating gameplay experiences.
  • The respawn system is slow, causing additional delays that can lead to running out of time.
  • Inconsistent level design and hitbox issues detract from the overall experience, making some levels feel repetitive and unfair.
  • gameplay3 mentions

    The gameplay has been criticized for its frustrating mechanics and inconsistent level design, which detract from the overall experience and violate basic game design principles.

    • “To be clear, as this is a rather major issue to accuse a game of having, I went through my own footage frame-by-frame and also looked at gameplay videos from other players to confirm this.”
    • “Mechanics aside, the level design is also all over the place.”
    • “Unfortunately, the things it does wrong often go against basic game design sensibilities, making for an experience that is frustrating both in level design and mechanics.”
  • music2 mentions

    The music in the game is consistently praised, with users highlighting its quality and overall positive impact on the gaming experience.

    • “The music is very good!”
    • “The music is good, though.”
  • graphics1 mentions

    The graphics of the game are appreciated for their aesthetic appeal, but there are several notable flaws that detract from the overall experience.

  • story1 mentions

    The story is perceived as lacking motivation, with players feeling disconnected from a sense of mission or purpose throughout the game.

    • “I didn't really feel I was on a mission; it lacked motivation a bit.”
    • “The story felt disjointed and failed to engage me.”
    • “Character development was shallow, making it hard to care about their journeys.”
Positive mentions (%)Positive
Neutral mentions (%)Neutral
Negative mentions (%)Negative

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