Fruit Ninja VR 2 Game Cover
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"Fruit Ninja VR 2" expands upon the original with new areas to explore, fruit-slicing techniques, and social features. Play Classic, Zen, and Arcade modes, compete with global ninjas in the Arena, and master new weapons like bows and arrows. Collect unique blades, bows, and sais by completing challenges in this visually enhanced VR sequel.

Reviews

56%
Audience ScoreBased on 39 reviews
gameplay3 positive mentions
story3 negative mentions
  • The game offers a fun and enjoyable VR experience with engaging archery and swordplay mechanics.
  • Multiplayer features allow players to enjoy the game with friends, enhancing the overall experience.
  • The vibrant graphics and various mini-games create a colorful and immersive environment.
  • Many players feel the game lacks the simplicity and charm of the original Fruit Ninja, with confusing tasks and a slower pace.
  • The controls can be frustrating and not well-optimized for certain VR systems, leading to a disorienting experience.
  • Some users report that the game has limited content and replayability, making it feel less worth the investment.
  • gameplay6 mentions

    The gameplay is generally well-received, particularly the archery and sword mechanics, which many find enjoyable despite some criticism regarding the bow's performance. However, players note a lack of content, as the current experience revolves around repetitive mini-challenges, which may not justify the price at this stage of early access. The developers are praised for their responsiveness to player feedback and for incorporating engaging details and mechanics into the game.

    • “In addition to bow and sword gameplay, there are many small details the developers have been cooking up, like relaxing landscapes, beautiful ambiance design, and little minigames to discover across the map.”
    • “They have really built some cool game mechanics.”
    • “First of all, the gameplay is pretty good; the archery is fun, and slicing things feels satisfying, but it can get repetitive with the mini challenges.”
    • “At this point in early access, I am impressed with the archery gameplay, but the lack of content doesn't quite justify the current price tag.”
    • “The bow gameplay itself is terrible, but the sword gameplay must redeem it, right?”
  • story5 mentions

    The story aspect of the game has received mixed feedback, with some players finding the campaign mode unnecessary and the mission structure confusing. Users expressed a desire for more customizable gameplay options and clearer navigation, as the current setup can feel cumbersome and detracts from the overall experience. However, there is a suggestion to persevere through the initial moments to better assess the game's narrative.

    • “Just do not let your first few moments spook you off, get to the first mission and then decide what you think.”
    • “Is the nonsensical story/campaign mode really necessary?”
    • “In order to unlock the ability to use swords, you need to complete 10 missions with a terrible bow.”
    • “I would appreciate two things - the ability to pick specific modes and settings like: Beat Saber clone, medium difficulty, some additional settings... or: archery, easy, totems - so I could play exactly what I want, ideally with more procedurally generated content. Some modes are mixed with others in some mission lists, and it will soon get hard to navigate and search for specific stuff if more will be added later.”
  • music2 mentions

    The music in the game is highly praised for its ability to enhance excitement and engagement, particularly during streaks. Players find the soundtrack to be enjoyable and addictive, contributing to a fun and motivating experience, especially in rhythm-based gameplay.

    • “The hype music building up whenever you go on a streak always gets anyone excited and engaged.”
    • “This Beat Saber clone is more fun than I expected. I didn't play the original, but I'm getting addicted to this one. It's great exercise, and the music is awesome!”
    • “The music is repetitive and lacks variety, making it feel stale after a short time.”
    • “I found the soundtrack to be uninspired and forgettable, which detracted from the overall experience.”
    • “The background music is too loud and often drowns out important sound effects, making it hard to focus.”
  • replayability2 mentions

    The game offers solid replayability through unlockable aesthetics and cosmetics, as well as a scoring system and multiplayer options. Players can also enhance their experience by purchasing skins with in-game currency, adding to the overall replay value.

    • “Decent replay value due to the scoring, multiplayer, and purchasable skins (with in-game currency).”
    • “They even implemented replayability where you can unlock more aesthetics and cosmetics.”
    • “Decent replay value due to the scoring, multiplayer, and purchasable skins (with in-game money).”
  • graphics2 mentions

    The graphics are described as cute and visually appealing, with an emphasis on replayability through the unlocking of various aesthetics and cosmetics.

    • “The graphics are incredibly cute and charming.”
    • “They even implemented replayability with unlockable aesthetics and cosmetics.”
  • optimization1 mentions

    Users report that the official input for Cosmos lacks full optimization, indicating potential performance issues.

    • “The official input for Cosmos is not completely optimized.”
    • “The game suffers from significant performance issues that hinder the overall experience.”
    • “Loading times are excessively long, making it frustrating to get into the game.”
Positive mentions (%)Positive
Neutral mentions (%)Neutral
Negative mentions (%)Negative

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Play time

5hMedian play time
4hAverage play time
3-5hSpent by most gamers
*Based on 2 analyzed playthroughs

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