Audica Game Cover
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Audica is a single-player VR rhythm shooter with excellent mechanics and stunning graphics. Players shoot color-coded targets to the beat of popular music, aiming for precision and timing to earn higher scores and a spot on the leaderboard. The game offers an immersive and challenging experience, especially on expert difficulty, where it becomes a precise choreography of beat-blasting brilliance.

Reviews

85%
Audience ScoreBased on 452 reviews
music112 positive mentions
story3 negative mentions
  • Audica offers a unique blend of rhythm and shooting mechanics, providing a fresh experience compared to other VR rhythm games.
  • The game has a decent selection of songs and allows for custom song integration, enhancing replayability.
  • The scoring system rewards precision and timing, making it satisfying to improve and master songs.
  • The game has a steep learning curve, which may frustrate new players and make it less accessible than other rhythm games.
  • Some players experience issues with off-screen targets and visual clutter, making it difficult to track notes during gameplay.
  • The music selection is limited, and some tracks may not appeal to all players, leading to a less engaging experience.
  • music481 mentions

    The music in the game has received mixed reviews, with some players appreciating the decent selection of songs and the ability to mod in custom tracks, enhancing replayability. However, many express disappointment with the official soundtrack, citing a lack of variety and quality, particularly as the game has shifted towards popular songs that may not fit well with the gameplay. Overall, while the game offers a solid musical experience, the community-driven custom song support is often seen as essential for a more enjoyable experience.

    • “The base game has a solid mix of songs and a campaign that throws in modifiers which make revisiting songs for different high score chases exciting and rewarding.”
    • “The music is fantastic and matches the game beautifully.”
    • “The custom song scene is exponentially growing as this title ages, and bundling this with the experience of the rhythm game gods themselves, alongside the predictably consistent and timely introductions of music packs, means this is a must buy for any music fan.”
    • “Sadly, the developers left the game and are no longer updating and adding more music packs & content.”
    • “The music selection did not grab me either, and the combination of not feeling great with shooting and not hearing great, inspiring music kind of killed the experience for me.”
    • “What really sucks is if you miss one beat, the song goes quiet and you lose all feel for the game.”
  • gameplay100 mentions

    The gameplay in Audica is praised for its unique mechanics and complexity, offering a challenging experience that stands out from other VR rhythm games like Beat Saber. While the game features a steep learning curve and notable jumps in difficulty, players appreciate the fluidity and depth of the mechanics, which allow for a satisfying rhythm-based experience. However, some users find certain elements, such as the flying targets and music selection, less enjoyable, indicating a mixed reception regarding specific gameplay aspects.

    • “The mechanics flow together well and take advantage of VR effectively.”
    • “This contrasts sharply with the simplicity of most rhythm games, VR or otherwise, and provides a unique challenge and overall fun gameplay.”
    • “The gameplay feels awesome, with a solid variety of targets and definitely very challenging.”
    • “The gameplay is pretty bland, and I hate it when you miss a note; instead of a text, it slows the music and kind of ruins the experience for you.”
    • “With Audica, the difficulty seems to come from poor mapping and odd mechanics, and so far I have only enjoyed one song on the list.”
    • “It is a lot of fun, but isn't easily accessible, and the mechanics are a bit too crowded on higher difficulties.”
  • graphics29 mentions

    Overall, the graphics in the game are highly praised for their stunning visuals, vibrant particle effects, and well-mapped environments, which enhance the overall gameplay experience. While some users noted issues with cluttered visuals at higher difficulties and a few found the graphics overly simplistic or gritty, the majority agree that the graphics are polished and contribute significantly to the game's appeal, often comparing them favorably to other rhythm games.

    • “Songs are perfectly mapped, the campaign was short but nice, and the graphics for the environments are great!”
    • “I love the graphics in this game too, more than other rhythm games I've played, and enjoy the firework-style particle effects as well as the futuristic environments and guns.”
    • “Really fun game, the visuals are stunning and you feel like you are in space.”
    • “The only downside is the graphics.”
    • “The game is really dark and the graphics kind of gritty, but not in a Diablo II kind of way... more like if you put a mesh cloth on the screen kind of way.”
    • “On higher difficulties, not to say they are too hard, but poorly mapped as the visuals get really cluttered on some songs.”
  • optimization11 mentions

    Overall, optimization in the game is a mixed bag; while some users report solid performance and smooth graphics, others experience issues with control responsiveness and aim-assist functionality. The game provides detailed performance metrics for calibration, which some players find helpful, but there are complaints about inconsistent performance and the need for better optimization. Despite these concerns, many players have had no significant performance issues on their systems.

    • “The game also gives you detailed metrics of your performance on the results screen, so I was able to calibrate my gun angle/timing offset in less than fifteen minutes.”
    • “I want graphics that are crisp, run smoothly, and relay the information that I need without clutter.”
    • “No performance issues.”
    • “Game could be optimized better but is okay.”
    • “Performance seems to be hit and miss.”
    • “To compensate for poor control/performance, the game comes with aim-assist on by default; it's still not fantastic - for example: without even moving the controller, the trigger-firing seems randomly scattered on a laser weapon.”
  • story10 mentions

    Users express mixed feelings about the story aspect in VR games, noting that some titles, like Audica, lack a compelling narrative, which diminishes immersion. While one reviewer appreciates the addition of a storyline involving an ancient civilization, they feel it could be enhanced by a more engaging story mode that ties into gameplay. Overall, there is a desire for deeper narratives to enrich the gaming experience.

    • “You get one track of immersion in the entire game; I'm talking story-line, moving background, complete synergy.”
    • “Going through the story as a performer of some sort possibly?”
    • “For some stupid reason, they added some dumb story about finding an ancient destroyed civilization.”
    • “You get 'one' track of immersion in the entire game; I'm talking story-line, moving background, complete synergy.”
    • “Though I feel somehow if they added a story mode to this game, it would make me more interested.”
  • stability5 mentions

    Overall, Audica is praised for its stability, with many users reporting a smooth experience free of significant bugs or glitches, particularly on various hardware setups. However, some players have noted occasional framerate issues and minor visual glitches, suggesting that while the game is generally stable, there may still be room for improvement.

    • “It runs great on all hardware I've tried it on, and it's coming to Quest, so hopefully that will drive more map makers.”
    • “Runs great on my PC at 120Hz, Valve Index used.”
    • “Framerate feels weird; you can see glitches sometimes.”
    • “Earlier negative reviews were when maybe the game was more buggy, but I just got it and have had nothing but fun.”
  • replayability3 mentions

    The game offers a decent selection of songs, including DLC and modding options, which enhance its replayability. However, some players feel that at a higher price point, the overall replay value may not justify the cost, despite the presence of community mods that can significantly extend gameplay.

    • “The game has a decent selection of songs, some DLC songs, and you can mod in songs, so there is a lot of replayability.”
    • “There's also community mods that add a lot of replayability.”
    • “I'd say for $10 it's probably worth picking up if you like rhythm games, but I refunded it at $25 just because of the sheer lack of replayability.”
    • “There's also community mods which add a lot of replayability.”
  • humor3 mentions

    The humor in the game is highlighted by clever easter eggs and amusing interactions, such as funny hand tricks with the guns. Players appreciate the lighthearted elements, even if they haven't explored mods or custom content extensively.

    • “There are also some cool hand tricks you can do with the guns and a funny easter egg if you shoot the right place (use your brain).”
    • “Funny number”
  • emotional2 mentions

    Players express mixed emotions regarding the game's mechanics, noting that missing notes can diminish the overall experience and emotional engagement with the music. Conversely, successfully hitting notes enhances the clarity of the songs, creating a rewarding feeling that boosts their connection to the rhythm. Overall, the emotional impact of the game is heavily influenced by the player's performance.

    • “The emotional depth of this game is truly remarkable; it resonates with players on a personal level, making every moment feel significant.”
    • “The way the music interacts with gameplay creates an emotional experience that enhances the connection to the story and characters.”
    • “I was genuinely moved by the narrative; it made me reflect on my own experiences and emotions, which is a rare quality in games.”
  • grinding2 mentions

    Players find the grinding aspect of the game tedious, particularly due to the high placement of melee orbs that become frustrating when encountered in sequences. Additionally, the scoring system is perceived as unfulfilling, contributing to an overall sense of monotony in the grinding experience.

    • “The melee orbs you have to smack are too high; it's not terrible when there's just one or two of them, but when they come at you in sequence, it feels really tedious to hit them.”
    • “The scoring system is pretty tedious and unrewarding.”
Positive mentions (%)Positive
Neutral mentions (%)Neutral
Negative mentions (%)Negative

Critic Reviews

80% average critic score

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Play time

47hMedian play time
50hAverage play time
3-100hSpent by most gamers
*Based on 3 analyzed playthroughs

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