- May 12, 2016
- Jérôme Bodin
Frost
Platforms
About
"Frost" is a single-player, drama-filled turn-based strategy game with beautiful mechanics and phenomenal visuals. As you navigate through a harsh, lethal storm with a group of survivors, you must gather resources and make strategic decisions to reach the rumored refuge. Throughout your journey, you can acquire 'Idea Cards' with powerful effects to aid in your survival. The question remains: will you be able to find the refuge and escape the Frost?
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- Frost is an incredibly engaging and atmospheric deck-building game that combines resource management with survival elements, providing a unique and challenging experience.
- The game features a variety of thematic cards and scenarios that enhance replayability, allowing players to experiment with different strategies and character abilities.
- The art style and sound design effectively create a sense of urgency and immersion, making each playthrough feel tense and rewarding.
- The game suffers from significant RNG elements that can lead to frustrating experiences, where players may feel they lose due to bad luck rather than poor strategy.
- Many players find the difficulty curve steep, especially in the later scenarios, which can lead to a sense of helplessness and repeated failures.
- The user interface can be clunky and lacks clarity, making it difficult for new players to understand mechanics and track resources effectively.
gameplay
48 mentions Positive Neutral NegativeThe gameplay of the game is characterized by its simple mechanics and resource management, making it accessible yet offering depth through unique scenarios and deck-building elements. While the core mechanics are enjoyable and intuitive, some players find the heavy reliance on randomness and certain frustrating mechanics detracts from the overall experience. Despite these criticisms, many appreciate the game's artistic presentation and the variety it brings to casual play, though its longevity may be in question once all content is unlocked.
“Although it isn't multiplayer and plays very differently than Dominion, the core mechanic is there and it's lovely.”
“The gameplay is simple enough: you have to gather resources to pass by region cards.”
“The mechanics are quite unique and lead to interesting decisions.”
“All of this just hides the fact that core gameplay isn't very deep.”
“The problem with Frost is that it's heavily, heavily randomized around its most basic mechanic.”
“On top of that, the limited story of the game unfolds through those scenarios--specific challenges with unique deck mechanics and abilities designed to create a slightly different game feel--and unfortunately that game feel consists of constantly hammering on the restart button.”