Frontline Inferno
- November 18, 2024
- HMS Studios
Step into the boots of a soldier from the Axis, Soviet, or Allied forces and engage in thrilling, rapid-fire battles across colorful, stylized battlegrounds. Frontline Inferno is an action-packed FPS arena shooter that combines the historical setting of World War II with an arcade twist, delivering frantic gunfights, instant respawns, and total freedom in how you gear up. Non-stop, fast-paced …
Reviews
- The game is fun and has a charming low-poly aesthetic, making it enjoyable to play with friends.
- Gunplay can be satisfying, especially with certain weapons like the Mosin, and the maps offer interesting vertical elements.
- There is potential for growth and improvement, with players looking forward to community map support and future updates.
- The gunplay feels inconsistent, with issues like poor hit detection, excessive recoil, and a lack of feedback on kills.
- The player base is small, leading to empty lobbies and a chaotic gameplay experience with spawn issues.
- The game is still very buggy and lacks essential features like in-game chat, crouching, and a proper kill feed.
- gameplay8 mentions
- 50 % positive mentions
- 13 % neutral mentions
- 38 % negative mentions
The gameplay is characterized by significant improvements in gun mechanics, map design, and feedback systems, creating a fun and fast-paced experience, especially for multiplayer sessions. Players appreciate the diverse range of weapons, although some express a desire for more options and features. Overall, the gameplay is described as solid and addictive, reminiscent of other popular titles, but could benefit from additional content.
“There are plenty of weapons, each with its own strengths and weaknesses, which makes the gameplay diverse and ensures everyone can find something they like.”
“A simple yet addicting gameplay loop that reminds me of Krunker.”
“Gameplay feels solid, just needs more features and work.”
“Good game, love the gameplay, sadly there is only one gun... PPSH.”
“With significant fixes to gun mechanics, spawns, map design, and basic feedback systems, this could turn into a fun game to mess around with friends.”
- grinding3 mentions
- 0 % positive mentions
- 0 % neutral mentions
- 100 % negative mentions
Players find the grinding aspect of the game to be excessive, with some achievements requiring too much effort and time. The chaotic nature of the gameplay leads to frequent interruptions, making it tedious and frustrating to pursue trophies, especially due to a lack of available lobbies.
“I recommend it, but some achievements are way too grindy.”
“Was tempted to get all trophies, but there are no lobbies; it's super tedious and boring.”
“Three teams is a bit too chaotic; you just get free-for-all'd and third-partied 24/7. I was able to run around farming players for 25+ kills, though.”
- stability2 mentions
- 0 % positive mentions
- 0 % neutral mentions
- 100 % negative mentions
The stability of the game has been criticized for being buggy, particularly regarding damage mechanics, which detracts from the overall experience. Users report persistent issues that indicate a lack of polish and reliability.
“Getting damage in this game is buggy.”
“Everything is still very buggy.”
- monetization2 mentions
- 0 % positive mentions
- 0 % neutral mentions
- 100 % negative mentions
The monetization strategy of the game relies heavily on advertising and player engagement, suggesting that increased promotional efforts could enhance its appeal and profitability. However, there is a consensus that the current approach requires significant improvement to fully realize the game's potential.
- graphics1 mentions
- 100 % positive mentions
- -300 % neutral mentions
- 300 % negative mentions
The game's vibrant low-poly graphics create a chaotic and engaging atmosphere, while the vertical maps add an element of unpredictability to the gameplay.
“Vibrant low-poly graphics turn war into a chaotic playground, and the vertical maps keep you guessing (or falling).”
“The graphics look outdated and lack the detail expected from modern games.”
“Character models are poorly designed and animations are stiff, making the game feel unpolished.”
“The environments are bland and repetitive, which detracts from the overall immersion.”
- optimization1 mentions
- 300 % positive mentions
- -200 % neutral mentions
- 0 % negative mentions
The game's low poly art style contributes to its charm while ensuring smooth performance, indicating effective optimization.
“The low poly design gives it a charm and makes it run smoothly.”
“The game runs exceptionally well on lower-end hardware, showcasing great optimization.”
“I appreciate how the developers have optimized the game for various systems, ensuring a seamless experience.”