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STRAFTAT

STRAFTAT Game Cover
97%Game Brain Score
music, gameplay
stability, story
97% User Score Based on 14,345 reviews

Platforms

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STRAFTAT Game Cover

About

STRAFTAT is a multiplayer casual shooter game with horror and violence themes. It was developed by Léonard Lemaitre and was released on October 24, 2024. It received overwhelmingly positive reviews from players.

Straftat is a free to play, online, proximity chat enabled, 1v1, 2v2 or FFA first person shooter taking place in a wide variety of maps with a large choice of firearms, explosives and melee weapons. A match is composed of a number rounds. A round ends when only one survivor remains. Each round takes place in a different environment. Straftat features over 350 arenas to play i…

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97%
Audience ScoreBased on 14,345 reviews
music317 positive mentions
stability41 negative mentions

  • Outstanding, high-energy breakcore and jungle soundtrack that enhances immersion and nostalgia, with an in-game music player and custom track options.
  • Fast-paced, fluid, and skill-based gameplay with unique movement mechanics and a large variety of maps and weapons, suitable for both casual and competitive play.
  • Distinctive retro, brutalist, and low-poly art style that contributes to a unique, gritty, and immersive atmosphere, complemented by a quirky and humorous multiplayer experience.
  • Gameplay suffers from random bullet spread and inconsistent mechanics causing frustrating deaths; matchmaking issues remain unresolved, leading to a flawed experience.
  • The game is plagued by bugs including UI glitches, freezes, exploitable map glitches, and occasional crashes, which sometimes harm playability.
  • Performance issues on low-end or older hardware, with stuttering and lag, and graphics regarded by some as lazy or unattractive, particularly character models.
  • music
    631 mentions Positive Neutral Negative

    The music in this game is widely praised as an outstanding, high-energy jungle, drum and bass, and breakcore soundtrack that perfectly complements its fast-paced, intense gameplay and unique art style. Players highlight the soundtrack's ability to enhance immersion, evoke strong nostalgia for late 90s and early 2000s aesthetics, and even elevate the overall vibe, making it a core part of the game's appeal. The inclusion of an in-game music player and the option to add custom tracks further enrich the experience, with many reviews considering the soundtrack a defining and unforgettable aspect of the game.

    • “The music is a highlight and seems perfectly curated to help unlock your hidden flow state.”
    • “The soundtrack is incredible—one of those intense, heart-pounding scores that pulls you right into the action and doesn’t let up.”
    • “In fact, playing straftat has left an indelible mark on my own music tastes—even now as I write this review, music from many of the featured artists plays in my headphones.”
    • “The controls feel weird, the graphics are lazy, the playermodels look disgusting, the music is absolute trash.”
    • “- this game needs music in the actual game, kinda baits you with breakcore menu/trailer but there is no music in game.”
    • “The idea of breakcore-like music to accompany the gameplay and further suggest the oppressive vibe the game is trying to imply also feels very nice in theory, however to put it in simple terms this is literally “what my friends who don't like breakcore think breakcore is”: an amen break (=sampled drums) with some cheap synth preset taken straight out of a free flstudio plugin playing some overly repetitive chords.”
  • gameplay
    619 mentions Positive Neutral Negative

    The gameplay of Straftat is fast-paced, fluid, and skill-based, blending classic arena shooter mechanics with unique movement options like wall-jumping, sliding, and bunny hopping. Its extensive variety of maps and weapons, each with distinct mechanics and gimmicks, keeps matches fresh and dynamic, offering both casual fun and deep competitive play. While the learning curve can be steep due to minimal tutorials, the intuitive controls, addictive gameplay loop, and energetic atmosphere make it highly engaging and rewarding.

    • “Tl;dr: Straftat is great as both a casual party game to play with your friends, and as a competitive sweatfest if you're willing to learn its more esoteric mechanics; all this along with having absolutely immaculate - though sometimes janky - gameplay and a huge amount of maps.”
    • “Almost every weapon has at least one, but more often several unique mechanics that can effect gunplay, movement, etc., which leads to a huge amount of variety in how you can approach any given situation on most of the more well-balanced maps.”
    • “The gameplay stays fresh with a huge selection of maps that all play differently; there is no one Straftat, every map brings its own fresh take on what Straftat can be.”
    • “The core gameplay loop is heavily flawed due to matchmaking issues, and based on the development cycle, they are unlikely to ever be fixed.”
    • “Random bullet spread makes aiming pointless, and instead of skill, you’re punished by mechanics that don’t respect your input.”
    • “You won't die until randomly the game decides 'hey you're not supposed to take damage from this but you are' and kills you when it's not supposed to. That is 90% of this game just chancing whether the mechanics will actually work or not. Literal broken game; please don't keep developing if you think this is okay for a game.”
  • graphics
    429 mentions Positive Neutral Negative

    The graphics of this game embrace a deliberately retro, low-poly, and brutalist aesthetic reminiscent of early 2000s and late 90s shooters, offering a unique, grungy, and surreal atmosphere. While often described as intentionally “ugly” or “janky,” the art style is widely appreciated for its charm, distinctiveness, and perfect synergy with the game’s fast-paced, arena-style gameplay and breakcore soundtrack. Though not graphically demanding and sometimes inconsistent, the visuals contribute heavily to the game's nostalgic, immersive vibe, proving that style and atmosphere can outweigh high-fidelity graphics.

    • “The 2000s pc game jank aesthetic really does it for me tho this game is sick.”
    • “The aesthetic of the game is just beautiful too: weird crash-test-dummy looking characters, foggy brutalist concrete dreamscapes, and a chill, vibey breakcore soundtrack.”
    • “The graphics, especially the lighting and skyboxes, evoke a certain y2k charm (halo 1 type vibes) that I really love.”
    • “The controls feel weird, the graphics are lazy, the playermodels look disgusting, the music is absolute trash.”
    • “The graphics are 'bad' but have charm and give the game a cool theme.”
    • “I half expected the game to not work, I am running a complete ass PC, the only way I can get it to 50-60 fps is by dumping graphics settings and playing in a small window on my screen.”
  • humor
    362 mentions Positive Neutral Negative

    The game is consistently praised for its humor, combining silly, goofy, and often chaotic elements that lead to nonstop laughter, especially when playing with friends. Its funny weapons, quirky maps, playful customization, and humorous voice chat interactions create a uniquely entertaining and lighthearted multiplayer experience. Overall, the humor is a key highlight, enhancing the game's fast-paced competitive action with memorable, hilarious moments.

    • “My friend and I are always laughing when we're playing this game because even though it's a good dueling game, it's also silly and goofy.”
    • “The proximity chat allows you to hear the exact moment your opponent's soul leaves their body (or more likely, hear them laughing as they bonk you with a baseball bat).”
    • “Whether you’re locking horns in tense 1v1 duels or diving into all-out 4-player free-for-alls, the game has this perfect blend of competitiveness and humor that makes every round feel fresh. Add proximity chat into the mix, and suddenly every match is not just about shooting, but also about laughing, taunting, and those unforgettable 'you had to be there' moments.”
  • atmosphere
    69 mentions Positive Neutral Negative

    The game is widely praised for its unique, dark, and immersive atmosphere that combines stylized graphics, distinctive map design, and a nostalgic yet intense vibe reminiscent of classic arena shooters. Its blend of atmospheric breakcore/drum and bass music with brutalist, liminal environments creates a captivating and energetic mood that enhances both casual and competitive play. Overall, the atmosphere is a standout feature that deeply engages players and contributes significantly to the game's appeal.

    • “My favorite part about this game is actually the maps. They have such a distinct vibe and atmosphere that other games really can't capture. It feels like someone made these maps for the pure love of creating an FPS game environment.”
    • “The arena shooter gameplay is decent, but the magnificent atmosphere surrounding it makes it worth trying out just for that alone.”
    • “The atmosphere is distinct, gritty, and deeply immersive.”
    • “Overcast and dreary atmosphere combined with fast paced intense 1-on-1 skirmishes.”
    • “Its music can go from calming to blood pumping, giving atmosphere to environments that feel like the backrooms or long abandoned industrial areas.”
    • “Strange, calm and even post-apocalyptic atmosphere adds to all this world mystery and interest, like what's going on here, what are these places, who are these brutal green people with cigs, I really immersed into it.”
  • stability
    45 mentions Positive Neutral Negative

    The game is frequently described as buggy and occasionally unstable, with issues ranging from UI glitches and freezes to exploitable map glitches and inconsistent hit registration. Despite these stability problems, most users find it still fun and engaging, appreciating the developers' efforts and the game's overall enjoyment. However, occasional crashes, buggy lobbies, and exploitable bugs remain notable drawbacks.

    • “Runs great on my old bootcamped iMac with the lowest graphics settings.”
    • “Absolutely my favorite game of the year and it is so polished with literally no glitches that I have seen throughout my 10 hours, where in other games like the new COD 6 I got stuck in a wall.”
    • “And not buggy as in the game breaks horribly; it's more like you die to an explosion that was definitely not that close to you, but whatever, next round's coming in 3 seconds, gotta win.”
    • “Game freezes for 6-8 seconds every time I click on something, even options.”
    • “The biggest drawback I noticed is that the lobbies seem kind of buggy and can go from 20 active ones to 1 in a matter of seconds.”
    • “In the 12 minutes I played 4 rounds and 1 dude was flying, 1 dude had infinite health, and the other dude was invisible (last one's probably just a glitch). Just a warning: be careful, there are glitches and hackers.”
  • optimization
    36 mentions Positive Neutral Negative

    Optimization in this game is generally good on mid to high-end hardware, delivering smooth performance and responsiveness, especially impressive for a free title. However, players with low-end or older systems report notable performance issues, including stuttering, lag with many NPCs, and occasional bugs affecting stability. While recent updates have addressed some problems, further optimization and more robust graphical options would improve the experience for budget or integrated GPUs.

    • “As the owner of a GTX 1060, I have to state that the performance is incredible.”
    • “Incredible fun for free, fast paced, optimized, great mechanics.”
    • “The game runs pretty well on an average laptop and the settings can be changed for better optimization.”
    • “There are large optimization issues that result in heavy lag when too many villagers are in your town.”
    • “Incredibly poor performance both native and proton versions.”
    • “Insane and constant stuttering.”
  • story
    33 mentions Positive Neutral Negative

    The game largely lacks a traditional story or narrative, focusing instead on pure gameplay without campaigns or cinematic elements. However, some players appreciate a subtle, emotional depth or unique world-building through minimalistic or atmospheric storytelling. Overall, it is celebrated as a passion project prioritizing gameplay over elaborate plots.

    • “I cried, the most beautiful and deep story I have ever seen.”
    • “The sheer audacity of its storytelling is enough to leave even the most seasoned players in stunned silence, weaving a tapestry of emotions that will haunt and inspire for years to come.”
    • “Es fühlt sich nach einer Reise bei der man dabei ist und nicht nur eine gameplay basierte Story wo es einen Weg gibt wie zum Beispiel in Games wie CoD oder Half Life. (It feels like a journey you are part of and not just a gameplay-based story with a fixed path like in games such as CoD or Half Life.)”
    • “No story.”
    • “If you’re after elaborate story campaigns, cinematic production values, or huge live-service ecosystems, this isn’t that game.”
    • “There are no grand narratives here, no sprawling storylines to distract you from the purity of the hunt.”
  • monetization
    29 mentions Positive Neutral Negative

    The game is praised for its clean monetization model, featuring no microtransactions, pay-to-win mechanics, battle passes, or intrusive ads, creating a pure, skill-based multiplayer experience. Monetization is limited to a reasonably priced optional DLC that enhances cosmetic and gameplay options without impacting fairness or accessibility. This approach is widely appreciated as a refreshing departure from the common cash-grab practices seen in many modern free-to-play games.

    • “Free with exactly zero pay-to-win microtransactions; only very cheap non-essential DLC for cosmetics, supporting a unique grungy world, and server loot drop editing.”
    • “No microtransactions, no battle passes, no annoying live service aspects, just pure gameplay.”
    • “Free to play with a low barrier of entry, using DLC monetization that only the host needs to own to access extra content, making it easy to get friends to play.”
    • “Normally when you see a game is free, you have to assume that it's either riddled with microtransactions, or is of less-than-standard quality.”
    • “Can be nigh unplayable at times making it more of a slog to try to enjoy, overall it's just in a super rough state that needs a lot of thought still in it, not random ass monetization.”
    • “Being free to play for a low barrier of entry which makes it easy to get friends to play and going the DLC route for monetization (which only the host needs to own to play the extra content) was a great choice.”
  • replayability
    29 mentions Positive Neutral Negative

    Players consistently praise the game for its high replayability, emphasizing the variety of maps, weapons, and fast-paced, fluid movement that keep each match fresh and engaging. The game’s simplicity combined with diverse content and fun multiplayer modes makes it enjoyable both solo and with friends, often described as having near-infinite replay value. Additionally, its free-to-play nature and active community enhance its lasting appeal.

    • “Instead of feeling like filler content, the new environments genuinely expand the replayability and competitive depth of the game.”
    • “For being relatively barebones in terms of presentation and gameplay options, it is insanely replayable.”
    • “Straftat is the FPS equivalent of Vampire Survivors: a game full of replayability and content, a high skill-ceiling, more than 100+ maps, and so many toys to play around with that the price you are paying ends up not feeling enough for what you get back in return... except here, the price is null, because Straftat is free.”
    • “I do find that the replayability is kinda limited (why I only have 7 hours), but with a good group of friends or if you're open to solo play it's actually amazing.”
    • “Better yet, a 1v1 gauntlet/tournament mode with the option to spectate for eliminated players might be a neat way to make the game a little more playable with an actual group of friends, not just one other person.”
    • “And the replayability?”
  • emotional
    22 mentions Positive Neutral Negative

    Players consistently highlight the game's deeply emotional and wholesome experience, praising its supportive community, engaging gameplay, and evocative soundtrack that enhances immersion. Many express feelings of joy, nostalgia, and even tears, emphasizing the game's ability to deliver both fun and heartfelt moments. The blend of atmospheric design, positive interactions, and intense gameplay creates a uniquely uplifting and memorable emotional journey.

    • “It's great, I laughed, I cried, I bled.”
    • “I cried, the most beautiful and deep story I've ever seen.”
    • “Probably the most fun indie game I've played, it makes me so emotional.”
  • grinding
    19 mentions Positive Neutral Negative

    Grinding in this game is generally seen as engaging and rewarding, especially with unlockables that feel meaningful and free from paywalls. Some players note it can get intense or "sweaty" in public lobbies, while others appreciate the quick progression without excessive or tedious grinding. Overall, the game balances grinding with skill-based gameplay, avoiding endless farming or forced progression.

    • “This game is what remains of old school arena shooters and CS aim_maps. There is no farming, no active skills, no champions, no builds, no character progression, and you don't need to grind endless hours. I miss this kind of game where you just have to develop your awareness, reflexes, aim, and team cooperation.”
    • “No grinding, no lootboxes.”
    • “You'll need a second life for grinding.”
    • “Fun game with friends, but public lobbies can get sweaty and grindy though.”
    • “Just keep on grinding, we need more competitive players.”
  • character development
    5 mentions Positive Neutral Negative

    Character development in the game is noted for its quirky and unconventional approach, though some users find the character design unattractive despite enjoying the overall atmosphere and gameplay. The unique art style, including the HUD and character visuals, contributes to a fun and memorable experience, especially when playing with friends.

    • “Insanely fun especially with friends, love the mechanics, weird guns, and the character design.”
    • “I love the atmosphere and gameplay, but hate the atrocious character design.”
    • “Please expand on the art style (ref: the HUD / character design.)”
    • “Cops showed up, thought it was a hostage situation and I tried to tell them it was just character development.”
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7h Median play time
331h Average play time
4-13h Spent by most gamers
*Based on 16 analyzed playthroughs
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STRAFTAT is a casual shooter game with horror and violence themes.

STRAFTAT is available on PC, Mac OS, Windows and Linux.

On average players spend around 331 hours playing STRAFTAT.

STRAFTAT was released on October 24, 2024.

STRAFTAT was developed by Léonard Lemaitre.

STRAFTAT has received overwhelmingly positive reviews from players. Most players liked this game for its music but disliked it for its stability.

STRAFTAT is a multiplayer game.

Similar games include Splitgate, Ratz Instagib, Shotgun Farmers, Murder Miners, Duck Game and others.