From Frontier
- July 24, 2020
- Doubles Core
By an accident,the protagonist set out on a journey to the "Lemuria Continent" with the second princess of the demon country who was running away from home.Awaiting in the pioneer land is encounters with dangerous monsters, unexplored land, and fascinating beauties.
Reviews
- Engaging story with linked character arcs and multiple endings, enhancing replayability.
- Variety of characters and skill trees allow for diverse team compositions and strategic gameplay.
- Satisfying base expansion and exploration mechanics that reward players for their progress.
- The leveling system is confusing and relies on luck rather than traditional experience points.
- Combat can become repetitive and lacks depth, especially during grinding sessions.
- Some romance routes feel underdeveloped, detracting from the overall experience.
- story16 mentions
- 38 % positive mentions
- 44 % neutral mentions
- 19 % negative mentions
The story is simple yet engaging, centering on dungeon exploration with a runaway demon princess and featuring a satisfying base-building mechanic. NPC dialogue is well-crafted and evolves with the main story, although the romance elements are inconsistent, with the main heroine's arc being stronger than the sub-heroine's. Overall, the narrative and characters are well-received, contributing to the game's appeal as a solid RPG Maker title.
“The plot is simple: you are now exploring different dungeons with the help of a runaway 2nd demon princess.”
“Overall, it's one of the better RPG Maker games; the story and characters are great, and combat can be fun.”
“The story is fairly simple, but engaging and fun.”
“The plot is simple: you are now exploring different dungeons with the help of a runaway second demon princess.”
“The way you progress is by completing quests to expand your base, which increases your gold income, allowing you to acquire better gear using the materials you collect along the way.”
“While the main heroine's romance is integrated into the main story, the sub-heroine's romance feels like an underdeveloped afterthought.”
- music2 mentions
- 0 % positive mentions
- -50 % neutral mentions
- 150 % negative mentions
The music during combat is often criticized for being repetitive and uninspiring, leading to a monotonous grinding experience. However, boss fight music is noted to be more engaging and enjoyable.
“The music becomes repetitive and dull during combat, making grinding feel tedious.”
“Listening to the same song while spamming the attack button can be incredibly boring.”
“While boss fights have their moments, the overall music experience is lackluster.”
- grinding2 mentions
- 0 % positive mentions
- 0 % neutral mentions
- 100 % negative mentions
The grinding system in the game is criticized for its unconventional approach, where players level up based on luck rather than experience points. This mechanic allows players to easily overlevel by grinding low-level monsters, leading to an imbalanced gameplay experience where they can become excessively powerful.
“The leveling system is really weird; you don't level up by gaining experience, but rather through luck. If the monster is high level, you have a higher chance to level up. Who thought that was a good idea is beyond me. You can overlevel your characters by simply grinding through low-level monsters and breeze through the game as an overleveled god.”
“The leveling system is bizarre. Instead of gaining experience to level up, you rely on luck. If you fight high-level monsters, your chances of leveling up increase. It's hard to understand why this design choice was made. You can easily overlevel by grinding low-level monsters and dominate the game.”