From Frontier
- July 24, 2020
- Doubles Core
By an accident,the protagonist set out on a journey to the "Lemuria Continent" with the second princess of the demon country who was running away from home.Awaiting in the pioneer land is encounters with dangerous monsters, unexplored land, and fascinating beauties.
Reviews
- Engaging story with interconnected character arcs and multiple endings, enhancing replayability.
- Variety of characters and skill trees allows for diverse team compositions and strategic gameplay.
- Satisfying base expansion mechanics that reward exploration and quest completion.
- Combat can become repetitive and grindy, especially during regular encounters.
- Unconventional leveling system based on luck rather than traditional experience points can be frustrating.
- Some romance routes feel underdeveloped compared to the main heroine's storyline.
- story8 mentions
- 38 % positive mentions
- 25 % neutral mentions
- 38 % negative mentions
The story is straightforward yet engaging, centering on the exploration of dungeons alongside a runaway demon princess. Players complete quests to expand their base, which enhances gameplay satisfaction, while NPC dialogue adds depth to the narrative. However, the romance elements are inconsistent, with the main heroine's storyline being well-integrated, while sub-heroine arcs feel underdeveloped.
“Overall, it's one of the better RPG Maker games; the story and characters are great.”
“The plot is simple: you are now exploring different dungeons with the help of a runaway second demon princess.”
“While the main heroine's romance is integrated into the main story, the sub-heroine's romance feels like an underdeveloped afterthought.”
“The way you progress is by completing quests to expand your base, which increases your gold income, allowing you to acquire better gear using the materials you collect along the way.”
- music1 mentions
- 0 % positive mentions
- -200 % neutral mentions
- 300 % negative mentions
The music during combat is often criticized for being repetitive and uninspiring, leading to a monotonous grinding experience. However, boss fight music is noted to be a highlight, providing a more engaging auditory experience.
“The music is rather lackluster; listening to the same song while spamming the attack button just to grind can be boring as hell.”
“The combat music gets repetitive quickly, making the grind feel even more tedious.”
“While the boss fight music is good, the overall soundtrack fails to keep the excitement alive during regular gameplay.”
- grinding1 mentions
- 0 % positive mentions
- -200 % neutral mentions
- 300 % negative mentions
Players find the leveling system unconventional, as it relies on luck rather than traditional experience points, allowing for potential overleveling by grinding low-level monsters. This design choice has drawn criticism for its lack of coherence and balance in gameplay progression.
“The leveling system is really weird; you don't level up by gaining experience points. Instead, you level up through luck. If the monster is of a higher level, you have a better chance to level up. It's beyond me who thought that was a good idea. You can easily overlevel your characters by grinding through low-level monsters and breeze through the game as an overpowered character.”
“Grinding feels tedious and repetitive, making the game more of a chore than an enjoyable experience. It often feels like I'm just going through the motions without any real sense of progress.”
“The grind is excessive and takes away from the enjoyment of the game. Instead of focusing on the story or gameplay, I find myself stuck in a loop of mindless battles just to keep up with the level requirements.”