- March 9, 2022
- Playstige Interactive
Frightence
Platforms
About
"Frightence" is a horror-themed game where you play as a janitor tasked with checking every resident's flat in the infamous Apartment #17 before its eviction. As you complete simple objectives, you'll realize that things are not as they seem in this creepy apartment, with a mysterious cast of characters, ominous background music, and a few jumpscares throughout. The game can be completed in under 4
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- Frightence offers an immersive storytelling experience with a chilling atmosphere and haunting musical score.
- The game features unique characters and a surprising narrative that keeps players engaged throughout its short playtime.
- Many players appreciate the game's ability to create tension and suspense without relying heavily on jumpscares.
- The game suffers from technical issues such as unresponsive menu settings, slow walking speed, and bugs that can lead to soft-locks.
- Some players found the gameplay to be too short and lacking in depth, with easy puzzles and minimal interaction.
- The movement mechanics, including head bob and walking speed, were criticized for detracting from the overall experience.
story
6 mentions Positive Neutral NegativeThe story of "Frightence" is praised for its immersive and atmospheric qualities, conveyed through subtle details and a haunting musical score, despite some players wishing for a longer narrative. The game's deliberate slow pace enhances the experience, allowing players to fully absorb the environment and uncover the chilling revelations about the setting and the protagonist's role as a janitor. Overall, it delivers a concise yet impactful horror story that effectively engages players.
“🎶 Perfect for a quick scare session under 40 minutes, Frightence excels in storytelling through subtle details and a haunting musical score.”
“The deliberate slow pace encourages players to immerse themselves in the atmospheric environment and fully absorb the story.”
“I'd like a longer storyline.”
“A creepy walking sim with the story told through subtle details leading to the eventual revelation about the nature of the building and your situation as the janitor.”
“The slow walking pace mentioned by some reviewers is intentional and meant to make the player savor the environment to grasp the story.”