- May 25, 2022
- Axel Fox (Fortuna Imperatore)
Freud's Bones-the game
49%Game Brain Score
story, humor
gameplay, graphics
67% User Score 24 reviews
Platforms
About
Freud's Bones is the first point&click narrative-driven game to pay homage to the birth of psychoanalysis and its founder, addressing the themes of sexuality and neuroses filled with existential doubts.











+5
Audience ScoreBased on 24 reviews
story3 positive mentions
graphics3 negative mentions
- The game presents an interesting and innovative concept centered around psychoanalysis, appealing to psychology enthusiasts.
- The artwork and visual design are praised for their creativity and thematic relevance, enhancing the overall experience.
- The narrative is engaging and thought-provoking, encouraging players to explore complex psychological themes and the intricacies of Freud's work.
- The game suffers from a lack of clear instructions and guidance, making it difficult for players unfamiliar with psychoanalysis to navigate effectively.
- There are numerous technical issues, including graphical bugs and an unpolished interface that detracts from the gameplay experience.
- The gameplay can feel shallow and frustrating, with unclear mechanics and a reliance on guesswork that may leave players feeling lost.
gameplay
14 mentions Positive Neutral NegativeThe gameplay is praised for its innovative approach to psychoanalysis, effectively blending narrative and mechanics to engage players in exploring human nature. However, many users criticize the lack of clarity in gameplay elements and instructions, which can lead to confusion and a feeling of aimlessness. While the game offers intriguing concepts and a unique subject matter, its obscure mechanics and limited interactions detract from the overall experience.
“It's a cool narration that leaves you desiring more sessions, more gameplay, and more reading because this woman clearly has a passion for writing similar to our game's protagonist.”
“I like this game very much for its unusual subject, some interesting and innovative gameplay, the way it presents the player with lore/information/facts and leaves them to interpret it and work things out.”
“Additionally, the combination of play styles across the different sections of gameplay helps to keep things engaging.”
“The game also never states where or when you should go and buy stuff or publish the books, which I must say also don't impact at all on your gameplay.”
“However, the lack of clarity in both the narrative and instructional elements really hinders the enjoyment of the game and results in it feeling like an experience to be fumbled through rather than a coherent set of challenges and mechanics.”
“There is very little clarity concerning important elements of the interface and gameplay - a small example that doesn't count as a spoiler: why can I only leave the room to buy cigars maybe once in the entire game, if smoking cigars is to be a crucial element of managing Freud's mood?”