- March 28, 2019
- Dreaming Door
- 31h median play time
Golden Treasure: The Great Green
Platforms
About
"Golden Treasure: The Great Green" is an adventure game that follows a young dragon's journey to save her kingdom from destruction. The player explores a vibrant world filled with mythical creatures, solves puzzles, and makes choices that impact the story's outcome. With its unique narrative and charming visuals, it offers a memorable experience for fans of fantasy and adventure games.
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- The game features beautiful artwork and a captivating soundtrack that enhances the immersive experience.
- The writing is poetic and thought-provoking, providing a unique perspective on life as a dragon and exploring deep philosophical themes.
- The gameplay encourages exploration and learning from failure, with multiple endings and replayability that keeps players engaged.
- The combat system can feel simplistic and unbalanced, leading to frustration during encounters.
- Some players may find the game tedious due to the need to replay sections after dying, as well as the lack of a save function.
- Certain puzzles and riddles can be overly challenging or cryptic, which may deter some players from fully enjoying the experience.
story
539 mentions Positive Neutral NegativeThe story of the game is widely praised for its depth, emotional resonance, and unique perspective, particularly through the lens of dragon protagonists. Reviewers highlight the beautifully crafted narrative, rich worldbuilding, and the integration of philosophical themes, making it a compelling experience that encourages multiple playthroughs to uncover different outcomes. While some note that the gameplay can feel repetitive due to its linear nature, the overall storytelling and artistic presentation create a captivating and immersive journey.
“The story is wonderfully written, thought-provoking, and emotionally touching.”
“This is the type of game that resonates with you with its deep story and worldbuilding.”
“The storytelling and the art are both beautiful, making you truly feel like a young dragon facing the world.”
“The perma-death system, while I understand the concept, does not fit a game that is so story-heavy, especially one that is somewhat linear. My problem is the tedium of doing functionally the exact same things over and over again, which reminds me of 'Sunless Sea' as repeating the same story beats is one of the reasons I gave up on finishing it.”
“There are not many hugely significant choices that alter the story or dialogue enough that I thought encouraging so many restarts was needed.”
“I am frustrated that mandatory or inescapable combat while weak gets in the way of the story, and combat while strong has no tactical challenge.”