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Cyber Manhunt Game Cover

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Cyber Manhunt is a single player casual role playing game with horror and mystery themes. It was developed by Aluba Van+ and was released on February 2, 2021. It received positive reviews from players.

《Cyber Manhunt 2: New World》is now AVAILABLE Follow UsPlease kindly note: The demo process can not be used in Cyber Manhunt. Facebook: @cybermanhunt Twitter: @cyber_manhunt Please email us if you have any questions or feedback: [email protected] About the GameHello everyone, we are the Aluba Studio, and we are happy to share our game with you that is Cyber Manhunt. Like this game's name men…

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81%Audience ScoreBased on 823 reviews
story175 positive mentions
grinding18 negative mentions

  • Engaging and immersive detective gameplay with social engineering and hacking elements that feel realistic and rewarding.
  • Intriguing, interconnected stories and characters with mature, thought-provoking themes and multiple plot twists.
  • Good user interface that mimics a modern operating system and enhances immersion; the game is value-packed with included DLCs expanding on the narrative.
  • English translation is poor with frequent grammatical errors and awkward phrasing that reduce immersion and sometimes cause confusion.
  • Repetitive gameplay loop requiring excessive pixel hunting and trial-and-error due to unclear clues and rigid, linear progression.
  • Timed minigames and unskippable dialogue segments cause frustration and disrupt pacing; some puzzles are unintuitive or unfairly difficult.
  • story

    442 mentions Positive Neutral Negative

    The story in this game is praised for its complex, engaging, and interwoven cybercrime mysteries with mature, dark themes and numerous twists that keep players intrigued. However, it suffers from poor English translation, occasional inconsistencies, and some uncomfortable or problematic subject matter, which can hinder immersion and accessibility. Overall, the narrative is a strong highlight that drives the experience, despite linear progression and gameplay frustrations.

    • “The story (do play both DLC, Home Sweet Home and Hello World) is really, really, reaaaaaally good, with great twists of discovery and an overarching story that connects each part.”
    • “The story line, the topics to discuss, the relations among characters, how the different chapters associate with each other, how immersive the visuals and audios are, etc., are really all good for you to experience the stories and give you the flavor of thinking about social topics.”
    • “The story is mature and kinda realistic in a scary way; the cases are linked together, the person who wrote the script for this is a genius, there was a lot of detail put into this game, it's seriously incredible.”
    • “There were places where the localization was downright unintelligible, and I ended up having to make guesses in certain parts of the game to progress the story because I couldn't make sense of the options provided.”
    • “Littered with spelling errors, badly written dialogue, stunted voice acting, 'social engineering' segments that rely on guesswork and a story that starts off as a generic 'investigate these people for this corporation' and then nosedives into 'read all these messages about revenge porn driving women to suicide' (a topic that could be tolerated if dealt with nuance, but with writing of this quality at best it's uncomfortable to witness and at worst made me uninstall the game, assuming it wouldn't get worse from the post after I threw this game to the wolves. For reference I got to the part where you have to go onto said revenge porn website to collect clues before deciding to bail).”
    • “Feels like Chinese version of WTTG, pretty bad and artwork is at best... there is literally no options in story, you just go in straight line, hacking is bad, like all you need is 2 clues to have whole data of a person which is just stupid, you should collect bits by bits searching here and there instead, story is bad and feels like written by a kid, really.”
  • gameplay

    163 mentions Positive Neutral Negative

    The gameplay centers on investigation through data mining, social engineering, and puzzle-solving, offering a unique cyber-investigation experience with authentic mechanics and an immersive digital world. However, it suffers from repetitive and sometimes tedious information-gathering loops, frustrating puzzles, poor translation, and occasional clunky controls, which can detract from player engagement. While the core mechanics and story are praised, many players find the gameplay lacks variety and pacing, though DLCs and the sequel reportedly improve on these issues.

    • “Mechanics integrate social engineering, data mining, and puzzle-solving into a coherent framework.”
    • “The core gameplay is rooted in investigation and logic puzzles, but what sets Cyber Manhunt apart is how immersive and believable its digital world feels.”
    • “I really enjoy the unique blend of hacking, stealth, and investigation gameplay that keeps you constantly engaged.”
    • “The actual gameplay is extremely repetitive, consisting of scanning text for information that you can put into your magic hacking tools so that you can get more information to put into your magic hacking tools until your boss decides you've done enough and it's time for a Q&A session to see if you were awake and paying attention to all the text you copy-pasted.”
    • “There were a lot of gameplay elements I did not enjoy; for example, dialogue scenes like phone calls can't be fast-forwarded or clicked to advance faster, and if I make one wrong choice, then the whole dialogue has to start from the beginning.”
    • “Gameplay boils down to searching for evidence in a very linear and unrewarding manner.”
  • music

    43 mentions Positive Neutral Negative

    The game's music is widely praised for its atmospheric, tense, and thematic quality, effectively enhancing the mood with a brooding, investigative vibe reminiscent of crime TV shows. However, some find the soundtrack repetitive with limited variety, leading a few players to mute it or wish for more diverse tracks across levels. Overall, the music is considered a strong and fitting element that complements the story and gameplay, though it could benefit from greater diversity and refinement.

    • “Sound design plays a subtle but important role—keyboard clicks, notification pings, and ambient background noise enhance the feeling of being locked into a high-stakes hacking operation, with minimal music to keep the mood tense and subdued.”
    • “The music is great, from the actual lyrical songs to the general background music.”
    • “5) Music, like voice acting, was a bit redundant; I quickly muted it and put my own in the background.”
    • “The foreboding soundtrack is on a loop and felt nostalgic of investigative crime TV shows, almost putting pressure on players to uncover clues faster.”
    • “At least there could be new music for each level.”
  • graphics

    40 mentions Positive Neutral Negative

    The game's graphics feature a clean, straightforward 2D art style with an intuitive UI that effectively supports its dark, immersive hacking narrative. While the visuals are generally praised for their simplicity and aesthetic appeal, some users note occasional UI/text rendering issues and feel the artwork and voice acting could be stronger. Overall, the graphics are functional and fitting for the genre, enhancing the atmospheric storytelling without relying on flashy effects.

    • “The game had an interesting approach to the hacking simulation with a much more graphically/aesthetically pleasing presentation compared to some other similar games.”
    • “The graphics are 2D and the art style is great, the story itself doesn't have stupid injected morale—people are people, they can be stupid and evil, good guys don't win by default—you need to work in order to achieve a flawless victory.”
    • “The graphics are super beautiful, and I love the concept of the game.”
    • “The voice acting and art are also not great, two other aspects that quite frankly would've been handled better by AI, and the menu options have text that sometimes don't fit their graphics or are hidden behind them.”
    • “For some reason, on certain graphic settings, text would not render properly—either not showing at all or only being partially there.”
    • “It will just bring up a little graphic saying that you can't use it.”
  • grinding

    18 mentions Positive Neutral Negative

    Grinding in the game is frequently described as tedious and repetitive, with info gathering and mini-games often feeling more like a chore than enjoyable challenges. Many players find the gameplay loop becomes monotonous early on, hindered by unclear clues, unskippable sequences, and time-consuming processes. However, some note that perseverance can lead to a rewarding payoff despite these frustrations.

    • “After the first chapter or two, the gameplay gets repetitive and the search for info becomes more and more tedious.”
    • “Pertinent text is not highlighted by default, making gathering evidence tedious and unrewarding.”
    • “The gameplay has a few shortcomings: the in-game desktop is not responsive enough, the data gathering process is tedious, and the puzzles can be bothersome given the running timer.”
  • emotional

    13 mentions Positive Neutral Negative

    The game delivers a compelling emotional experience through sharp writing and intimate, impactful cases that address real-life issues like cyberbullying and mental illness, making the narratives resonate long after playing. Despite some translation and voice acting shortcomings that occasionally hinder emotional impact, the immersive storytelling and morally challenging interactions create a gripping and sometimes uncomfortable emotional journey. However, certain content may feel distressing or alienating to some players, highlighting the need for content warnings.

    • “The writing is sharp, and the character development—despite being limited to text, photos, and online profiles—is emotionally resonant.”
    • “Each case plays like a mini cyber-thriller, and the emotional weight of the characters’ stories lingers long after the investigation is over.”
    • “What’s impressive is how effectively the game conveys the emotional stakes of these narratives through documents and data alone.”
  • stability

    8 mentions Positive Neutral Negative

    The game suffers from numerous bugs that can disrupt gameplay, including glitches in clue gathering and time-sensitive tasks, with some chapters requiring multiple reloads to progress. While these issues can be frustrating and occasionally prevent completion, ongoing updates from the developers are actively addressing many of the bugs.

    • “Without going into details, chapter 5 was so buggy, it forced me to quit and re-load the game three times, and finally reached a point where I really couldn't progress because a specific tool I needed to finish a puzzle wouldn't load.”
    • “Buggy game that does not allow you to complete, super frustrating honestly.”
    • “While I have never been softlocked in this game, I have run into glitches that force me to fail time-sensitive tasks.”
  • replayability

    8 mentions Positive Neutral Negative

    Replayability is mixed, with some appreciation for branching outcomes and engaging varied chapters, but overall it tends to be low once the game is completed. Players find the content quality high, yet the incentive to replay is limited.

    • “Replay value emerges from branching outcomes and layered evidence trails.”
    • “It doesn't have a lot of replayability once you finish it, but the content that is here is very, very good. None of the chapters in the story felt the same and all had engaging plotlines and a web of secrets to uncover.”
    • “ Infinitely replayable (or almost).”
  • humor

    8 mentions Positive Neutral Negative

    The game's humor largely stems from its poor English translation, awkward dialogue, and cheesy tech jargon, which many find unintentionally funny but also undermine the seriousness and immersion. While some voice acting adds to the comedic effect, the scripted nature limits genuine humor and variety. Overall, the humor is seen as amusingly bad rather than intentionally clever.

    • “The characters don't talk, write, or act like normal people at all, which does make the game kinda hilarious at times, but also makes it extremely hard to take the cases and characters seriously.”
    • “You can tell that the creators are not native English speakers, which also results in some facepalming, but funny, mistakes at times.”
    • “Downright cheesy tech-speak (your boss mentions having "billions of bytes of data"... so... gigabytes?), atrocious voice-overs, and grammar so terrible it's almost hilarious ("you can reasoning now") make this a very dull clicking simulator that never immersed me in the slightest.”
  • atmosphere

    7 mentions Positive Neutral Negative

    The game's atmosphere is characterized by a tense, ethically charged environment enhanced by a detailed futuristic setting and a focus on suspicion throughout the story. While its writing and immersive world-building strengthen the mood, some issues like robotic voice acting and limited audio options somewhat detract from the experience. Overall, the atmosphere effectively supports the game's themes and investigative narrative.

    • “The interface, while simple—a desktop environment filled with windows and tabs—creates an atmosphere of quiet tension, as every click feels like crossing an ethical line.”
    • “Still, Cyber Manhunt thrives on the strength of its atmosphere, writing, and relevance.”
    • “Each chapter has a different focus in mind with each story giving players the chance to investigate a number of different people who reappear throughout the story in order to create the atmosphere of 'suspicion'.”
  • character development

    3 mentions Positive Neutral Negative

    The character development is praised for its emotional depth and sharp writing, effectively conveyed through text, photos, and online profiles. While missions are self-contained, recurring characters experience ongoing development, adding continuity and engagement throughout the game.

    • “I loved the stories and character development.”
    • “The writing is sharp, and the character development—despite being limited to text, photos, and online profiles—is emotionally resonant.”
    • “Unlike Orwell, each mission is a self-contained story, but some of the characters pop up in multiple missions and have ongoing character development throughout the game.”
  • optimization

    1 mentions Positive Neutral Negative

    The optimization aspect is not addressed in the user feedback, which instead focuses on poor voice acting and lack of direction.

  • monetization

    1 mentions Positive Neutral Negative

    Users report difficulty accessing advertised or hidden content, indicating potential issues with the game's monetization features or promotional materials.

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13h Median play time
14h Average play time
4-24h Spent by most gamers
*Based on 3 analyzed playthroughs
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Frequently Asked Questions

Cyber Manhunt is a casual role playing game with horror and mystery themes.

Cyber Manhunt is available on PC, Mac OS and Windows.

On average players spend around 14 hours playing Cyber Manhunt.

Cyber Manhunt was released on February 2, 2021.

Cyber Manhunt was developed by Aluba Van+.

Cyber Manhunt has received positive reviews from players. Most players liked Cyber Manhunt for its story but disliked it for its grinding.

Cyber Manhunt is a single player game.

Similar games include Cyber Manhunt 2: New World - The Hacking Simulator, Song of Farca, Sherlock Holmes The Devil's Daughter, Unheard, Orwell: Ignorance is Strength and others.