- December 10, 2015
- Rainy Night Creations
- 20h median play time
FreezeME
Explore massive worlds with plenty of platforming missions with a camera that freezes pretty much anything.
Platforms
About
FreezeME is a single-player 3D platformer game with approximately 20 hours of playtime, set in the style of 90s-era platformers. The protagonist, R, uses a special camera to freeze objects she photographs, helping her on her mission to rescue her best friend M from the clutches of the villainous Fat the Cat. The game's unique twist and charming characters make for an engaging and entertaining experience.
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- FreezeME captures the charm and nostalgia of classic 3D platformers like Super Mario 64 and Banjo-Kazooie, offering colorful worlds and engaging gameplay.
- The unique time-freezing mechanic adds a creative twist to puzzles and platforming challenges, making for some enjoyable gameplay moments.
- The game features a decent amount of content, with large levels filled with collectibles and quests that encourage exploration.
- The controls and camera mechanics are often clunky and frustrating, leading to inconsistent movement and difficulty in executing precise jumps.
- Many players report numerous bugs and glitches, including issues with hit detection and level navigation, which detract from the overall experience.
- The level design lacks variety and can feel uninteresting, with some areas being overly large and difficult to navigate without clear guidance.
music
20 mentions Positive Neutral NegativeThe music in the game receives mixed reviews, with some praising its authenticity and ability to evoke nostalgia, while others criticize it for being repetitive and generic. Many agree that while the soundtrack is well-composed and fits the game's atmosphere, it lacks memorability and can become annoying over time. Overall, the music is seen as decent but not exceptional, with a few standout moments.
“It has a great soundtrack.”
“The soundtrack is very bright and colorful; I'm fondly reminded of Grant Kirkhope's Banjo-Kazooie effort and Koji Kondo's Super Mario 64 score.”
“The music feels very authentic, and does a very good job at sounding like the soundtracks of games you played in the good ol' days.”
“The music is decent, but not very memorable or of very high quality.”
“The controls are awful, the camera is worse, the difficulty requires perfection and sets you back a long way when you die, and the music is sickeningly generic.”
“The soundtrack: it's vomit-inducing.”