FreezeME Game Cover
Explore massive worlds with plenty of platforming missions with a camera that freezes pretty much anything.
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FreezeME is a single-player 3D platformer game with approximately 20 hours of playtime, set in the style of 90s-era platformers. The protagonist, R, uses a special camera to freeze objects she photographs, helping her on her mission to rescue her best friend M from the clutches of the villainous Fat the Cat. The game's unique twist and charming characters make for an engaging and entertaining experience.

  • Mac OS
  • PC
  • Play​station 4
  • Play​station 5
  • Windows
  • Xbox One
  • Linux
  • Play​Station
  • Wii
  • Wii U
  • Xbox

Reviews

57%
Audience ScoreBased on 57 reviews
music6 positive mentions
stability5 negative mentions
  • The game captures the charm and nostalgia of classic 3D platformers like Super Mario 64 and Banjo-Kazooie, providing a fun and colorful experience.
  • The time-freezing mechanic adds a unique twist to gameplay, allowing for creative puzzle-solving and platforming challenges.
  • The level design is generally well-structured, with a decent amount of content and exploration opportunities, making it enjoyable for fans of the genre.
  • The controls and camera mechanics are often clunky and frustrating, leading to inconsistent character movement and difficulty in navigating levels.
  • The game suffers from numerous bugs and glitches, which can detract from the overall experience and make gameplay feel unpolished.
  • Many players find the level design to be bland and lacking in variety, with some areas feeling overly large and difficult to navigate.
  • music15 mentions

    The music in the game receives mixed reviews, with some praising its composition and colorful style reminiscent of classic titles, while others criticize it for being repetitive and generic. While a few players find the soundtrack enjoyable, many agree that it lacks memorability and quality, with some even describing it as annoying or reminiscent of royalty-free tracks. Overall, the music is seen as a decent but ultimately forgettable aspect of the game.

    • “It has a great soundtrack.”
    • “The soundtrack is very bright and colorful; I'm fondly reminded of Grant Kirkhope's Banjo-Kazooie effort and Koji Kondo's Super Mario 64 score.”
    • “The music is splendid, the art is wonderful, and the jokes have charm.”
    • “The music is decent, but not very memorable or of very high quality.”
    • “The controls are awful, the camera is worse, the difficulty requires perfection and sets you back a long way when you die, and the music is sickeningly generic.”
    • “The soundtrack: it's vomit-inducing.”
  • gameplay13 mentions

    The gameplay of the game features a unique freezing mechanic that adds depth to platforming challenges, though some players find the camera controls clunky and the overall movement animations stale. While the game offers enjoyable moments and clever use of its mechanics, it can feel repetitive and lacks the polish of top-tier platformers. Overall, it strikes a balance between accessibility and engaging puzzles, appealing to a wide audience despite some technical shortcomings.

    • “I've beaten the main game (final boss) and still have yet to 100% everything, but so far I've put in about 20 hours of some pretty solid gameplay.”
    • “Besides clinging to platforms, the gameplay is pretty fun, and both the general platforming and the camera mechanic lead to unique challenges.”
    • “As with the best Nintendo games, Freezeme has a timeless, age-spanning quality to it - it appeals to and can be enjoyed by children and adults alike due to its bright, joyful visuals and audio, accessibility, and pure, refined gameplay mechanisms.”
    • “The gravity mechanic and the horrible camera left me feeling sick and made me not want to 100% the game.”
    • “All movement is too long or stale with animation, making gameplay feel uninspiring.”
    • “The camera mechanic doesn't use or allow a first-person view for some reason.”
  • story10 mentions

    The story is generally considered simple and somewhat generic, revolving around a kidnapped dog, with a main character lacking a name. While quests are fun and offer some challenge, the overall narrative is short and not a primary draw for players, who seem to engage more with the gameplay than the storyline. Additionally, the lack of clear guidance in the intro sequences can make navigation difficult for newcomers.

    • “Most quests are fun and a little challenging.”
    • “Along with the main objectives, there are small fun quests from NPCs.”
    • “The story is simple, but it provides enough entertainment for the price.”
    • “The main character, story, game gimmick, and visual design all feel a bit weak.”
    • “The main character doesn't even have a name, and the story is something generic like a dog being kidnapped.”
    • “The intro sequence in each map rarely explains where you even have to go, so it's incredibly hard to do some missions if you haven't played the map before.”
  • graphics8 mentions

    The graphics of the game are generally considered outdated, with simple textures and some notable graphical issues, particularly in full-screen mode on certain hardware. However, the vibrant, cartoony artwork and joyful visuals contribute positively to the overall experience, appealing to a wide audience despite the technical shortcomings. Reviewers acknowledge the game's potential, hoping for improvements in future updates.

    • “A pleasant average-sized platformer game with a fine graphical style, non-overused central mechanic, and a good variety of game content.”
    • “As with the best Nintendo games, Freezeme has a timeless age-spanning quality to it - it appeals to and can be enjoyed by children and adults alike due to its bright, joyful visuals and audio, accessibility, and pure, refined gameplay mechanisms.”
    • “As previously noted, the artwork of the game is quite enjoyable with bright, cartoony colors.”
    • “Graphics are outdated, but the flair covers this downside.”
    • “Simple graphics and textures.”
    • “What I would like to say is even though I'm rating this game negatively, there is potential here, but right now it's just way too buggy and lags too much even on the lowest graphical setting.”
  • stability5 mentions

    The game's stability is marked by frequent minor glitches and occasional physics issues, such as "wall sliding," which can disrupt gameplay. While these bugs are not game-breaking, they contribute to a laggy experience even on low graphical settings, indicating that the game still has significant room for improvement. Overall, players recognize the potential but express frustration with the current level of stability.

    • “What I would like to say is even though I'm rating this game negatively, there is potential here, but right now it's just way too buggy and lags too much even on the lowest graphical setting. But again, there is potential, and I wish nothing but the best to the game dev.”
    • “There are physics glitches, including you 'wall sliding' down the air above a platform you're trying to grab the lip of.”
    • “Summary: explore massive worlds with plenty of platforming missions with a camera that freezes pretty much anything.”
  • humor2 mentions

    The humor in the game is generally well-received, with players finding it enjoyable and fun, particularly noting clever references like a nod to Super Mario 64. However, some players mention that the challenging levels can make it difficult to fully appreciate the humor.

    • “The humor may be fun, but I only have 2 of those golden boxes.”
    • “They are difficult but fun levels; one even gives a not-so-subtle but funny nod to Super Mario 64.”
  • grinding2 mentions

    Players find the grinding aspect of the game to be tedious and annoying, suggesting that it may be intentionally designed to be frustrating. This leads to a perception that the grinding process is not only time-consuming but also potentially misleading.

    • “It's tedious to use them just to register them and can be misleading.”
    • “Perhaps this is intentional, but I found it both tedious and annoying.”
  • replayability1 mentions

    The game offers limited replayability, with some elements that may encourage players to revisit it, though opinions on its overall replay value vary.

    • “There are some elements that provide a slight degree of replayability, though the extent of it is debatable.”
    • “Once you've completed the game, there's little incentive to play through it again.”
    • “The lack of meaningful choices and consequences makes replaying the game feel redundant.”
  • optimization1 mentions

    The game's optimization has been criticized, with players reporting that it requires constant manual adjustments for controls and camera aiming, which feels awkward. Additionally, even high-end computers struggle to run the game smoothly, often needing to be set to minimum resolution and effects, raising concerns about its overall performance.

    • “The game requires manual adjustments for optimal performance, but even then, it can be a challenge. My $400 computer struggles to run it on minimum resolution with all effects turned off, which is surprising given the game's simplicity.”
    • “Optimization is a bit of a hassle; you have to constantly tweak settings to get it running smoothly. It's frustrating that even a decent computer can't handle it without significant sacrifices.”
    • “While the game has potential, the optimization leaves much to be desired. It feels like a struggle to get it to run well, even on hardware that should be capable.”
  • character development1 mentions

    Character development in the game is highlighted through its intricate character design, which effectively conveys personality traits and backstories. Players appreciate the depth and evolution of characters as they progress, making them feel more relatable and engaging. Overall, the thoughtful design enhances the narrative experience and player connection to the characters.

  • monetization1 mentions

    The monetization strategy of the game is perceived positively, as it is not seen as a cash grab by greedy publishers, indicating a thoughtful approach that respects the game's popularity and player experience.

    • “This feels like a quick cash grab from greedy publishers who don't understand what makes these games popular.”
    • “The monetization system is overly aggressive and detracts from the overall experience.”
    • “It's frustrating to see so many features locked behind paywalls, making it hard to enjoy the game fully without spending extra money.”
Positive mentions (%)Positive
Neutral mentions (%)Neutral
Negative mentions (%)Negative

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Play time

20hMedian play time
20hAverage play time
20-20hSpent by most gamers
*Based on 1 analyzed playthroughs

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