- September 1, 2015
- RogueWare
- 8h median play time
FreeHolder
Platforms
About
"FreeHolder is a single-player, turn-based strategy game that combines elements of farming simulation, survival, and role-playing. As a fugitive in Ancient Rome, you must avoid starvation, frostbite, and a corrupt census taker while developing skills and resources to turn the tables on your enemy. With procedurally generated elements and a challenging roguelike design, each of the 8-hour playthroughs offers a unique experience accompanied by an original retro soundtrack."











- The game has a unique and interesting concept that blends survival, strategy, and RPG elements, providing a fresh experience.
- Despite being in early access, the game offers a decent amount of gameplay with various classes and strategies to explore, making it replayable.
- The developer shows promise and dedication, with some players expressing hope for future updates and improvements.
- The game is plagued by numerous bugs and an unfinished feel, leading to frustrating gameplay experiences and a lack of polish.
- There is a significant lack of tutorials and guidance, making it difficult for new players to understand the mechanics and objectives.
- Development updates have been infrequent, leading to concerns about the game's future and whether it will ever reach its full potential.
gameplay
40 mentions Positive Neutral NegativeThe gameplay offers 10-30 hours of engaging mechanics focused on resource management and strategic planning, though it is still a work in progress with some rough edges and bugs. Players can choose to avoid battles through strategic choices, and while the interface may be daunting, the game encourages experimentation and exploration. Overall, it combines classic mechanics with new contexts, providing a fun experience despite needing further polish and clearer explanations of its systems.
“Even so, it can offer 10-30 hours of decent gameplay with interesting mechanics for those who feel interested to try it out.”
“Less of the basic sandbox crafting mechanics that seem to be so prevalent, and more true resource and calculated risk management with long-term strategic planning.”
“Graphically, it takes me back 30 years, but that's unimportant as it's all about gameplay, and this game's got it in spades.”
“Game mechanics are lacking in many areas too.”
“Oh and you really don't need to pay too much attention on battle if you don't feel like it. If you get bandits on your lands, just spend favor (it costs 10) from your chosen faction to get rid of them without battling. My first gameplay, I died because I thought I needed to battle to get rid of them, so I only had a few action points left each round.”
“Mostly just needs polish in menus and explaining game mechanics in-game, the occasional missing tooltip.”