- January 26, 2024
- goop lord
FREAKHUNTER
Platforms
About
FREAKHUNTER is a grid-based dungeon-crawler-rail-shooter game, inspired by early FPS classics like Silent Debuggers and Shadow Over Innsmouth. Players navigate 24 levels, obliterating freakish enemies with four unique weapons across four distinct worlds. The game boasts smooth movement, special items, and a slightly blurry 640x480 upscale, with reviews praising its intensity and originality, but warning of potential motion sickness. Completion takes under two hours, making it a compact yet immersive experience for those with a strong stomach.



- The game features a unique blend of dungeon crawling and shooting mechanics, providing a fresh and enjoyable gameplay experience.
- The aesthetic and creature design are charming and distinct, creating an engaging atmosphere that enhances immersion.
- The game offers a satisfying challenge, with well-designed levels that encourage strategic thinking and skillful play.
- The difficulty spikes significantly in later levels, leading to frustrating trial-and-error gameplay that can detract from the overall experience.
- Some mechanics and level designs can feel clunky or confusing, making navigation and progression tedious at times.
- Players may encounter issues with controls and resource management, which can lead to frustrating moments, especially in high-pressure situations.
gameplay
14 mentions Positive Neutral NegativeThe gameplay is praised for its balance between player power and increasing challenges, creating an intense and atmospheric experience. While the initial levels introduce mechanics gradually, some players find a frustrating difficulty spike later on, which may deter some. Overall, the game offers intuitive and strategic dungeon-crawling gameplay, though its simplicity and certain mechanics may not appeal to everyone.
“It's well done and balances your increase in power with an increase in hostiles, and it really brings the intensity up greatly, especially with the two new mechanics that come with the zone.”
“Strongly atmospheric with tight and fun gameplay to boot.”
“Hella fun, intuitive gameplay and great level design with the right amount of challenge.”
“I found it quite boring at the beginning, but as the mechanics were learned, the game started to ramp up. However, I must say I found the 'stealth' mechanic quite frustrating, which was supposed to be a tutorial for the 'purple mechanic.'”
“The very first levels do respect the concept of introducing you slowly to the brand new enemies and mechanics, but after the 4th level, a massive difficulty spike makes its presence felt.”
“In a nutshell, a sudden and unexpected spike in what was a nice difficulty curve, combined with the counterproductive simplicity of its gameplay that makes some loops unbearably tedious, could scare away some players.”