FREAKHUNTER Game Cover

FREAKHUNTER is a grid-based dungeon-crawler-rail-shooter game, inspired by early FPS classics like Silent Debuggers and Shadow Over Innsmouth. Players navigate 24 levels, obliterating freakish enemies with four unique weapons across four distinct worlds. The game boasts smooth movement, special items, and a slightly blurry 640x480 upscale, with reviews praising its intensity and originality, but warning of potential motion sickness. Completion takes under two hours, making it a compact yet immersive experience for those with a strong stomach.

  • PC
  • Windows
  • Play​Station
  • Xbox

Reviews

96%
Audience ScoreBased on 89 reviews
gameplay5 positive mentions
story3 negative mentions
  • The game features a unique blend of dungeon crawling and shooting mechanics, providing a fresh and enjoyable gameplay experience.
  • The aesthetic and creature design are charming and distinct, creating an engaging atmosphere that enhances immersion.
  • The game offers a satisfying challenge, with well-designed levels that encourage strategic thinking and skillful play.
  • The difficulty spikes significantly in later levels, leading to frustrating trial-and-error gameplay that can detract from the overall experience.
  • Some mechanics and level designs can feel clunky or confusing, making navigation and progression tedious at times.
  • Players may encounter issues with controls and resource management, which can lead to frustrating moments, especially in high-pressure situations.
  • gameplay14 mentions

    The gameplay is praised for its balance between player power and increasing challenges, creating an intense and atmospheric experience. While the initial levels introduce mechanics gradually, some players find a frustrating difficulty spike later on, which may deter some. Overall, the game offers intuitive and strategic dungeon-crawling gameplay, though its simplicity and certain mechanics may not appeal to everyone.

    • “It's well done and balances your increase in power with an increase in hostiles, and it really brings the intensity up greatly, especially with the two new mechanics that come with the zone.”
    • “Strongly atmospheric with tight and fun gameplay to boot.”
    • “Hella fun, intuitive gameplay and great level design with the right amount of challenge.”
    • “I found it quite boring at the beginning, but as the mechanics were learned, the game started to ramp up. However, I must say I found the 'stealth' mechanic quite frustrating, which was supposed to be a tutorial for the 'purple mechanic.'”
    • “The very first levels do respect the concept of introducing you slowly to the brand new enemies and mechanics, but after the 4th level, a massive difficulty spike makes its presence felt.”
    • “In a nutshell, a sudden and unexpected spike in what was a nice difficulty curve, combined with the counterproductive simplicity of its gameplay that makes some loops unbearably tedious, could scare away some players.”
  • music6 mentions

    The music in the game is highly praised for its immersive and haunting quality, effectively enhancing the atmosphere and complementing the creative level designs. Reviewers describe the soundtrack as awesome and perfectly suited for the game's eerie environments, contributing significantly to the overall experience.

    • “If you can get past that, there are some creative level designs (considering how simplistic it is) and the soundtrack is pretty awesome.”
    • “The way the immersion is achieved in this game is one I haven't seen in a while, with shockingly good and well-designed backgrounds and layouts that make you feel like a traveler going around an infested land of monsters, and some haunting and ominous ambient music that waves upon your ears like the perfect soundtrack for these liminal spaces.”
    • “10/10... the haunting soundtrack just beckons you to dive into the game.”
    • “The music is vibes.”
  • graphics5 mentions

    The game's graphics feature a distinctive low poly aesthetic that some players appreciate, while others may find the early screensaver visuals less appealing. The resolution is reminiscent of classic 640x480 graphics, complemented by effective blood sprays and impactful shooting effects, which contribute to an overall positive reception among fans of this style.

    • “I received this game not expecting a lot but was very pleasantly surprised by the challenging puzzles, great artwork, amazing gunplay.”
    • “The aesthetic is great if you like it, though some people might not enjoy the early screensaver visuals.”
    • “And if the visuals speak to you, definitely throw your support behind the dev.”
  • story5 mentions

    The story is generally perceived as charming yet light, fitting the game's theme, though some players find it lacking depth and meaning. While certain introductory missions are criticized as the weakest part of the game, there is potential for a more developed narrative in a future iteration. Overall, the existing story serves as a basic framework that could benefit from expansion.

    • “It's charming, even if light for a story, but I'd say it's the perfect fit for Freakhunter.”
    • “A very neat almost proof-of-concept; it would certainly make for a great full-length video game with a little bit of story and more content thrown in: the core of what's here is already super solid.”
    • “The story is really nothing and meaningless to me.”
    • “The missions that introduce all the items you can use are some of the worst missions in the game.”
    • “A very neat almost-proof-of-concept; it would certainly make for a great full-length video game with a little bit of story and more content thrown in.”
  • atmosphere3 mentions

    The atmosphere of the game is highly praised for being immersive and well-crafted, complemented by engaging gameplay. Reviewers highlight its inspiring qualities and the memorable design of its characters, contributing to a strong overall ambiance.

    • “Strongly atmospheric with tight and fun gameplay to boot.”
    • “Truly inspiring, and the atmosphere is well crafted.”
    • “Incredible atmosphere and iconic freak designs.”
  • grinding3 mentions

    Players note that the grinding aspect of the game becomes increasingly tedious, especially in the late stages where difficulty spikes and labyrinthine level designs can lead to frustrating experiences. While some appreciate the unique challenges and gameplay mechanics introduced, others feel that the extended grinding and sudden difficulty increases may deter players, making the experience feel unnecessarily prolonged and punishing.

    • “In a nutshell, a sudden and unexpected spike in what was a nice difficulty curve, combined with the counterproductive simplicity of its gameplay that makes some loops unbearably tedious, could scare away some players. However, if you manage to get through this particular but not soul-crushing aspect of the late game, you'll find a unique experience with a combination of concepts that will captivate you thanks to its smoothness and easy-to-learn mechanics.”
    • “Otherwise, it's a neat idea and it works for a while, but the developers only really escalate the difficulty near the end with some mean tricks (e.g., turning the lights off, and enemies that are floor traps that can easily hold you still) and by making levels longer and more tedious.”
    • “Another thing that makes the very next world haunting is the even bigger increase in difficulty, taking things further by now adding a timer to each stage (except for the penultimate one, which features a really strange maze puzzle, a very welcome pace breaker after all the grinding) and even more labyrinthine and monster-filled claustrophobic corridors where you'll end up getting overwhelmed.”
  • emotional1 mentions

    Freakhunter is praised for its emotional depth, with reviewers highlighting it as a heartfelt project despite minor flaws in gameplay. The overall sentiment suggests that the game successfully evokes strong feelings, making it a worthwhile experience.

    • “Overall, Freakhunter is worth checking out. It has only one level I wasn't the biggest fan of, but that's a remarkably small blemish on what I'd consider a wonderful and heartfelt project.”
  • humor1 mentions

    The humor in the game is highlighted by the amusing enemy designs and clever map challenges, which contribute to an engaging and varied gameplay experience. Players appreciate the thoughtful environmental details that enhance the overall comedic tone.

    • “The humor in the game is top-notch, with enemies that always manage to make me laugh.”
    • “Each map presents a unique challenge, and the funny elements woven into the environments keep the gameplay fresh and entertaining.”
    • “The witty dialogue and humorous situations throughout the game add a delightful layer to the overall experience.”
  • replayability1 mentions

    Players appreciate the game's replayability due to the unpredictable movement patterns of enemies, which keeps each playthrough fresh and engaging.

    • “The game has great replay value due to the unpredictability of how enemies move through the maps.”
    • “Each playthrough feels fresh and exciting, thanks to the dynamic elements that keep you guessing.”
    • “I love how every run can be completely different, making me want to dive back in for more.”
Positive mentions (%)Positive
Neutral mentions (%)Neutral
Negative mentions (%)Negative

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