- November 23, 2021
- Ethan Close
- 17h median play time
FrankenStorm TD: Prologue
Platforms
About
Roguelite TD: all towers & enemies start the same, but you have 1 choice per wave affecting BOTH and stacking up for dramatic variance. Gradually salvage and make some choices permanent to build deeper strategies. Also a unique mazing challenge where wires and towers must be linked to a power source
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- FrankenStorm TD: Prologue offers a unique twist on the tower defense genre with its maze-building mechanics and roguelike elements, providing a fresh experience.
- The game is completely free to play, with no hidden costs or microtransactions, making it accessible to everyone.
- Players enjoy the strategic depth of choosing upgrades that come with both benefits and drawbacks, adding a layer of complexity to each run.
- The game suffers from a lack of variety, featuring only one type of tower and limited upgrade options, which can lead to repetitive gameplay.
- Many players find the progression system grindy, as earning salvage points to unlock permanent upgrades is slow and can feel unrewarding.
- Balancing issues arise from the negative effects of upgrades often outweighing their benefits, making it frustrating to make meaningful choices during gameplay.
gameplay
23 mentions Positive Neutral NegativeOverall, the gameplay has received mixed reviews, with some players appreciating the strategic depth and balance, while others criticize the lack of engaging mechanics and poor user interface. Many users noted that the game feels barebones and lacks a compelling progression system, leading to a limited incentive to continue playing. Additionally, the absence of tutorials and clear explanations of mechanics has left some players feeling frustrated and confused.
“Clever if sometimes frustrating game mechanics.”
“Overall, very tight gameplay and is balanced mostly well for something that just released.”
“The gameplay is extremely simple to understand, yet the game is pretty hard to master.”
“The current gameplay loop is very barebones and not a ton of incentive to keep hitting play.”
“It is also let down by having no tutorials, poor explanations of mechanics, and many counter-intuitive interactions of its game mechanics.”
“I enjoyed it but after about 5 games I'm pretty much done with it short of a major update that really changes up the gameplay.”