- March 1, 2019
- Marina Hova
Fragile Fighter
Platforms
About
"Fragile Fighter" is a story-driven platformer where players control Kira, a girl confronting her fears in a fantasy world. Fight challenging enemies with 3 weapon types and various power-ups, while exploring over 30 levels and unlocking new abilities. The game features an original soundtrack and art style, with multiple difficulty settings to fit your skill level.











- The game features a touching story, gorgeous art style, and a beautiful soundtrack that enhances the emotional experience.
- The gameplay, while challenging, is engaging and encourages players to think strategically due to the one-hit death mechanic.
- The cut scenes are evocative and well-drawn, contributing to a cinematic quality that makes the storytelling impactful.
- The game is quite short, which may leave some players wanting more content and depth in gameplay.
- Some players found the controls to be floaty and the gameplay mechanics a bit finicky, leading to occasional frustration.
- There are issues with level length and difficulty variance, which can affect the overall pacing and enjoyment of the game.
story
46 mentions Positive Neutral NegativeThe story in "Fragile Fighter" is highly praised for its emotional depth and compelling narrative, conveyed through short scenes and rich symbolism. Players are drawn into the characters' journeys, enhanced by a powerful musical score and artistic design that complement the storytelling. Despite its brevity, the narrative's impact and the immersive experience make it a standout feature of the game, comparable to other emotionally resonant titles like "Limbo" and "Aquaria."
“The sweeping musical score propels both the story and your emotions to a dramatic and gut-wrenching end.”
“Everything comes full circle at its conclusion, which is the mark of great storytelling.”
“The story, the music, the atmosphere of each level, the art design, literally everything in Fragile Fighter is expertly done and has a unique purpose to telling the story.”
“The story is primarily told through short scenes between the levels, culminating in a traditional boss room for each character.”
“The story is told mostly through symbolism and sequential images.”
“That being said, the story and soundtrack alone make up for the lack of length of the game.”