Skip to main content
Forgot Game Cover

About Forgot

Forgot is a single player casual simulation game with horror and mystery themes. It was developed by Maxwell Whitebaker and was released on December 5, 2025. It received very positive reviews from players.

You are trapped at home in an endless loop. Remember your surroundings and watch out for anomalies, if you ever want to leave.

Skip Games Like Forgot

Games Like Forgot

Looking for games like Forgot? Here are top casual simulation recommendations with a horror and mystery focus, selected from player-similarity data — start with The Cabin Factory, Psalm 5:9-13 or Is Simon There?.

Skip User Reviews

Reviews

94%Audience ScoreBased on 54 reviews
humor2 positive mentions
atmosphere3 negative mentions

  • Strong and creepy atmosphere set in an old American household with effective subtle horror and psychological depth.
  • Interesting and varied anomalies including a noteworthy Backrooms-inspired detour that adds fresh gameplay and exploration.
  • Concise, well-focused experience with solid storytelling through environmental cues and a relatable theme centered around dementia.
  • Short gameplay duration with limited replay value and minimal mechanical variety; some players may find it too brief or lacking in content.
  • Certain gameplay segments like the door-guessing loop can be tedious and frustrating due to restart penalties and repetitive anomalies.
  • Jump scares are sparse and sometimes predictable, and some chase sequences are seen as pointless or not very frightening.
  • story

    8 mentions Positive Neutral Negative
    38% positive mentions, 24% neutral mentions, 38% negative mentions

    The story is subtly conveyed through environmental clues and implication, inviting players to piece together a poignant and somewhat ambiguous narrative. While some find it haunting and emotionally impactful, others find it confusing, noting that a clearer delivery and more tension-building elements could enhance the experience. Overall, it offers a meaningful, if understated, story that adds depth to the gameplay.

    • “The story is not delivered through explicit exposition but through implication, environmental cues, and repetition, leaving players to interpret what is really happening.”
    • “Once you get to the ending and explore the ending area, you understand the story and realize how sad and real it actually is.”
    • “There's actually a mini story that explains why things get so jumbled up at times and is actually a sort of sweet awareness message.”
    • “If it had more storytelling, a better ending, and a system for anomalies to build up tension, this game would be 10/10.”
    • “For the life of me, I cannot understand the story to this game. Does grandpa have Alzheimer's and killed his daughter?”
    • “As you play, you come to realize there is a story here.”
  • gameplay

    8 mentions Positive Neutral Negative
    38% positive mentions, 24% neutral mentions, 38% negative mentions

    The gameplay centers on spotting subtle anomalies in a repeating environment, providing a restrained but engaging experience that keeps players attentive. An additional adventurous escape-room segment adds variety, though overall the game is brief (60-90 minutes) and mechanically limited, mostly involving exploration without much interaction.

    • “The gameplay itself is fine and the loop of spotting differences in the room isn't too hard, with a decent amount of changes to keep the loop engaging even after resets.”
    • “There is an extra location inspired by the Backrooms that shifts gameplay from 'find the anomaly' to adventure/escape room style, offering a fun change of pace.”
    • “Subtle visual changes form the backbone of the gameplay, and the restrained design keeps players attentive at all times.”
    • “The main limitation of Forgot is its brevity and lack of mechanical variety.”
    • “About 60 - 90 mins gameplay.”
    • “It seems like they have just made the game a huge maze where all you do is walk around and try and get out to avoid doing the extra work to make it a more interactive gameplay.”
  • atmosphere

    5 mentions Positive Neutral Negative
    40% positive mentions, 0% neutral mentions, 60% negative mentions

    The game excels at creating a creepy, unsettling atmosphere within a small, intimate setting of an old American household. Its haunting mood and genuine scares linger in the mind, delivering a memorable experience despite its short length. The atmosphere is both eerie and engaging, enhanced by hidden secrets that reward exploration.

    • “Some genuine scares, laughs and a wonderful atmosphere for the small game it is (although if you're brave enough to explore, there's a whole other game hidden inside the house).”
    • “It captures the creepy atmosphere of being in an old American household with a grandfather and grandmother who are possessed and evil.”
    • “It trades scale and complexity for atmosphere and interpretation, offering a short experience that lingers in the mind longer than expected.”
    • “Creepy atmosphere, scary women, sweaty palms, clenched buttcheeks.”
  • humor

    2 mentions Positive Neutral Negative
    100% positive mentions, 0% neutral mentions, 0% negative mentions

    Users find the game's humor to be well-crafted and reflective of the developer's strong sense of humor, especially combined with horror elements. However, some feel the in-game humor is less frequent than what is showcased in external clips.

    • “This was really good, the dev obviously has a good sense of humor and horror.”
  • graphics

    2 mentions Positive Neutral Negative
    50% positive mentions, 50% neutral mentions, 0% negative mentions

    The graphics are well-crafted and visually appealing, enhancing the overall experience. However, limited interactivity within the game somewhat diminishes immersion despite the quality visuals.

  • grinding

    1 mentions Positive Neutral Negative
    0% positive mentions, 0% neutral mentions, 100% negative mentions

    Users find the grinding aspect to be prolonged and somewhat tedious, suggesting it could benefit from being shorter and less repetitive.

  • music

    1 mentions Positive Neutral Negative
    0% positive mentions, 100% neutral mentions, 0% negative mentions

    The music creates a steady sense of unease by using ambient noise and occasional silence, avoiding constant musical cues to enhance the atmosphere.

Skip Game Offers

Buy Forgot

Skip Videos

Videos

Skip FAQs

Frequently Asked Questions

Forgot is a casual simulation game with horror and mystery themes. Common tags for Forgot include first-person, indie, psychological, exploration, psychological horror and others.

Forgot is available on PC and Windows.

Forgot was released on December 5, 2025.

Forgot was developed by Maxwell Whitebaker.

Forgot has received very positive reviews from players. Most players liked Forgot for its humor but disliked it for its story.

Forgot is a single player game.

Similar games include The Cabin Factory, Psalm 5:9-13, Is Simon There?, Welcome to Kowloon, Who's at the door? and others.