- November 2, 2020
- Oversight Productions
Floor 13: Deep State
Platforms
About
Floor 13: Deep State is a dynamically generated dystopian thriller, inspired by the 90’s classic Floor 13 and created by its original team. In a free society, citizens make their own decisions, can challenge authority, and are able to speak their truth. Your job is to put a stop to that.







- The game captures the bureaucratic atmosphere of a British Government department dealing in espionage, appealing to fans of political and conspiratorial fiction.
- It offers a unique premise with consequences for player actions, allowing for a variety of outcomes based on decisions made during gameplay.
- Fans of the original Floor 13 may appreciate the nostalgia and updated graphics, as well as the new campaign content.
- The game suffers from numerous bugs and crashes, leading to a frustrating experience, with many players feeling abandoned by the developers since support has ceased.
- Gameplay is overly reliant on trial-and-error mechanics, with vague objectives and a lack of direction, making it difficult for players to succeed without extensive retries.
- Many players find the UI outdated and cumbersome, with slow transitions and a lack of feedback on actions, detracting from the overall enjoyment of the game.
story
18 mentions Positive Neutral NegativeThe game's story is criticized for its reliance on trial-and-error mechanics and a lack of engaging narrative, with missions often feeling disjointed and irrelevant. Players find themselves grappling with convoluted plots that can lead to frustrating outcomes, and the overall experience is compared unfavorably to its predecessor and other titles in the genre. The narrative structure appears outdated, leaving players yearning for a more cohesive and modern storytelling approach.
“If you fail to stop a plot or abduct/murder someone too high profile to get away with, you get a nasty news report that will tank the polls and your job evaluation is unlikely to go well.”
“Every couple of days a new plot starts from a random assortment of the game's standard plots.”
“Not every case is so easy and you might spend a couple of days staring at dossiers of completely irrelevant places and people wondering if this plot is actually going anywhere.”
“With the exception of the suitably gritty introduction animations and a rudimentary tutorial mission, the game has seemingly walked straight out of 1991 with its original format intact, bugs and confusing paper trails and all.”