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Finn Dorset's Institute For Livestock Replication

Finn Dorset's Institute For Livestock Replication Game Cover
85%Game Brain Score
gameplay, graphics
music, grinding
85% User Score Based on 935 reviews

Platforms

PCWindows
Finn Dorset's Institute For Livestock Replication Game Cover

About

Finn Dorset's Institute For Livestock Replication is a single player action game with comedy, economy and business themes. It was developed by CarlMorganArt and was released on October 2, 2024. It received positive reviews from players.

An animated incremental game about cloning livestock. Make as many moon sheep as you can. Research technology, upgrade your operation and become a clone farm billionaire!

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85%
Audience ScoreBased on 935 reviews
gameplay14 positive mentions
music4 negative mentions

  • Beautiful and unique hand-drawn art style with evolving visuals that reflect game progression and create an engaging atmosphere.
  • Engaging and satisfying incremental gameplay loop with humor, lore, and a mix of active and idle elements suitable for background play.
  • Completely free with no microtransactions or ads, offering a polished and charming idle experience with a defined end and replayability via prestige.
  • Lack of offline progression requires the game to be running constantly, leading to long periods of idle waiting and potential technical issues.
  • Slow and poorly balanced late game progression with excessively long waiting times between upgrades, causing grind and repetitive gameplay.
  • Prestige system adds minimal new mechanics or meaningful changes, requiring multiple similar playthroughs for achievements which can feel tedious and frustrating.
  • gameplay
    108 mentions Positive Neutral Negative

    The gameplay is a basic, incremental idle clicker with minimal depth, repetitive progression, and slow pacing that often leads to grindy, unsatisfying experiences; while some appreciate its creative themes, visuals, and minor unique mechanics, overall it lacks meaningful progression changes, engaging prestige systems, and balancing, leaving many players wanting more complexity and interaction.

    • “I really enjoy the niche themes and I like the concept; it's simple but addictive. I like a lot of the mechanics of the game and it has a lot of potential. However, it does need music, sound effects, and interactable clicking of objects in the scene like simple animations would be a nice touch. I would also like to see more risk-reward options that could help speed up progress but with greater risks maybe.”
    • “The game takes a simple mechanic and wraps it with a large variety of upgrades and lets you enjoy seeing the numbers go up.”
    • “Gameplay-wise, it's quite simple, even by incremental game standards, but there's enough going on to stay engaging and push you to optimize progression.”
    • “The gameplay quickly becomes repetitive, with no real option to focus on a particular aspect of progression.”
    • “Gaining progress is a chore; past the millions, the game just slows to a crawl, all the prices grow way faster than you gain the ability to get more money. There are hawks and an eco-security group that murder your sheep, reducing your gains, so you have to constantly spawn more sheep. Your spawners are useless and can't keep up, so you have to actively click. For some reason there is an energy bar mechanic on the button, preventing the use of an autoclicker to recover your numbers—essentially forcing you to play actively or not make progress.”
    • “The main prestige mechanic is "play the exact same game again with a x6 multiplier to your earnings and no new upgrades, mechanics, or anything," which is an awful concept since the game you replay is super tedious already.”
  • graphics
    107 mentions Positive Neutral Negative

    The game's standout feature is its charming, hand-drawn art style that evolves visually as you progress, depicting a unique and humorous descent into madness with detailed, cute animations. While the graphics are widely praised for adding personality and a narrative element uncommon in idle games, repetitive gameplay and lack of variety eventually diminish the visual appeal. Overall, the visuals provide a distinctive and enjoyable experience that elevates the idle mechanics despite some late-stage monotony.

    • “The art style is very unique and charming, as you upgrade it tells a story through the upgrades.”
    • “The art style is phenomenal and the cadence of upgrades comes quick enough to make you feel like you are always progressing.”
    • “The best part is definitely the visuals though, it's so much fun the first time around to slowly fill the whole screen with sheep, and to see the environment change with each upgrade!”
    • “What sucks is I really liked the art style and how the background got more and more infested with sheep, but once I got to the point of ♥♥♥♥♥♥♥♥, it became not fun.”
    • “Too little changes and the visuals or mechanics are a bit too plain.”
    • “Seriously, effort put into the artwork is a thousand times that of the effort put into game design and programming, and honestly, the art isn't exactly memorable or complex.”
  • humor
    49 mentions Positive Neutral Negative

    The game's humor is widely praised for its quirky, clever, and zany style, with funny upgrade descriptions and a playful, absurd premise centered around cloning sheep. The humor enhances the casual, idle gameplay, offering frequent amusing moments and a refreshing tone, though some find the progression a bit slow. Overall, the mix of funny text, art style, and narrative makes it an enjoyable experience for those who appreciate lighthearted, whimsical humor.

    • “But this game's story, progression, and message about sheep was thought-provoking, funny, and most of all, fun.”
    • “Great game, and the upgrades you get are funny and interesting; 50+ hours in so far and it's still exciting to tab into the game to see what I can upgrade next.”
    • “What seems like a straightforward idle clicker game about cloning moon sheep quickly spirals into a hilariously addictive experience.”
  • music
    24 mentions Positive Neutral Negative

    The game's complete lack of music and sound effects is frequently noted as a downside, making the experience feel empty and repetitive for many players. However, some appreciate the silence, allowing them to play their own background audio without distraction. Overall, adding music and sound design is widely suggested to enhance immersion and reduce monotony.

    • “There’s no sound, which is both a downside and a blessing—you don’t get stuck with repetitive noises, and you’re free to play your own music in the background.”
    • “Would love if music was added, and I think a narrator would go really well with this kind of game.”
    • “Extremely repetitive, no music or sound whatsoever, it's fairly interesting and the art style is gorgeous up until you hit the grind and realize the entire game is just a giant AFK session tabbing in and out of the game every 30 minutes to buy the same upgrades over and over again, there's no variety, half the upgrades do nothing at all effectively and it's an all in all boring as hell experience.”
    • “Very good idle game but it has no sound at all, no music, no nothing not even when clicking anything.”
    • “The complete absence of sound or music can make the game feel a bit empty, and the length of a single playthrough can feel unnecessarily drawn out.”
  • story
    23 mentions Positive Neutral Negative

    The game's story is cleverly integrated into its incremental mechanics, offering a funny, thought-provoking, and evolving narrative that slowly reveals itself through upgrades and animations. While modest in scope, the story explores themes like the cost of infinite expansion and rewards repeated playthroughs for deeper understanding. Despite being a free and simple idle game, its unique art style and storytelling elevate the experience beyond typical clickers.

    • “But this game's story, progression, and message of sheep was thought-provoking, funny, and most of all fun.”
    • “It's funny, and worth reading the options you click, and following the story as you play through the game a few times.”
    • “The story explores the cost of infinite expansion and goes down an interesting story line.”
  • grinding
    19 mentions Positive Neutral Negative

    The game is widely considered grind-heavy, with extended idle periods and repetitive upgrade spamming that can feel tedious, especially in later stages. While some appreciate its art and concept for casual background play, many find the lack of offline farming and repetitive prestige mechanics make progression slow and monotonous. However, compared to some idle games, it is relatively quicker to complete, though still may not appeal to those sensitive to grinding.

    • “This makes the game extremely tedious, as I am basically just checking it every once in a while just to spam a couple of upgrades and that's my only interaction.”
    • “Getting from the end of meaningful progression to the prestige mechanic requires just hours and hours of idle grinding, without even any real indication of how long is left.”
    • “The main prestige mechanic being 'play the exact same game again with a x6 multiplier to your earnings and no new upgrades/mechanics/anything' is an awful concept since the game you replay is super tedious already.”
  • monetization
    12 mentions Positive Neutral Negative

    The game offers a solid idle experience completely free of microtransactions, ads, or paywalls, providing robust features including Steam achievements without any monetization pressure. Players appreciate the absence of in-game purchases, making it a rare and enjoyable free-to-play clicker with well-designed gameplay.

    • “Solid idle game for free - no microtransactions - thank you :)”
    • “I am a bit shocked that a free game has so many features, including Steam achievements and zero (as far as I could see) in-game purchases or microtransactions.”
    • “For a free game with no microtransactions in sight, this is a wonderful gem of a game to play and lose track of time in!”
  • stability
    12 mentions Positive Neutral Negative

    The game's stability is a significant concern, with frequent bugs causing freezes, malfunctioning upgrades, and progress loss. These issues become particularly pronounced in the endgame, leading to crashes, slow performance, and broken progression systems. Users recommend caution and backing up saves due to these persistent stability problems.

    • “The game runs horribly; my computer is by no means outdated, yet the game freezes for 0.3 seconds every single time I click (and it's a clicker game).”
    • “I originally rated this positively, but the end game is currently so incredibly buggy and unbalanced that I can't in good faith recommend it until the developer fixes the upgrade progression during the last couple of prestiges.”
    • “It can be a bit buggy, and I've been at a point where it wouldn't let me load my game and I lost all my progress, so back up your saved games from appdata/local/finndorsets.”
  • optimization
    5 mentions Positive Neutral Negative

    The game suffers from poor optimization, with issues such as random cargo vehicle deployment disrupting delivery management and overall unbalanced performance. However, its low system demands and potential for late-game skill-based optimization offer some redeeming qualities.

    • “Something we can actually play and work with to add some skill or optimization opportunities to the late game.”
    • “Cargo vehicles being deployed at random times upon purchase makes delivery optimization impossible.”
    • “An okay entry in the genre, but poorly optimized and poorly balanced.”
    • “Makes me think the game is in dire need of some optimizations.”
  • replayability
    3 mentions Positive Neutral Negative

    Replayability is generally moderate, with some users appreciating features like a new game+ mode that encourage a second playthrough, while others find it lacking. The game's design and art style enhance the experience but may not fully compensate for limited replay value.

    • “Neat design, fairly decent replayability, good game, especially for the price (it's free).”
    • “The appealing art style adds a nice touch to the overall experience, and the New Game+ mode offers some replayability for those who enjoy a second go.”
    • “No replayability”
  • atmosphere
    1 mentions Positive Neutral Negative

    The game's atmosphere is widely praised as incredible, creating an immersive and engaging experience for players.

    • “The overall atmosphere of the game is incredible.”
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86h Median play time
62h Average play time
45-100h Spent by most gamers
*Based on 4 analyzed playthroughs
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Frequently Asked Questions

Finn Dorset's Institute For Livestock Replication is a action game with comedy, economy and business themes.

Finn Dorset's Institute For Livestock Replication is available on PC and Windows.

On average players spend around 62 hours playing Finn Dorset's Institute For Livestock Replication.

Finn Dorset's Institute For Livestock Replication was released on October 2, 2024.

Finn Dorset's Institute For Livestock Replication was developed by CarlMorganArt.

Finn Dorset's Institute For Livestock Replication has received positive reviews from players. Most players liked this game for its gameplay but disliked it for its music.

Finn Dorset's Institute For Livestock Replication is a single player game.

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