"Imperator: Rome" is a grand strategy game set in the classical era, allowing players to build and manage their own ancient empire. Create and govern your population, navigate treachery, and maintain religious loyalty, as you step into the shoes of legendary historical figures such as Alexander, Hannibal, and Caesar. The game features character management, cultural development, and a focus on political and military strategy.
The gameplay mechanics are deep and engaging, offering various ways to manage and develop your state.
The graphics and atmosphere are stunning, creating an immersive experience that brings the ancient world to life.
The introduction of mods like Invictus has significantly enhanced the game's replayability and added unique content.
The game suffers from performance issues, bugs, and a lack of polish, making it frustrating to play at times.
Many players find the gameplay repetitive and lacking in depth compared to other Paradox titles, leading to a sense of monotony.
The monetization strategy has been criticized as a cash grab, with players feeling that the game was released in an unfinished state.
gameplay
6,573 mentions Positive Neutral Negative
24%
67%
9%
The gameplay of *Imperator: Rome* has received mixed reviews, with many players noting its deep mechanics and potential for engaging strategy, particularly in warfare and population management. However, criticisms often highlight the game's initial lack of polish, repetitive gameplay loops, and reliance on a mana system that detracts from strategic depth. While updates have improved the game significantly, many feel it still lacks the flavor and complexity found in other Paradox titles, leaving players wanting more in terms of unique mechanics and content diversity. Overall, the game is seen as a solid foundation that could evolve into a more robust experience with future updates and expansions.
“The gameplay is actually incredibly deep and fun.”
“Very good amount and layers of mechanics, and a lot of different ways to handle the development and rise of your favorite antiquity state.”
“Imperator: Rome offers well-thought-out gameplay mechanics, and the systems work together really well.”
“I am not going to touch this game before they remove/update this shitty mechanic of civil war.”
“The gameplay loop falls somewhere between EU4 and CK3, but doesn't find a mixture of those which is actually fun.”
“The game is empty, boring, and the mechanics are a step backwards.”
story
1,038 mentions Positive Neutral Negative
23%
72%
5%
The story aspect of "Imperator: Rome" has received mixed feedback, with many players noting that while the game features a mission system that provides some direction and flavor, it often lacks depth and variety. Players appreciate the introduction of unique mission trees for major nations, which enhance the gameplay experience, but criticize the generic nature of missions for smaller nations and the overall repetitiveness of the narrative. Additionally, the reliance on player-driven storytelling and the absence of engaging character arcs or significant historical events have left some feeling disconnected from the game's potential for rich storytelling.
“The amount of flavor, mission trees, and unique events created by the Invictus and Terra Indomita mod teams revived the game, and in my opinion, saved it.”
“The game is fully fleshed around a very interesting (and underexploited) time period, set between the second Samnite war (around 20 years after Alexander the Great's death) and the beginning of the Roman Empire, with an engaging population, culture and religion system, enjoyable and reactive warfare/conquest mechanics, and interesting mission trees that orient the new player and give increased historical flavor to the whole experience.”
“The joy of the game comes in its power for you to tell a story about the nation.”
“But then the missions, and decisions just stopped after a bit and there was so much game-time left.”
“Instead of focusing on the development of an empire and its infrastructure, the plot is predominantly consumed with family drama.”
“The story of Imperator makes me sad, because I genuinely believe that this game had massive potential, especially after the 2.0 update.”
graphics
990 mentions Positive Neutral Negative
44%
51%
5%
The graphics of "Imperator: Rome" have received widespread acclaim for their stunning visuals and detailed map design, often described as the best in any Paradox game to date. Players appreciate the vibrant aesthetics that bring the ancient world to life, although some have noted performance issues and a clunky user interface that detracts from the overall experience. While the graphics are a highlight, many reviews suggest that the gameplay lacks depth and content, leaving the visuals as the standout feature amidst criticisms of gameplay mechanics.
“Visually, the game is stunning, with beautifully crafted maps and vibrant graphics that bring the ancient world to life.”
“The graphics and map are up there among the best of the genre, and the synergy of a lot of the mechanics mean that there is purpose to everything that you do in the game.”
“With its stunning visuals and immersive gameplay, 'Imperator: Rome' brings the ancient world to life.”
“I really don't understand the move away from the beautiful map style of Imperator to clunky, awful, and frankly ugly maps that just kill any satisfaction for me (why do you force me into geographical mode when I zoom in? Stop it!)”
“This game takes the worst mechanics from all 3 and mushes them together with graphics that are somehow less understandable than the terrain map.”
“The aesthetics were all cream colored and bland, and it was the first Paradox game that couldn't run properly on my PC.”
optimization
764 mentions Positive Neutral Negative
12%
45%
43%
The optimization of "Imperator: Rome" has been a contentious topic among players, with many reporting significant performance issues, particularly stuttering and lag, especially during late-game scenarios. While some users have noted improvements following patches, others continue to experience severe performance drops, making the game unplayable on certain systems. Overall, while there are glimpses of good optimization, the game still requires substantial work to reach a satisfactory level of performance across all platforms.
“Performance is also the best out of all the modern Paradox titles--by far.”
“The game has improved a lot over the last few patches in terms of both gameplay and performance (I think I played on almost all patches).”
“I think among Paradox games it's a hidden gem (in its 2.0 state - I can't comment on earlier versions) with some of the highest performance of any Paradox games, a beautiful soundtrack, one of the most beautiful maps ever, and some great mechanics.”
“The downside is that the game is incredibly poorly optimized, and will absolutely melt your computer, and it gets worse with every update.”
“Put hours in but in the game's performance is just so horrible that I cannot finish a campaign.”
“The performance issues can be broke down into two counter points, one they'll be fixed and the game will run way better, see the paradox dev diary / roadmap for proof of this.”
music
486 mentions Positive Neutral Negative
41%
52%
7%
The music in *Imperator: Rome* has received mixed reviews, with many praising its beautiful and atmospheric soundtrack that enhances the game's ancient setting. However, players have criticized the limited number of tracks, which can become repetitive over time, and the controversial decision to sell the complete soundtrack as a separate DLC. Overall, while the music is generally well-received, its lack of variety and accessibility has left some players disappointed.
“The music is sumptuous, and the visual design perfectly aligns with the ancient tone, with an interface that brings to mind the marble buildings of the time.”
“The soundtrack is incredibly beautiful, northland and silk road actually get me a bit emotional.”
“The aesthetics and music combine together to make an amazing atmosphere for the game.”
“One area where the game falls short is its lack of music that usually keeps growing after later DLCs, so after a while the music became very repetitive.”
“The game's soundtrack, while fitting for the time period, is not particularly memorable and can become repetitive over extended play sessions.”
“The music is a joke, made in the most generic style I have ever heard, it entirely robs the game of the atmosphere.”
stability
452 mentions Positive Neutral Negative
9%
1%
90%
The stability of the game has been widely criticized, with numerous users reporting significant bugs, crashes, and performance issues that render it unplayable at times. Many reviews describe the game as a "buggy mess," highlighting problems such as freezing, glitches, and incomplete features, particularly at launch. While some players note improvements over time, the overall consensus is that the game remains unstable and requires further development to reach its potential.
“All in all though the game is very stable and relatively bug free.”
“It's essentially bug free and a complete package.”
“You have to give them huge credit for getting the game out the door in a mostly bug free state, and then proceeding to totally overhaul the mechanics over the course of 8 months.”
“The game is slow, unclear, buggy -- and seemingly abandoned by the publisher.”
“There are achievements that one cannot unlock, events, common ones, that crash the game, glitches which make it impossible to even play.”
“This unfinished buggy mess was sold as a work in progress that will someday be great and buying in on it would help make this great game someday.”
replayability
418 mentions Positive Neutral Negative
32%
57%
11%
The replayability of *Imperator: Rome* has seen significant improvement since its rocky launch, with many players noting the game's depth and variety across different nations, especially when enhanced by the popular Invictus mod. While some reviewers express concerns about a lack of unique experiences between nations and the game's overall depth compared to other Paradox titles, many still find it enjoyable and capable of offering substantial replay value, particularly with ongoing updates and mod support. Overall, the game is considered fun and replayable, though it may not reach the same level of replayability as other established Paradox games.
“There is a depth to this that few other games set in antiquity reach, and like all Paradox games, the replayability is endless.”
“Invictus adds tons of unique stuff to many parts of the map, so between things like access to certain trade goods, missions, military traditions, geography, levy composition, and religion, there's a lot distinguishing between various different starting states, meaning lots of replayability.”
“The systems in this game are actually incredibly fun, and highly replayable.”
“Despite its historical accuracy and depth, Imperator: Rome struggles with replayability.”
“Once you've played a single game of Imperator, it loses all replay value because there isn't enough to go back to.”
“The game lacks replay value and honestly gets boring far faster than previous Paradox games.”
grinding
344 mentions Positive Neutral Negative
3%
97%
The grinding aspect of the game has received overwhelmingly negative feedback, with many players describing it as tedious and frustrating. Users frequently mention the excessive micromanagement required for tasks such as population management, trade route assignments, and character interactions, which detracts from the overall enjoyment. While some players appreciate the complexity and depth of the game, the repetitive nature of its mechanics often leads to a feeling of monotony and a lack of meaningful engagement.
“You'll need a second life for grinding.”
“It's a glorified map painter with a lot of tedious micromanagement.”
“I really want to like this game, but once you get past the early game enjoyment, this game just becomes a tedious, frustrating, and poorly thought-out bore.”
“The game play just keeps getting more contrived and tedious with every new release.”
humor
98 mentions Positive Neutral Negative
96%
2%
2%
The humor in the game is often highlighted through its quirky bugs, amusing character interactions, and the absurdity of historical scenarios, such as the ineptitude of Carthage at sea. Players find enjoyment in the game's comedic elements, from funny events and character traits to the ironic challenges of managing a civilization. Overall, while some aspects may frustrate players, the humor remains a significant and entertaining feature that enhances the gameplay experience.
“Wow, I can't believe I joined the hype train just for the funny and now this is my favorite grand strategy game...”
“Carthage is hilariously inept at sea, even though the AI sometimes appoints their best commanders to navies.”
“Imperator Rome is an incredible experience so far; it contains the RPG elements of CK2 in your character management and funny and interesting events.”
“The game itself is so short it's not funny.”
“Insignificant or contains humorous glitches.”
monetization
78 mentions Positive Neutral Negative
4%
11%
85%
The monetization strategy of the game has been heavily criticized, with many reviewers labeling it a "cash grab" due to its reliance on DLC and perceived unfinished content at launch. Players express frustration over the game's monetization policies, feeling that the focus on profit undermines the quality and depth of the gameplay experience. Overall, the sentiment is that the game prioritizes revenue generation over delivering a polished and complete product, leading to disappointment among long-time fans.
“With less monetization, 10/10.”
“Beware of many of the reviews that are using the ability to negatively review games on Steam as a way of voicing dissent with Paradox's monetization policies rather than actually thinking about the quality of Imperator: Rome.”
“Overall, I don't agree with the game in its current state but I'm looking forward to improvement and I don't agree with their monetization policy of the content.”
“Overall, Imperator: Rome is a shell of what it could be and is a cash grab by Paradox.”
“But to knowingly have made those improvements only to release a skeleton at launch so that you can milk those very same improvements later in DLCs is such an obvious cash grab and quite frankly an insult to a community as loyal as this one.”
“The game isn't done, and considering how Paradox has taken their DLC policy way beyond any resemblance of something that could be acceptable, it smells like greed and monetization a long way.”
atmosphere
68 mentions Positive Neutral Negative
53%
41%
6%
The atmosphere of the game is widely praised for its immersive depiction of the Roman Republic era, enhanced by stunning graphics, sound design, and a compelling soundtrack that together create a captivating experience. However, some players feel that despite the strong aesthetic elements, the gameplay can become repetitive and lacks depth, leading to a disconnect between the atmosphere and overall engagement. While many reviewers highlight the game's atmospheric qualities as a standout feature, there are also criticisms regarding inconsistencies in immersion and the effectiveness of the music.
“Perhaps the most atmospheric grand strategy game I have played to date, with amazing graphics, soundtrack, and sound design all contributing to a rather immersive experience.”
“The aesthetics and music combine together to make an amazing atmosphere for the game.”
“The atmosphere of this game is some of the best in strategy history.”
“This Imperator Rome game is unfortunately just a big fiasco, without atmosphere, graphics, playability, challenge, or progression feeling.”
“In general, the game simply isn't pleasant to play; it lacks atmosphere, detail, aesthetics, variety, events, dynamism, and all I ended up doing was just accepting alliance offers, researching some stuff from time to time, and staring at the map.”
“The game is pretty bare bones, lacks atmosphere, and isn't particularly immersive.”
character development
66 mentions Positive Neutral Negative
15%
64%
21%
Character development in the game has received mixed reviews, with many players noting its lack of depth compared to previous titles like Crusader Kings II. While some appreciate the integration of ethnic and cultural elements, the overall consensus is that character development feels shallow, underdeveloped, and often dictated by random chance, leading to a lack of meaningful player engagement. Critics express a desire for more intricate character interactions and dynamics, as well as a more significant impact of characters on gameplay and strategy.
“I like how the ethnic composition and cultural accuracy relate to character development and to the pops in the regions their families come from.”
“The character development and the stories that they create in the world is one of the best features of the experience.”
“It promised to be a nice mix between EU IV and CK II, with the realm management of EU IV and the character development of CK II.”
“It has almost no character development and you basically have no control over who gets elected/why, which basically means you will lose realm stability every so often and your 'objective' will change.”
“Character development they say; very shallow and underdeveloped.”
“One of the weaker features is the character development, which is rather poorly integrated with the rest of the game in terms of functionality; it is still meaningful (with mostly adverse impacts, if you fail to manage it properly or choose to ignore it), but managing it feels like a chore rather than something you want to do.”
emotional
36 mentions Positive Neutral Negative
100%
Overall, players express a significant lack of emotional connectivity within the game, citing a disconnection from the story and characters despite some moments of personal investment in gameplay. While the soundtrack and certain mechanics evoke feelings of accomplishment and attachment, many reviewers feel that the game fails to create a compelling emotional narrative, leaving them feeling robbed of a deeper experience. Improvements in character interactions and events are hoped for to enhance emotional engagement in future updates.
“A few hours in, and I'm emotionally invested in my little kingdom.”
“The soundtrack is incredibly beautiful; Northland and Silk Road actually get me a bit emotional.”
“Tribal mechanics made me feel like I was on the edge of a civil war all the time, and constantly had to compromise to keep the tribe together.”