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Field of Glory II: Medieval

A solid and historically authentic entry into a consistently engaging, if slightly safe, turn-based strategy series.
Field of Glory II: Medieval Game Cover
79%Game Brain Score
gameplay, graphics
story, atmosphere
78% User Score Based on 495 reviews
Critic Score 70%Based on 6 reviews

Platforms

PCWindows
Field of Glory II: Medieval Game Cover

About

Field of Glory II: Medieval is a single player and multiplayer tactical role playing game with medieval and historical themes. It was developed by Byzantine Games and was released on February 3, 2021. It received mostly positive reviews from both critics and players.

Field of Glory II Medieval is a turn-based tactical game set in the High Middle Ages from 1040 AD to 1270 AD and it is direct the sequel of the acclaimed Field of Glory: 2 developed by the legendary Richard Bodley Scott it brings the best from the tabletop world into the best digital framework.

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78%
Audience ScoreBased on 495 reviews
gameplay15 positive mentions
replayability3 negative mentions

  • Field of Glory II: Medieval offers deep tactical gameplay with a focus on historical accuracy, making it a rewarding experience for strategy enthusiasts.
  • The game features a wide variety of factions and units, allowing for diverse strategies and replayability, especially with its custom campaign options.
  • The graphics and sound design enhance the medieval atmosphere, providing an immersive experience that appeals to fans of the genre.
  • The steep learning curve and complex mechanics can be overwhelming for new players, making the tutorial insufficient for understanding the game's depth.
  • The user interface can feel clunky and unintuitive, leading to frustration when navigating menus and managing units during battles.
  • Some players have reported issues with the AI and RNG mechanics, feeling that they can lead to unfair outcomes and detract from the overall enjoyment of the game.
  • gameplay
    72 mentions Positive Neutral Negative

    The gameplay of the game is a mixed bag, with some players appreciating its depth and tactical mechanics that reflect historical battles, while others criticize its steep learning curve and cumbersome mechanics that can lead to frustrating experiences. Many reviews highlight the balance between accessibility and complexity, though issues like lack of intuitive controls and poor AI detract from the overall experience. Overall, the game appeals to those who enjoy tactical wargames but may alienate newcomers due to its intricate mechanics and slow-paced battles.

    • “The gameplay keeps a good balance between being easy to understand and giving results that match what you would expect from medieval combat.”
    • “Still, with its rich historical depth, tight mechanics, and thoughtful pacing, it’s one of the most satisfying medieval tactics games out there.”
    • “This game has a serious amount of depth to its mechanics whilst remaining instantly accessible, and I can't recommend it enough.”
    • “The rules and mechanics can be overwhelming at first, especially if you’re new to tactical wargames.”
    • “The game itself is barebones - no realm management, unit progression, character uniqueness, the AI is really dumb, the game mechanics don't work as intended, your army never maintains formation, they just chase down units all over the place and you end up with pockets of units spread across the map fighting. The campaign is laughably monotonous, with no real story or progression, just text and then battle, text and then battle ad nauseam.”
    • “The battle mechanics just don't make sense.”
  • graphics
    57 mentions Positive Neutral Negative

    The graphics of the game receive mixed reviews, with some praising the charming visuals, clear unit models, and atmospheric soundtrack, while others criticize the dated textures and lack of realism. Many players appreciate the game's commitment to historical accuracy over flashy graphics, noting that the visuals are functional but not cutting-edge. Overall, the graphics are described as simple yet effective, with a few standout elements, but they may not meet the expectations of players seeking modern AAA quality.

    • “The graphics are extremely pleasing to me, and the sound effects are just as good.”
    • “Wonderful gameplay and graphics.”
    • “Top it off with a respectable AI and outstanding graphics and you can’t go wrong.”
    • “One of the worst strategy games ever. As an old veteran strategy gamer who has played many strategy games, this game is ridiculous. Even the game mechanics are broken; there is no button to speed up the battles like Total War games have. The graphics are like playing Minecraft and even worse—flat textures and lifeless models. Everything about this game is crap. I don't know anyone who would buy this game. My review is 0/10, one of the worst strategy games ever.”
    • “The graphics are dated, the sound design is minimal, and the UI feels like it’s from a decade ago.”
    • “The graphics are underwhelming: flat textures, lifeless models, and zero realism.”
  • music
    13 mentions Positive Neutral Negative

    The music in the game is generally praised for its ability to complement the medieval atmosphere, with a decent soundtrack and sound design that enhances the experience without being intrusive. However, many players express disappointment over the lack of battle music, often resorting to external sources for their musical needs during gameplay. Overall, while the main menu music and ambient sounds receive positive remarks, the absence of dynamic battle music is a notable drawback.

    • “The battle animations and unit models look great, and the soundtrack perfectly complements the game’s medieval atmosphere.”
    • “The sound design is similarly minimal but functional, with appropriately medieval music and understated battle effects that set the tone without becoming intrusive.”
    • “I played the Battle of Hastings - there were no bugs, it looked splendid, I liked the music, and it was easy to get underway and start playing.”
    • “It's a shame there's no battle music in either this one or the previous one (ancient/classical era), and I have to open Spotify or YouTube to listen to music during battles.”
    • “Only the main menu music is halfway decent — it sounds like it belongs in a medieval movie.”
    • “It seems the developers invested as much money in the marketing (that voice-over narrator and music in the trailer... oh my god, so cheesy and comically contrasting with the quality of the game) as they did in the game itself.”
  • optimization
    11 mentions Positive Neutral Negative

    Overall, the optimization of the game is mixed; while some users report excellent performance and quality of life improvements, others criticize the lack of meaningful impact from player actions on enemy forces and the randomness of troop performance. The grid-based battle system introduces terrain effects, but the overall engagement and strategic depth are seen as lacking.

    • “Battles are fought on a grid, where each square contains different terrain types that can affect unit performance, cohesion, and visibility.”
    • “Expands on the features of Field of Glory 2, as well as improving quality of life and performance.”
    • “Performance: 5/5”
    • “Your performance in battles matters very little, because the enemy force is also not persistent (unlike, for example, Ultimate General where the enemy army’s size and quality is tracked across battles and is affected by the player’s actions).”
    • “Troop performance is random, themes and battle choices are uninteresting, and unit movement is handicapped.”
    • “Fog2 - mid performance, don't notice anything different from Medieval.”
  • story
    11 mentions Positive Neutral Negative

    The game's story is described as smart yet lacking depth, with a focus on historical figures like John Hawkwood, but many players express a desire for more narrative variety and character development. While the battles are engaging and challenging, the overall campaign feels monotonous and underdeveloped, with minimal storytelling elements and a dry presentation that detracts from the experience. Despite these shortcomings, some players find enjoyment in the gameplay mechanics and historical context, indicating potential for future improvements through DLC.

    • “I can play through the story of John Hawkwood; what else do I need?”
    • “Ok, I'd love to relive the story of many others, like Facino Cane, but this is already a lot.”
    • “Great game, just what I wanted, and it's set in the medieval era for a change. Plenty of factions to choose from, not to mention the epic historical missions and custom play and campaigns. Looking forward to DLC; well done, devs.”
    • “It’s smart and satisfying, though dry in presentation and light on story.”
    • “The game itself is barebone - no realm management, unit progression, character uniqueness, the units have no tactics, formations, the AI is really dumb, the game mechanics don't work as intended, your army never maintains formation, they just chase down units all over the place and you end up with pockets of units spread across the map fighting, the campaign is laughably monotonous, no real story or progression, just text and then battle, text and then battle ad nauseam.”
    • “The tutorial is non-existent, it's just a mission with a bunch of small text thrown over it.”
  • atmosphere
    9 mentions Positive Neutral Negative

    The atmosphere of "Field of Glory II: Medieval" is praised for its impressive visuals, sound design, and deep medieval setting, which enhance the tactical gameplay experience. While many players appreciate the realistic historical context and immersive soundtrack, some feel that the game lacks a true battlefield atmosphere, particularly when compared to other titles in the genre. Overall, it offers a compelling atmosphere for those seeking a thoughtful, turn-based strategy experience.

    • “The overall atmosphere of the game is another high point for me.”
    • “It has a great atmosphere and setting, plenty of factions to choose from, and a deep tactical battle system.”
    • “Tldr: yes it's realistic (but in a historical way rather than what you may expect), the graphics are pretty enough, the sound greatly adds to the atmosphere, and the interface is intuitive.”
    • “Unfortunately, this game does not hold up when compared to others, particularly in terms of overall game design, atmosphere, historical context, and lore.”
    • “I got tired of Age of Empires and the toxic atmosphere that that game sometimes attracts, so I went looking for something new.”
    • “I walked on Senlac Hill in reality and was much moved by the experience - there is absolutely no 'battlefield' atmosphere in the game.”
  • replayability
    5 mentions Positive Neutral Negative

    The game offers high replayability through various tactics, troop combinations, and extensive customization options, allowing players to engage in historical battles, campaigns, or custom scenarios. The inclusion of a sandbox campaign further enhances its replay value, making it nearly infinitely replayable.

    • “The number of tools given to the player, who can choose between historical battles or campaigns, or even random or custom scenarios, renders the game almost infinitely replayable.”
    • “The campaigns are also replayable using different tactics and combinations of troop types.”
    • “Where the game shines further is in its customization and replayability.”
    • “The addition of a sandbox campaign will ensure endless replayability too.”
  • grinding
    4 mentions Positive Neutral Negative

    Players find the grinding aspect of the game tedious, particularly due to the repetitive and time-consuming process of assigning troops to leaders before each battle. The overall experience is described as slow and lacking innovation, reminiscent of older gaming mechanics rather than modern gameplay.

    • “Each leader 'commands' a portion of troops that you assign ad-hoc before each battle in a tedious process.”
    • “Also, if they think PBEM is revolutionary, they need to get into 2020, not 1990; it's slow and tedious.”
  • humor
    3 mentions Positive Neutral Negative

    The humor in the game is highlighted by its unexpected and amusing scenarios, such as elite knights being defeated by angry peasants. Players find the blend of strategy and comedic elements engaging, even if some mechanics can be confusing. Overall, the game successfully incorporates humor into its gameplay experience.

    • “ Funny but true: my elite knights once got routed by angry peasants.”
    • “If I'm honest, I still don't understand the game fully and find some of the mechanics confusing and a bit funny.”
    • “Funny strategy game!”
  • monetization
    3 mentions Positive Neutral Negative

    Users express disappointment with the monetization aspect, feeling misled by advertisements that promised a high-quality experience, only to encounter a game that resembles outdated early 2000s titles.

    • “The monetization system feels exploitative, making it hard to enjoy the game without spending a fortune.”
    • “I was disappointed to find that most of the content is locked behind paywalls, which ruins the overall experience.”
    • “The constant push for in-game purchases detracts from the gameplay and makes it feel more like a cash grab than a genuine game.”
  • emotional
    2 mentions Positive Neutral Negative

    Users express strong emotional reactions to the game, indicating that it left a lasting impact, often in a negative way. The sentiment suggests disappointment and a sense of betrayal, leading some players to vow not to engage with future products from the developer.

    • “I’m still recovering emotionally.”
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2h Median play time
2h Average play time
2-2h Spent by most gamers
*Based on 1 analyzed playthroughs
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Frequently Asked Questions

Field of Glory II: Medieval is a tactical role playing game with medieval and historical themes.

Field of Glory II: Medieval is available on PC and Windows.

On average players spend around 2 hours playing Field of Glory II: Medieval.

Field of Glory II: Medieval was released on February 3, 2021.

Field of Glory II: Medieval was developed by Byzantine Games.

Field of Glory II: Medieval has received mostly positive reviews from both players and critics. Most players liked this game for its gameplay but disliked it for its story.

Field of Glory II: Medieval is a single player game with multiplayer support.

Similar games include Field of Glory II, Pike and Shot: Campaigns, Ultimate General: Gettysburg, Ultimate General: Civil War, Second Front and others.