Fenix Rage is a challenging platformer with fast-paced gameplay. Take control of Fenix, a small creature seeking revenge on the creature that destroyed his village. Traverse through dynamic levels filled with traps, enemies and obstacles, requiring quick reflexes and strategy to complete. With over 200 levels and various difficulty modes, Fenix Rage offers a challenging and engaging experience.
Fenix Rage features tight and responsive controls, making it a satisfying experience for fans of hardcore platformers.
The game offers a large number of levels with a variety of challenges, including collectibles and different modes that enhance replayability.
The instant respawn feature allows players to quickly retry levels, which keeps the gameplay fast-paced and engaging.
The game suffers from a lack of enemy variety and repetitive level design, which can lead to a monotonous experience.
Some levels are frustratingly difficult, with sudden spikes in challenge that may deter less experienced players.
The game requires a controller to play, which limits accessibility for those who prefer keyboard controls.
gameplay
29 mentions Positive Neutral Negative
34%
56%
10%
The gameplay is characterized by simple yet engaging mechanics, such as jumping and dashing, which are easy to learn but offer depth through clever level design and environmental hazards. While the game draws comparisons to Super Meat Boy, it introduces unique elements like infinite jumping and a dash mechanic that enhance the experience, despite some criticism regarding limited enemy variety and frustrating level design in certain stages. Overall, players find the gameplay to be challenging, rewarding, and polished, providing a satisfying experience for platformer enthusiasts.
“The gameplay is flawless.”
“Fantastic tight controls, neat mechanics, and challenging level design.”
“Clever level design from beginning to end ensures that even seasoned platformer fans can expect a satisfyingly twitchy 9+ hours of gameplay to 100% the game.”
“Very limited enemy types and enemy mechanics.”
“The majority of all my deaths in the game come from the slow fall offsetting the entire mechanics of the game.”
“I would have liked to have seen more variety in the gameplay.”
music
18 mentions Positive Neutral Negative
50%
33%
17%
The music in the game receives mixed reviews, with some players praising its energetic and fitting nature for the fast-paced gameplay, while others find it basic and repetitive. Many appreciate the soundtrack's ability to enhance the overall experience, likening it to other popular titles, though some suggest it lacks variety across different levels. Overall, the music is described as enjoyable and well-suited for the game's vibrant art style and challenging mechanics, but not particularly memorable.
“Short levels, which get harder with every next one, different worlds, and perfectly fitting music for a hardcore platformer.”
“The art is charming and unique, the soundtrack rocks and is fun to listen to, and the level design is great.”
“Really good game, really challenging, and the soundtrack is amazing.”
“The music is pretty basic, nothing special; you probably should listen to your own soundtrack.”
“Bright colors, thick line style, similar fake-guitar gamey-type music that I turned off at some point out of annoyance.”
“Through the highs and the lows, you don't really have any time to think about what's going on or to be bothered by the simplistic and overly saturated visuals and repetitive generic music.”
graphics
13 mentions Positive Neutral Negative
31%
46%
23%
The graphics in the game are generally praised for their vibrant and unique art style, which enhances the overall ambiance and gameplay experience. Many reviewers appreciate the contrast used to help track characters and enemies, as well as the fluidity and colorfulness that set it apart from more simplistic 16-bit graphics. While some note that the audiovisual presentation isn't groundbreaking, it effectively complements the game's mechanics and theme.
“The visuals are extremely impressive; much more so than Super Meat Boy.”
“Dustforce actually creates an amazing ambiance with lush backgrounds, although that might just be my personal aesthetic preference.”
“Sweet, colorful graphics, nice music, really tight and responsive controls, great game overall!”
“Through the highs and the lows, you don't really have any time to think about what's going on or to be bothered by the simplistic and overly saturated visuals and repetitive generic music.”
“Fenix Rage is a game that will instantly get under your skin; addicting you to its crisp mechanics, alluring art style, and clever level design.”
“It was very nice to look at after playing so many games that opt to take the 16-bit graphics route, which I despise.”
story
6 mentions Positive Neutral Negative
33%
34%
33%
Players appreciate story-driven games for their narrative depth, often preferring to play on easier settings to fully engage with the plot. While some acknowledge the presence of a story, they note that it may not be the primary focus, which is acceptable given the game's overall design and entertainment value.
“I love two types of games: story games, which I usually play on easy because I want to focus on the story, and hard games that don't focus on the story because the game is all about the entertainment.”
“The story, level select, level design, and cool rock-heavy music are reminiscent of Super Meat Boy.”
“Yes, there is a story, but I'm not entirely sure what it is.”
“However, games like this are rarely about the story, so this is easily forgiven.”
replayability
3 mentions Positive Neutral Negative
67%
67%
Overall, the game's replayability is somewhat limited, primarily revolving around collectibles and speedrunning challenges. However, the inclusion of leaderboards enhances the experience, providing an engaging incentive for players to improve their times and climb the ranks. The variety of levels and nostalgic design also contribute positively to replay value.
“The leaderboards are extremely fun to climb; it adds a lot of replay value.”
“Many levels contribute to the replayability, giving it an old-school vibe.”
“Limited replayability beyond the collectibles and speedrunning options.”
“Many levels, but the replayability feels lacking despite the old-school vibe.”
grinding
1 mentions Positive Neutral Negative
300%
Players find the grinding aspect of the game to be tedious and unrewarding, detracting from the overall experience despite its tough and challenging platforming elements.
“Tough, ruthless, bear-no-compromise platformer - sounds good, but plays tedious and unrewarding.”
“The grinding feels endless and lacks any real sense of progression.”
“I spent hours grinding for resources, only to find that the rewards were minimal and not worth the effort.”
humor
1 mentions Positive Neutral Negative
100%
Reviews indicate that the game's humor can be polarizing, with some players finding the developer's approach to be cruel and irritating rather than enjoyable.
character development
1 mentions Positive Neutral Negative
300%
The character development is reminiscent of classic SNES designs, suggesting a nostalgic appeal that may resonate with fans of retro gaming aesthetics.
“The character development feels shallow and lacks depth, making it hard to connect with the protagonists.”
“I was hoping for more growth and transformation, but the characters remain static throughout the game.”
“The backstories are underdeveloped, leaving me wanting more context and motivation for the characters' actions.”