Felvidek Game Cover
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Felvidek is a single-player Role Playing game with a unique atmosphere, featuring fantastic graphics, outstanding music, and plenty of humor. Traverse the hand-painted world, meet interesting characters, and engage in turn-based RPG combat to progress the story. As Pavol, a fair knight with alcohol problems, stop the Hussite pillagers and Ottoman spies in this emotionally charged alternate history of Slovak Highlands, completed in 3-4 hours.

  • PC
  • Steam Deck
  • Windows

Reviews

99%
Audience ScoreBased on 1,872 reviews
story232 positive mentions
grinding16 negative mentions
  • Unique art style and engaging visuals that enhance the overall experience.
  • Hilarious and well-written dialogue that captures the humor and absurdity of the setting.
  • Short but sweet gameplay that doesn't overstay its welcome, providing a fun and memorable experience.
  • The game is quite short, with some players feeling it could benefit from additional content.
  • Combat can become repetitive and lacks depth, making it feel easy towards the end.
  • The use of archaic language can be difficult for some players to understand, potentially detracting from the experience.
  • story475 mentions

    The game's story is a captivating blend of humor, intrigue, and character development, centered around a drunken knight and his priest companion navigating a series of bizarre events in a medieval Slovakian setting. While the narrative is relatively short, it is packed with memorable dialogue, unexpected twists, and a unique charm that keeps players engaged, despite some moments of confusion due to its complex themes and historical references. Overall, the storytelling is praised for its wit and depth, making it a standout feature of the game.

    • “The storytelling is incredible, the charm is overflowing, the art style is entrancing.”
    • “The heart of the story is also pretty captivating and the ending was perfectly done.”
    • “It is on the shorter end, but it manages to cram a lot of story and character development into its runtime, with a lot of heart and humor, featuring a setting you unfortunately don't see all too often in media.”
    • “The map is tiny, it constantly references historical events that play little to no role in the story, the ending was terrible, the main antagonist isn't revealed until the end and every single fight in the game is easy.”
    • “The story got a bit confusing in the end, many twists and many characters to keep track of.”
    • “I would say it fell for a common trap in which it shifts too much into something far-fetched without enough time having passed between the start and the end, to have such a large shift make sense; the game needs to be longer and have more story.”
  • music345 mentions

    The music in the game has received widespread acclaim, with many reviewers praising its unique blend of styles, including relaxing, groovy, and even psychedelic elements that enhance the overall atmosphere. The soundtrack is described as memorable and engaging, often elevating the gameplay experience and leaving a lasting impression on players. While some noted occasional mismatches between the music and the game's tone, the overwhelming consensus is that the soundtrack is a standout feature, contributing significantly to the game's charm and appeal.

    • “The music is pretty delightful, with some spunky groove tracks as well as calming introspective tracks.”
    • “The soundtrack is relaxing and will draw you in.”
    • “The music is amazing and the visuals are one of a kind.”
    • “The music is terrible (sorry).”
    • “The ending is also meh and the music gets annoying after a while, especially the last stage with that awful droning guitar effect.”
    • “I think the music was charming as well but it could be a little unfitting or way too intense, borderline annoying sometimes where you just wanted to mute it or it could be a little too jolly when the scene was way more serious and terrifying, so the set of atmosphere didn't sync always in consistency.”
  • graphics320 mentions

    The graphics of the game have received widespread acclaim for their unique and beautiful art style, which combines retro aesthetics reminiscent of PS1 and 90s RPGs with modern design elements. Players appreciate the charming animations, well-crafted environments, and the effective use of color palettes that enhance the overall atmosphere. The visuals, alongside a captivating soundtrack, contribute significantly to the game's immersive experience, making it a standout title in the RPG Maker genre.

    • “The art style is beautiful, the music fits very well, the writing and humor hit just right, and the Hussites and Ottomans must be driven from the land!”
    • “The graphics are highly stylized, evoking the low poly PS1 days, but the game has more depth than the average PS1 game.”
    • “The art style is amazing and has some of the best visuals ever, and is also extremely impressive considering how this game was made in RPG Maker.”
    • “Other than that, a generic-ish RPG with mediocre graphics. 6/10.”
    • “The characters, visuals, and narrative are where Felvidek really shines.”
    • “While the visuals may seem simplistic, they worked for me and I found them very charming.”
  • humor283 mentions

    The humor in the game is widely praised for its clever writing, memorable characters, and a unique blend of dark and absurd comedy, often drawing on historical and cultural references. Players appreciate the witty dialogue and the engaging interactions between characters, particularly the dynamic between the main duo, which adds depth to the humor. Overall, the game successfully balances lighthearted moments with more serious themes, creating a rich and entertaining experience that resonates with players.

    • “Not only is the dialogue century appropriate, it's also funny, witty, and dark.”
    • “The characters are really great, especially for Matej and Palo; their duo is really funny.”
    • “The writing is incredibly funny and can also deliver on some touching moments at times.”
  • gameplay150 mentions

    The gameplay of the game is generally described as simple and straightforward, typical of classic JRPGs, featuring turn-based combat and basic mechanics. While some players found it engaging and well-balanced, others noted its lack of depth and occasional frustrations, such as unavoidable fights. Overall, the gameplay serves as a solid foundation for the game's strong storytelling, art style, and humor, making it enjoyable despite its simplicity.

    • “A truly great RPG with fun characters and taking place in a unique time period seldom seen in video games, a rare example of art direction, writing, and gameplay coming together to create a brief yet endlessly satisfying experience.”
    • “The gameplay is thoughtful and well executed, providing a solid core gameplay loop that stabilizes the game and its low fantasy historical take.”
    • “The battle system is turn-based with very interesting mechanics based on the use of 'tools' for your stat buffs, debuffs, special attacks, and special healing.”
    • “It was kind of annoying running into an unavoidable fight that I wasn’t prepared for and having to start over 10 minutes of gameplay because my party wasn’t fully prepared for the fight.”
    • “The gameplay isn't this game's strong suit.”
    • “The gameplay itself is quite simplistic; there are no typical RPG stats like 'str, agi, int'; the game relies on weapon stats, tools, and armor.”
  • atmosphere51 mentions

    The atmosphere of Felvidek is widely praised for its unique blend of stunning artwork, engaging music, and clever writing, creating an immersive experience that captures the essence of its medieval setting. Reviewers highlight the game's ability to balance dark humor with a charming aesthetic, while the use of old English dialogue adds to its distinctive atmosphere, despite some challenges for non-native speakers. Overall, the game's atmosphere is described as captivating and integral to its appeal, making it a memorable short RPG experience.

    • “A short RPG with an incredible atmosphere, uncommon graphics, sumptuous soundtrack, and brilliant writing of stories and characters in an unusual setting.”
    • “The game oozes with so much atmosphere and carries its dark humor with so much confidence.”
    • “Art style, music, and audio design create a bittersweet, otherworldly atmosphere that still manages to convey a feeling of mundane medieval life.”
    • “I think the music was charming as well but it could be a little unfitting or way too intense, borderline annoying sometimes where you just wanted to mute it, or it could be a little too jolly when the scene was way more serious and terrifying, so the atmosphere didn't always sync in consistency.”
    • “It's nothing super heavy and rich with content, but you can tell a lot of thought was put into this between the story (which isn't all that compelling but it's neat watching an authentic adventure instead of a contrived one), the tone, the graphics, and atmosphere, and of course let's not forget the music.”
    • “The dialogue can be drawn out and hard to read at times, but it kind of adds to the atmosphere.”
  • grinding20 mentions

    Overall, players appreciate the absence of grinding in this RPG, highlighting it as a refreshing change from the genre's typical mechanics. Many reviews note that the game focuses on story and strategic combat rather than tedious leveling or grinding, making for a more engaging experience. However, some players still find certain aspects of combat to be repetitive or tedious, despite the lack of traditional grinding.

    • “No leveling, no grinding, just you and the world and the enemies in this world.”
    • “There are no decade-long tutorials, no grinding, no empty collectathon side-quests, and no live service/trendy mechanics jammed in for no reason.”
    • “Combat is solid (for an RPG Maker game), there is no grinding, no random encounters or XP, and your skillset derives from your equipment.”
    • “Not every game needs to be 500 hours of grinding for dopamine...”
    • “The combat can be really tedious at times because the enemies have way too much HP.”
    • “This game is really more of a bite-sized JRPG for those who always wanted to play a JRPG but didn't want to or can't spend 100 hours (with 80 of those hours dedicated to grinding) to play video games.”
  • replayability17 mentions

    The game offers moderate replayability due to its branching story paths and optional side quests, allowing players to explore different outcomes and experiences. While a complete playthrough may take around 3 to 12 hours, many players may find themselves returning to uncover missed content or make different choices. However, some reviewers noted that the overall replay value is limited, suggesting it may not appeal to everyone for multiple playthroughs.

    • “There are branching paths in the main story and a few missable/exclusive side quests, so there is some degree of replayability for those who want it. Completing the story could take you between 3 to 5 hours, but there's some replayability involved.”
    • “Without getting too much into the plot, there's some decent replayability here, with different ways to resolve quests, and the game is short enough that if you really get into it, it wouldn't be unheard of to jump right back into another playthrough.”
    • “The game is short, but there's quite a lot of replayability via branching story paths and optional quests that can alter the way the story plays out.”
    • “There are branching paths in the main story and a few missable/exclusive side quests, so there is some degree of replayability for those who want it, but I'd expect that for a complete, 100% playthrough that covers every little piece of dialogue and easter egg, you're probably not going to get more than 12 hours. Though I expect most people will one-and-done this in 4 or 5 hours.”
    • “Not much replayability, but still a fun little story and experience even if it is just for the banging soundtrack.”
    • “The only negative thing I would say is that it does lack replay value.”
  • emotional15 mentions

    The emotional aspect of the game is highlighted by its blend of humor and heartfelt moments, creating a well-paced adventure that resonates with players. Characters, including a surprisingly wholesome conservative priest, are well-developed and contribute to a touching narrative that can evoke laughter and reflection, culminating in a bittersweet ending. Overall, the game successfully engages players emotionally, making them feel invested in the story and its characters.

    • “This game will make you think, make you laugh, make you reflect, and might even make you shed a tear or two.”
    • “The characters (including random NPCs) are well crafted, consistent with their personalities throughout, and our main hero has a nice emotional throughline which makes the story much more impactful.”
    • “The ending to this story is genuinely touching.”
  • character development8 mentions

    Character development in the game is noted for its depth and emotional resonance, despite the overall shorter runtime. While some reviewers found the character development system to be somewhat basic, the writing and character interactions were praised for their humor and heart, complemented by distinctive character designs and a unique art style. Overall, the game successfully creates memorable characters that stand out, enhancing the player's experience.

    • “I easily underestimated it and it surprised me with the writing, character development, the direction, and last but not least, the art style.”
    • “The character designs are also impeccable; everyone that needs to be distinct is very distinct and all the other side characters or mooks have such unique faces/stances/etc that they feel unique and interesting even if you've seen them a few times during your playthrough.”
    • “The character development system seemed really primitive; the same can be said about the battle mechanics.”
    • “The character designs are also impeccable; everyone that needs to be distinct is very distinct, and all the other side characters or mooks have such unique faces and stances that they feel unique and interesting even if you've seen them a few times during your playthrough.”
    • “It is on the shorter end, but it manages to cram a lot of story and character development into its runtime, with a lot of heart and humor, featuring a setting you unfortunately don't see all too often in media.”
  • stability3 mentions

    Overall, the game demonstrates strong stability, with users reporting a bug-free experience during the felvidek play-through, aside from a single unwinnable fight. Additionally, it performs well on the Steam Deck without requiring any adjustments.

    • “Mechanically, the whole Felvidek playthrough remained bug-free, with only one instance of a fight becoming literally unwinnable.”
    • “Runs great on Steam Deck too.”
    • “Runs great on Deck out of the box.”
Positive mentions (%)Positive
Neutral mentions (%)Neutral
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Play time

6hMedian play time
7hAverage play time
4-6hSpent by most gamers
*Based on 13 analyzed playthroughs

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