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Felvidek Game Cover

About

Felvidek is a single-player Role Playing game with a unique atmosphere, featuring fantastic graphics, outstanding music, and plenty of humor. Traverse the hand-painted world, meet interesting characters, and engage in turn-based RPG combat to progress the story. As Pavol, a fair knight with alcohol problems, stop the Hussite pillagers and Ottoman spies in this emotionally charged alternate history of Slovak Highlands, completed in 3-4 hours.

99%
Audience ScoreBased on 3,744 reviews
story464 positive mentions
grinding32 negative mentions

  • Unique art style and engaging soundtrack that enhance the overall experience.
  • Hilarious and well-written dialogue that keeps players entertained throughout.
  • Short but impactful story with memorable characters and a blend of humor and darker themes.
  • The game is quite short, taking only about 4-6 hours to complete, which may leave some players wanting more.
  • Combat can feel repetitive and easy, especially towards the end of the game.
  • The use of archaic language can be difficult for non-native speakers to understand, potentially hindering the experience.
  • story
    950 mentions Positive Neutral Negative

    The story of the game is a captivating blend of humor, intrigue, and character development, centered around the misadventures of an alcoholic knight and his priest companion in a medieval Slovakian setting. While the narrative is relatively short, it is packed with engaging dialogue, unexpected twists, and memorable characters, making it a standout feature that resonates with players. Despite some confusion due to its complexity and historical references, the overall storytelling is praised for its charm and depth, leaving players eager for potential sequels or expansions.

    • “The story is engaging with dialogue that attempts to capture and immerse into its medieval time period.”
    • “The heart of the story is also pretty captivating and the ending was perfectly done.”
    • “The story unfolds with a simple premise, quickly devolving into a mystery that is certainly above the main character's pay grade.”
    • “The map is tiny, it constantly references historical events that play little to no role in the story, the ending was terrible, the main antagonist isn't revealed until the end and every single fight in the game is easy.”
    • “The story got a bit confusing in the end, many twists and many characters to keep track of.”
    • “I would say it fell for a common trap in which it shifts too much into something far fetched without enough time having passed between the start and the end, to have such a large shift make sense the game needs to be longer and have more story, but you guys didn't have the budget nor time to make it longer.”
  • music
    690 mentions Positive Neutral Negative

    The music in the game has received widespread acclaim, with many reviewers praising its unique blend of styles, including retro, prog-rock, and ambient tracks that enhance the overall atmosphere. The soundtrack is described as both captivating and memorable, often elevating the gameplay experience and resonating well with the game's themes and visuals. While some noted occasional mismatches in tone during critical moments, the overwhelming consensus is that the music is a standout feature, contributing significantly to the game's charm and appeal.

    • “The music is pretty delightful, with some spunky groove tracks as well as calming introspective tracks.”
    • “10/10 game, with a soundtrack full of bangers.”
    • “The soundtrack keeps interest in every moment, and the whole experience just reeks of love for the RPG genre.”
    • “The music is terrible (sorry).”
    • “The ending is also meh and the music gets annoying after a while, especially the last stage with that awful droning guitar effect.”
    • “I think the music was charming as well but it could be a little unfitting or way too intense, borderline annoying sometimes where you just wanted to mute it or it could be a little too jolly when the scene was way more serious and terrifying, so the set of atmosphere didn't sync always in consistency.”
  • graphics
    640 mentions Positive Neutral Negative

    The graphics of the game have been widely praised for their unique and captivating art style, which combines retro aesthetics reminiscent of PS1 and 90s RPGs with hand-drawn visuals. Reviewers highlight the beautiful environments, engaging animations, and a well-crafted soundtrack that enhance the overall atmosphere, making it a standout experience in the RPG Maker genre. The visuals not only serve as a nostalgic throwback but also contribute significantly to the game's charm and storytelling.

    • “The art style is amazing and has some of the best visuals ever, and is also extremely impressive considering how this game was made in RPG Maker.”
    • “The combination of the fantastic writing, the beautiful art style, and the animations make this game one for the books.”
    • “The visuals, especially the cutscenes, are exquisite.”
    • “Oth'r than yond, generic-ish RPG with valorous graphics 6/10.”
    • “Combat is alright and doesn't overstay its welcome, though had the game been any longer it could easily become a slog; the music is quite nice (though the final two boss fights' themes leave a lot to be desired); the highly stylized graphics nail just the right amount of ugly.”
    • “The characters are likable enough, though the trailer shows PS1 type graphics that are just window dressing.”
  • humor
    566 mentions Positive Neutral Negative

    The humor in "Felvidek" is widely praised for its clever writing, memorable characters, and a unique blend of dark and absurd comedy, often drawing comparisons to Monty Python. Players appreciate the engaging dialogue and the way the game balances humor with serious themes, creating a rich narrative experience. The game's quirky charm, combined with its historical context and playful language, contributes to a delightful and often hilarious adventure that resonates with many players.

    • “Not only is the dialogue century appropriate, it's also funny, witty, and dark.”
    • “The characters are really great, especially for Matej and Pavol; their duo is really funny.”
    • “The writing is incredibly funny, and can also deliver on some touching moments at times.”
  • gameplay
    300 mentions Positive Neutral Negative

    The gameplay of the game is generally described as simple and straightforward, typical of classic JRPGs, featuring turn-based combat and basic mechanics that are easy to grasp. While some players found the gameplay enjoyable and engaging, appreciating its balance and charm, others noted its lack of depth and innovation, with some encounters feeling repetitive or overly simplistic. Overall, the game prioritizes storytelling and art direction over complex gameplay mechanics, making it a solid choice for those who value narrative and aesthetics in their gaming experience.

    • “A good RPG; the gameplay is juicy enough to sink your teeth into for the runtime of the game.”
    • “The gameplay is thoughtful and well executed.”
    • “The art direction and music are great; the combat animations add a lot to the gameplay, and the colorful cast of characters are both genuinely funny and intelligent.”
    • “It was kind of annoying running into an unavoidable fight that I wasn’t prepared for and having to start over 10 minutes of gameplay because my party wasn’t fully prepared for the fight.”
    • “The gameplay isn't this game's strong suit.”
    • “The biggest downside to gameplay is that the game wraps up just as the more interesting four-party-member strategy comes online.”
  • atmosphere
    102 mentions Positive Neutral Negative

    The atmosphere of Felvidek is widely praised for its unique blend of stunning artwork, engaging music, and clever writing, creating an immersive experience that captivates players. Reviewers highlight the game's ability to balance dark humor with a whimsical aesthetic, enhanced by its medieval setting and character dynamics. While some find the dialogue's old English challenging, many agree that it enriches the overall atmosphere, making it a memorable and enjoyable short RPG.

    • “A short RPG with an incredible atmosphere, uncommon graphics, sumptuous soundtrack, and brilliant writing of stories and characters in an unusual setting.”
    • “The atmosphere and pacing I find is wonderful, and it leaves just enough to the imagination.”
    • “The game oozes with so much atmosphere and carries its dark humor with so much confidence.”
    • “I think the music was charming as well, but it could be a little unfitting or way too intense, borderline annoying sometimes, where you just wanted to mute it. It could also be a little too jolly when the scene was much more serious and terrifying, so the atmosphere didn't always sync in consistency.”
    • “It's nothing super heavy and rich with content, but you can tell a lot of thought was put into this between the story (which isn't all that compelling but it's neat watching an authentic adventure instead of a contrived one), the tone, the graphics, and atmosphere, and of course, let's not forget the music.”
    • “Art style, music, and audio design create a bittersweet, otherworldly atmosphere that still manages to convey a feeling of mundane medieval life.”
  • grinding
    40 mentions Positive Neutral Negative

    Overall, players appreciate the absence of grinding in this RPG, noting that it allows for a more story-driven experience without the typical time investment associated with the genre. Many reviews highlight the clever use of items for stat improvement instead of traditional leveling, which streamlines gameplay and keeps the pacing engaging. However, some players find certain combat encounters tedious due to high enemy HP, suggesting that while grinding is eliminated, battles can still feel drawn out at times.

    • “There are no decade-long tutorials, no grinding, no empty collectathon side-quests, and no live service/trendy mechanics jammed in for no reason.”
    • “Combat is solid (for an RPG Maker game), there is no grinding, no random encounters or XP, and your skillset derives from your equipment.”
    • “No leveling, no grinding, just you and the world and the enemies in this world.”
    • “Not every game needs to be 500 hours of grinding for dopamine...”
    • “The combat can be really tedious at times because the enemies have way too much HP.”
    • “This game is really more of a bite-sized JRPG for those who always wanted to play a JRPG but didn't want to or can't spend 100 hours (with 80 of those hours dedicated to grinding) to play video games.”
  • replayability
    34 mentions Positive Neutral Negative

    The game offers moderate replayability due to its branching story paths and optional side quests, allowing players to explore different outcomes and experiences. While a complete playthrough may take around 3 to 12 hours depending on exploration, many players may find themselves satisfied with a single run of 4 to 5 hours. Overall, it invites multiple playthroughs for those interested in uncovering hidden content and making different choices, though some reviewers noted a lack of significant replay value.

    • “Without getting too much into the plot, there's some decent replayability here, with different ways to resolve quests, and the game is short enough that if you really get into it, it wouldn't be unheard of to jump right back into another playthrough.”
    • “The game is short, but there's quite a lot of replayability via branching story paths and optional quests that can alter the way the story plays out.”
    • “It's a simple game, but it could gain a lot in terms of replayability with multiple different endings depending on choices.”
    • “The only negative thing I would say is that it does lack replay value.”
    • “Not much replayability, but still a fun little story and experience even if it is just for the banging soundtrack.”
    • “Completing the story could take you between 3 to 5 hours, but there's some replayability involved.”
  • emotional
    30 mentions Positive Neutral Negative

    The emotional aspect of the game is highlighted by its well-crafted characters and a heartfelt narrative that balances humor with touching moments, leading to a bittersweet ending. Players appreciate the engaging story and the emotional journey of the main hero, which resonates deeply and evokes a range of feelings, from laughter to reflection and even tears. Overall, the game is described as a wholesome adventure that successfully connects players to its characters and themes.

    • “This game will make you think, make you laugh, make you reflect, and might even make you shed a tear or two.”
    • “The characters (including random NPCs) are well crafted, consistent with their personalities throughout, and our main hero has a nice emotional throughline which makes the story much more impactful.”
    • “A touching story with a bittersweet ending, fun (if a bit easy) gameplay, and a metal-scraping soundtrack.”
  • character development
    16 mentions Positive Neutral Negative

    Character development in the game is noted for its surprising depth despite a shorter runtime, effectively blending heart and humor within a unique setting. While the character development system is described as primitive, the writing and character interactions are praised for their quality, with distinct and memorable character designs that enhance the overall experience. The art direction and character portrayals contribute significantly to the game's appeal, making even minor characters feel unique and engaging.

    • “I easily underestimated it and it surprised me with the writing, character development, the direction, and last but not least, the art style.”
    • “The character designs are also impeccable; everyone that needs to be distinct is very distinct and all the other side characters or mooks have such unique faces, stances, etc. that they feel unique and interesting even if you've seen them a few times during your playthrough.”
    • “The character development system seemed really primitive; the same can be said about the battle mechanics.”
    • “The character designs are also impeccable; everyone that needs to be distinct is very distinct, and all the other side characters or mooks have such unique faces and stances that they feel unique and interesting even if you've seen them a few times during your playthrough.”
    • “It is on the shorter end, but it manages to cram a lot of story and character development into its runtime, with a lot of heart and humor, featuring a setting you unfortunately don't see all too often in media.”
  • stability
    6 mentions Positive Neutral Negative

    Overall, the game demonstrates strong stability, with the playthrough being largely bug-free and only one instance of an unwinnable fight reported. Additionally, it performs well on the Steam Deck, running smoothly right out of the box.

    • “Mechanically, the whole Felvidek playthrough remained bug-free, with only one instance of a fight becoming literally unwinnable.”
    • “Runs great on Steam Deck too.”
    • “Runs great on deck out of the box.”

Buy Felvidek

6h Median play time
7h Average play time
4-6h Spent by most gamers
*Based on 26 analyzed playthroughs

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