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Felvidek Game Cover

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Felvidek is a single player role playing game. It was developed by Jozef Pavelka and was released on March 29, 2024. It received overwhelmingly positive reviews from players.

Felvidek is a single-player Role Playing game with a unique atmosphere, featuring fantastic graphics, outstanding music, and plenty of humor. Traverse the hand-painted world, meet interesting characters, and engage in turn-based RPG combat to progress the story. As Pavol, a fair knight with alcohol problems, stop the Hussite pillagers and Ottoman spies in this emotionally charged alternate history of Slovak Highlands, completed in 3-4 hours.

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99%
Audience ScoreBased on 3,162 reviews
story402 positive mentions
grinding28 negative mentions

  • The game features a unique art style and engaging soundtrack that enhance the overall experience.
  • The writing is clever and humorous, with well-developed characters that make the story enjoyable.
  • Felvidek offers a short but sweet gameplay experience, with a compelling narrative that doesn't overstay its welcome.
  • The game is relatively short, which may leave some players wanting more content.
  • The combat can feel simplistic and repetitive, lacking depth as the game progresses.
  • The use of archaic English in the dialogue can be challenging for non-native speakers to understand.
  • story
    812 mentions Positive Neutral Negative

    The story of "Felvidek" is a captivating blend of humor and heartfelt moments, centered around the misadventures of an alcoholic knight and his priest companion in 15th century Slovakia. Players appreciate its engaging narrative, charming characters, and the clever integration of comedy with deeper themes, although some find the plot occasionally convoluted and the pacing a bit rushed. Overall, the game is praised for its unique storytelling, stunning visuals, and memorable soundtrack, making it a delightful experience for fans of indie RPGs.

    • “The story isn't trying to be more complex than it needs to and leaves you with some great characters to bond with.”
    • “Felvidek is a labor of love and it's shown in every nook and cranny, aside from the funny humor there is depth in its story and characters.”
    • “The story follows a couple of days in the strange life of Pavol and his misadventures as a knight experiencing some heartbreak, drowning his sorrows in wine, but strange happenings start to occur and he and his new priestly buddy set out to figure out what is going on - the story is full of weird twists and turns and a whole heap of humor.”
    • “Jrpg combat drags a bit, the plot jumps from one bewildering point to the next hectically, and by the end of it I was wishing those Slovak medieval fools would drop their act and speak plain English.”
    • “Story was absurd and overall I do not get what the fuss is all about.”
    • “However, characters feel underdeveloped, story kind of meaningless.”
  • music
    598 mentions Positive Neutral Negative

    The music in the game has received widespread acclaim, with many reviewers praising its unique blend of styles, including elements of prog-rock, acoustic, and avant-garde influences that enhance the overall atmosphere. The soundtrack is described as catchy, immersive, and integral to the game's charm, often elevating the experience with its memorable tracks. While some noted occasional mismatches between music and scene intensity, the overwhelming consensus is that the music is a standout feature, contributing significantly to the game's appeal.

    • “The music is amazing and the visuals are one of a kind.”
    • “The ost absolutely slaps and the writing is par excellence.”
    • “The music is also really good, I found myself loving so many tracks and they are perfect in building the atmosphere of this game.”
    • “I think the music was charming as well but it could be a little unfitting or way too intense, borderline annoying sometimes where you just wanted to mute it or it could be a little too jolly when the scene was way more serious and terrifying, so the set of atmosphere didn't sync always in consistency.”
    • “The ending is also meh and the music gets annoying after a while, especially the last stage with that awful droning guitar effect.”
    • “However, I did find some of the combat music and 'ominous' music near the end of the game to be some of the weaker pieces.”
  • graphics
    558 mentions Positive Neutral Negative

    The graphics of the game are widely praised for their unique and highly stylized art style, reminiscent of retro RPGs and medieval illustrations, which effectively enhances the overall atmosphere. Players appreciate the beautiful visuals, including well-crafted 3D cutscenes and charming character designs, alongside a captivating soundtrack that complements the game's aesthetic. Overall, the combination of striking visuals and engaging storytelling creates a memorable experience that stands out in the indie game scene.

    • “The art style is amazing and has some of the best visuals ever, and is also extremely impressive considering how this game was made in RPG Maker.”
    • “The combination of the fantastic writing, the beautiful art style, and the animations make this game one for the books.”
    • “The graphics and atmosphere in this game are absolutely beautiful; the dedication and passion put into this game is noticeable.”
    • “If Dürer went deranged and decided to seek inspiration in PSX-style graphics and Terry Gilliam's vignettes, you'd get Felvidek's art style.”
    • “Not something that really bothers me personally but the color palette here will definitely turn a lot of people off and if you aren't really a fan of charcoal drawings you probably won't like the art style.”
    • “The characters are likable enough, though the trailer shows PS1 type graphics that are just window dressing.”
  • humor
    492 mentions Positive Neutral Negative

    The humor in "Felvidek" is widely praised for its clever writing, engaging character interactions, and a unique blend of absurdity and dark comedy. Reviewers highlight the game's ability to balance lighthearted moments with deeper themes, often drawing on Slovak cultural references and JRPG tropes, resulting in a genuinely funny experience that resonates with players. The dialogue is noted for its wit and charm, contributing to a memorable and entertaining adventure.

    • “A really loveable cast of characters and a great sense of humor poking fun at JRPG tropes and Slovak cultural esoterica. Shares the trait with the very best RPG Maker games where it feels unlike anything else you will ever play.”
    • “Simply put, this game is hilarious.”
    • “The writing is incredibly funny, and can also deliver on some touching moments at times.”
  • gameplay
    240 mentions Positive Neutral Negative

    The gameplay of Felvidek is characterized by classic turn-based JRPG mechanics that, while simple and somewhat traditional, are engaging and well-executed. Players appreciate the game's charming art style, captivating soundtrack, and humorous narrative, which elevate the overall experience despite its relatively short playtime of 3-8 hours. While some find the mechanics basic and the combat easy, the game avoids grinding and maintains a satisfying balance, making it a worthwhile experience for fans of the genre.

    • “Classic gameplay mechanics with an awesome soundtrack, great character designs, and excellent art direction.”
    • “Gameplay is fun, challenging but fair.”
    • “While felvidek's gameplay is as expected for the genre, the game is hoisted beyond adequacy by its sharp writing, snappy animations, and killer soundtrack.”
    • “The character development system seemed really primitive; the same can be said about battle mechanics.”
    • “The gameplay itself is quite simplistic; there are no typical RPG stats like 'str, agi, int'—the game relies on weapon stats, tools, and armor.”
    • “The biggest downside to gameplay is that the game wraps up just as the more interesting four-party-member strategy comes online.”
  • atmosphere
    90 mentions Positive Neutral Negative

    The atmosphere of the game is widely praised for its immersive qualities, enhanced by a unique art style, engaging music, and humorous dialogue. Many players appreciate the medieval English language, which, despite being challenging for some, adds to the overall ambiance. The combination of dark humor, beautiful graphics, and a captivating setting creates a memorable experience that resonates with players, making it a standout feature of the game.

    • “The atmosphere and pacing I find is wonderful, and it leaves just enough to the imagination.”
    • “The game oozes with so much atmosphere and carries its dark humor with so much confidence.”
    • “I think the music was charming as well, but it could be a little unfitting or way too intense, borderline annoying sometimes, where you just wanted to mute it. It could also be a little too jolly when the scene was much more serious and terrifying, so the atmosphere didn't always sync in consistency.”
    • “It's nothing super heavy and rich with content, but you can tell a lot of thought was put into this between the story (which isn't all that compelling but it's neat watching an authentic adventure instead of a contrived one), the tone, the graphics, and atmosphere, and of course, let's not forget the music.”
    • “Art style, music, and audio design create a bittersweet, otherworldly atmosphere that still manages to convey a feeling of mundane medieval life.”
  • grinding
    36 mentions Positive Neutral Negative

    Overall, the reviews highlight a refreshing absence of grinding in the game, which many players appreciate as it allows for a more streamlined and engaging experience. While some find the combat tedious due to enemy health and the need to manage resources, the lack of traditional grinding and leveling systems is seen as a positive change, making the game accessible for those who prefer shorter play sessions. This design choice enables players to focus on strategy and exploration rather than repetitive grinding.

    • “There are no decade-long tutorials, no grinding, no empty collectathon side-quests, and no live service/trendy mechanics jammed in for no reason.”
    • “Combat is solid (for an RPG Maker game), there is no grinding, no random encounters or XP, and your skillset derives from your equipment.”
    • “No leveling, no grinding, just you and the world and the enemies in this world.”
    • “Not every game needs to be 500 hours of grinding for dopamine...”
    • “Found it quite tedious for an RPG Maker game.”
    • “The combat can be really tedious at times because the enemies have way too much HP.”
  • replayability
    30 mentions Positive Neutral Negative

    The game offers a moderate level of replayability, primarily due to its branching story paths and optional quests that can lead to different outcomes. While the playtime is relatively short (around 3 to 5 hours), players may find value in revisiting the game to explore missed content and alternative choices. However, some reviews suggest that the overall replay value may be limited, depending on individual preferences for unlocking content and experiencing varied endings.

    • “Without getting too much into the plot, there's some decent replayability here, with different ways to resolve quests, and the game is short enough that if you really get into it, it wouldn't be unheard of to jump right back into another playthrough.”
    • “The game is short, but there's quite a lot of replayability via branching story paths and optional quests that can alter the way the story plays out.”
    • “It is the perfect length to allow for a full playthrough without overstaying its welcome and it is simple enough that it invites replayability, even after a while.”
    • “Not much replayability, but still a fun little story and experience even if it is just for the banging soundtrack.”
    • “The only negative thing I would say is that it does lack replay value.”
    • “Not much replayability, like to unlock things or choose different choices.”
  • emotional
    28 mentions Positive Neutral Negative

    The game is praised for its emotional depth, featuring well-crafted characters and a heartfelt narrative that balances humor with touching moments. Players appreciate the main hero's emotional journey and the impactful, bittersweet ending, which resonates strongly. Overall, the game successfully evokes a range of feelings, from laughter to reflection, making it a memorable experience.

    • “This game will make you think, make you laugh, make you reflect, and might even make you shed a tear or two.”
    • “The characters (including random NPCs) are well crafted, consistent with their personalities throughout, and our main hero has a nice emotional throughline which makes the story much more impactful.”
    • “The ending to this story is genuinely touching.”
  • character development
    14 mentions Positive Neutral Negative

    Character development in the game is noted for its impressive writing and distinct character designs, which contribute to a rich visual and narrative experience. However, some reviewers criticize the character development system as primitive and simplistic, suggesting that while the characters are well-designed and engaging, the mechanics supporting their growth could be more sophisticated. Overall, the art direction and character interactions are praised, enhancing the game's appeal despite its mechanical shortcomings.

    • “I easily underestimated it and it surprised me with the writing, character development, the direction, and last but not least, the art style.”
    • “Of course, the art direction by itself deserves recognition and praise; I enjoyed every single character design present in this game and how they were rendered in the portraits.”
    • “The character designs are also impeccable; everyone that needs to be distinct is very distinct and all the other side characters or mooks have such unique faces, stances, etc. that they feel unique and interesting even if you've seen them a few times during your playthrough.”
    • “The character development system seemed really primitive; the same can be said about the battle mechanics.”
    • “The character designs are also impeccable; everyone that needs to be distinct is very distinct, and all the other side characters or mooks have such unique faces, stances, etc., that they feel unique and interesting even if you've seen them a few times during your playthrough.”
    • “The character development system seemed really primitive; the same can be said about the battle mechanics.”
  • stability
    6 mentions Positive Neutral Negative

    Overall, the game demonstrates strong stability, with the playthrough being largely bug-free and only one instance of an unwinnable fight reported. Additionally, it performs well on the Steam Deck, running smoothly right out of the box.

    • “Mechanically, the whole Felvidek play-through remained bug-free, and there was only one instance of a fight becoming literally unwinnable.”
    • “Runs great on Steam Deck too.”
    • “Runs great on deck out of the box.”
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6h Median play time
7h Average play time
5-6h Spent by most gamers
*Based on 22 analyzed playthroughs
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Frequently Asked Questions

Felvidek is a role playing game.

Felvidek is available on PC, Steam Deck and Windows.

On average players spend around 7 hours playing Felvidek.

Felvidek was released on March 29, 2024.

Felvidek was developed by Jozef Pavelka.

Felvidek has received overwhelmingly positive reviews from players. Most players liked this game for its story but disliked it for its grinding.

Felvidek is a single player game.

Similar games include Small Saga, Look Outside, Super Lesbian Animal RPG, Jimmy and the Pulsating Mass, SKALD: Against the Black Priory and others.