- March 29, 2024
- Vlado Ganaj
- 6h median play time
Felvidek
Platforms
About
Felvidek is a single-player Role Playing game with a unique atmosphere, featuring fantastic graphics, outstanding music, and plenty of humor. Traverse the hand-painted world, meet interesting characters, and engage in turn-based RPG combat to progress the story. As Pavol, a fair knight with alcohol problems, stop the Hussite pillagers and Ottoman spies in this emotionally charged alternate history of Slovak Highlands, completed in 3-4 hours.
- Unique art style and engaging soundtrack that enhance the overall experience.
- Hilarious and well-written dialogue that keeps players entertained throughout.
- Short but impactful story with memorable characters and a blend of humor and darker themes.
- The game is quite short, taking only about 4-6 hours to complete, which may leave some players wanting more.
- Combat can feel repetitive and easy, especially towards the end of the game.
- The use of archaic language can be difficult for non-native speakers to understand, potentially hindering the experience.
story
950 mentions Positive Neutral NegativeThe story of the game is a captivating blend of humor, intrigue, and character development, centered around the misadventures of an alcoholic knight and his priest companion in a medieval Slovakian setting. While the narrative is relatively short, it is packed with engaging dialogue, unexpected twists, and memorable characters, making it a standout feature that resonates with players. Despite some confusion due to its complexity and historical references, the overall storytelling is praised for its charm and depth, leaving players eager for potential sequels or expansions.
“The story is engaging with dialogue that attempts to capture and immerse into its medieval time period.”
“The heart of the story is also pretty captivating and the ending was perfectly done.”
“The story unfolds with a simple premise, quickly devolving into a mystery that is certainly above the main character's pay grade.”
“The map is tiny, it constantly references historical events that play little to no role in the story, the ending was terrible, the main antagonist isn't revealed until the end and every single fight in the game is easy.”
“The story got a bit confusing in the end, many twists and many characters to keep track of.”
“I would say it fell for a common trap in which it shifts too much into something far fetched without enough time having passed between the start and the end, to have such a large shift make sense the game needs to be longer and have more story, but you guys didn't have the budget nor time to make it longer.”