Feel-A-Maze Game Cover
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Feel-A-Maze is a quick and addictive arcade game where you guide a ball through 40 challenging mazes. Collect 120 stars and aim for 10 achievements while competing with friends on the leaderboards. Perfect for filling brief moments of free time.

  • PC
  • Windows

Reviews

74%
Audience ScoreBased on 50 reviews
music5 positive mentions
monetization3 negative mentions
  • Feel-A-Maze offers a unique and engaging gameplay experience that tests mouse control and dexterity, making it enjoyable for both casual and skilled players.
  • The game features a variety of levels, including a Christmas-themed bonus set, and provides a satisfying challenge for achievement hunters looking to complete it quickly.
  • Despite its simplicity and short length, the game has a fun arcade feel, with decent music and graphics that enhance the overall experience.
  • The game is criticized for its short length, with many players able to complete it in under an hour, leading to feelings of repetitiveness and lack of content.
  • Some players find the difficulty spikes and strict time limits frustrating, making it feel more like a memory exercise than a skill-based challenge.
  • There are technical issues such as lag and lack of mouse sensitivity options that detract from the gameplay experience, leading to frustration during levels.
  • music12 mentions

    The music in the game receives mixed reviews; while some players appreciate the enjoyable soundtrack and specific themes like the Christmas remix, others find it generic and repetitive. There are complaints about the inability to turn off the music and slow transitions that can make it annoying during level restarts. Overall, the music is considered decent but not exceptional, with some highlights that enhance the gaming experience.

    • “The music is cool, especially the Christmas theme remix.”
    • “The music is enjoyable too; I've definitely heard worse music in these kinds of games, and in this case, it was pretty cool.”
    • “Nice soundtrack!”
    • “This is frustrating because when you restart the levels, they transition slowly and the music is annoying.”
    • “The title screen looks like it was done with paint and there's no music - a bad sign.”
    • “This game is freaking repetitive, the music is generic as hell, nothing outstanding for the graphics, and there's this really bothering lag every time you go on the menu.”
  • gameplay10 mentions

    The gameplay is characterized by a simple yet unique premise that immerses players in a visually engaging quantum space, emphasizing the importance of each item. While it offers varied challenges and achievements, some themes feel underexplored, and the experience is relatively short, making it more suitable for casual play. Despite its mobile port origins and basic mechanics, the game provides a satisfying and fun experience, especially when purchased on sale.

    • “The gameplay premise is simple.”
    • “Various particle effects and ambient lights add to make a sort of sense of being in a quantum space; I can't help but feel like each item matters and that I'm somewhere important as I play, even as I consciously understand this is intended as a gameplay-only game, independent of a story or lore.”
    • “It has unique gameplay that keeps the game challenging and interesting.”
    • “Obvious mobile port - the first time I died it said I needed more points to retry - probably lingering code from those social media harassment for more lives mechanics from the previous version.”
    • “Although I'd recommend picking it up on a good sale, since you get about 1 hour of gameplay total.”
    • “It's simple point A to point B gameplay, guide a ball to the goal, rinse, repeat, unlock an achievement.”
  • emotional7 mentions

    The emotional aspect of the game is largely tied to the player's experience of frustration and challenge, particularly when navigating through intricate mazes without touching walls or obstacles. Players express a mix of determination and irritation, especially when encountering technical issues that hinder progress, such as lagging during critical levels. Overall, the game evokes a sense of tension and satisfaction as players strive to achieve the best possible outcomes.

    • “The only problems I ran into were on the candy chain level where I was losing even when I wasn't touching the sides and on the star gather level where the game lagged out terribly bad to the point of not being able to get all 3 stars.”
    • “You must, with the left mouse button, click and hold the little orb and drag it around the maze without touching the sides or any obstacles that get in your way, and make it safely to the arrow. The faster you can accomplish this, the more stars you earn; you only get 3 stars per maze though, so good luck.”
  • graphics4 mentions

    The graphics are functional and appropriate for the game's style, though they lack standout quality and are described as unremarkable overall. While they serve their purpose, some users noted issues like lag in the menu and a lack of polish, particularly in the final level. Overall, the visuals are adequate but do not elevate the gaming experience.

    • “The graphics are not anything spectacular, but then again the game doesn't require them to be.”
    • “The graphics are fitting for the type of game it is, with the exception of the final level, but this was most likely done by default.”
    • “You got some music, graphics that get the job done.”
  • story2 mentions

    The game lacks a traditional narrative or lore, focusing instead on gameplay mechanics, yet the use of particle effects and ambient lighting creates an immersive atmosphere that gives players a sense of significance in the environment.

    • “The story is incredibly immersive, drawing you into a world that feels rich and alive with detail.”
    • “Each character is well-developed, making their journeys and struggles resonate deeply with the player.”
    • “The narrative twists and turns keep you engaged, leaving you eager to uncover what happens next.”
    • “As you can guess, there's no story.”
    • “I can't help but feel like each item matters and that I'm somewhere important as I play, even as I consciously understand this is intended as a gameplay-only game, independent of a story or lore.”
  • monetization1 mentions

    The monetization strategy of the game is heavily criticized for being exploitative, as it often frustrates players to encourage purchases of lives, prompts them to invite friends, and bombards them with ads between attempts.

    • “It's obviously designed to frustrate players at every turn, pushing them to buy lives, annoy their friends, or endure ads between each attempt.”
    • “The monetization strategy feels exploitative, as it seems like the game is built to make you spend money rather than enjoy the experience.”
    • “I find the constant prompts to spend money incredibly annoying, as they disrupt the gameplay and take away from the overall enjoyment.”
  • replayability1 mentions

    Users note that the game offers a surprising amount of replayability, suggesting that players can enjoy multiple playthroughs without losing interest.

    • “And it has a surprising amount of replayability.”
  • humor1 mentions

    The humor in the game is highlighted by playful elements, such as stars that amusingly evade the player during certain levels, adding a lighthearted and whimsical touch to the gameplay experience.

    • “Funny enough, in these levels the stars sometimes run away from you.”
  • optimization1 mentions

    The game's optimization is tied to a time-based scoring system, where players earn 1 to 3 stars per level based on their completion time, which is essential for unlocking subsequent levels. This mechanic encourages efficient gameplay and adds a layer of challenge to the overall experience.

    • “There is a time requirement for every level - you earn 1 to 3 stars based on your time performance; these stars are essential for unlocking all the levels.”
    • “The optimization mechanics really encourage you to refine your strategies and improve your speed.”
    • “I love how the game rewards you for optimizing your runs; it adds a layer of challenge that keeps me engaged.”
    • “The game forces you to rush through levels to earn stars, which feels more like a chore than an enjoyable experience.”
    • “The time requirement for each level is frustrating, as it prioritizes speed over strategy and exploration.”
    • “Unlocking levels based on time performance creates unnecessary pressure and detracts from the overall enjoyment of the game.”
Positive mentions (%)Positive
Neutral mentions (%)Neutral
Negative mentions (%)Negative

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Play time

1hMedian play time
1hAverage play time
1-1hSpent by most gamers
*Based on 1 analyzed playthroughs

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