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Feel-A-Maze is a quick and addictive arcade game where you guide a ball through 40 challenging mazes. Collect 120 stars and aim for 10 achievements while competing with friends on the leaderboards. Perfect for filling brief moments of free time.

Feel-A-Maze screenshot
Feel-A-Maze screenshot
Feel-A-Maze screenshot
Feel-A-Maze screenshot
Feel-A-Maze screenshot
Feel-A-Maze screenshot
Feel-A-Maze screenshot
Feel-A-Maze screenshot
Feel-A-Maze screenshot
Feel-A-Maze screenshot
Feel-A-Maze screenshot
+5

69%
Audience ScoreBased on 62 reviews
music5 positive mentions
monetization3 negative mentions

  • Feel-A-Maze offers a unique and engaging gameplay experience that tests mouse control and dexterity, making it enjoyable for both casual and skilled players.
  • The game features a variety of levels, including a Christmas-themed bonus section, and provides a satisfying challenge for achievement hunters with easy-to-obtain achievements.
  • Despite its simplicity, the game has a charming presentation with decent music and visual effects that enhance the overall experience.
  • The game is very short, with most players able to complete it in under an hour, leading to concerns about its value at full price.
  • Controls can be frustratingly unresponsive, with issues like lag and the ball trailing behind the mouse cursor, making it difficult to achieve high scores.
  • Many players find the gameplay repetitive and overly reliant on memorization rather than skill, which can lead to frustration and a lack of enjoyment.
  • music
    14 mentions Positive Neutral Negative

    The music in the game receives mixed reviews, with some players enjoying the Christmas theme remix and finding the soundtrack generally pleasant, while others criticize it as repetitive and generic. Although the music enhances the experience for some, the inability to turn it off and the slow transitions during level restarts detract from the overall enjoyment. Overall, while the music is considered decent, it lacks standout qualities and can become annoying in certain contexts.

    • “The music is cool, especially the Christmas theme remix.”
    • “The music is enjoyable too; I've definitely heard worse music in these kinds of games. In this case, it was pretty cool.”
    • “Nice soundtrack!”
    • “This is frustrating because when you restart the levels, they transition slowly and the music is annoying.”
    • “The game is repetitive; there are about 3-4 electronic soundtracks that are alright, but nothing special. I've seen at least one level be reused in this awfully short game; they just added more monsters to it.”
    • “The music is okay, but you should not expect anything special.”
  • gameplay
    10 mentions Positive Neutral Negative

    The gameplay is characterized by a simple yet unique premise that immerses players in a visually engaging quantum space, where each item feels significant. While it offers varied challenges and achievements, some themes could be explored more deeply. Overall, it provides a basic but enjoyable experience suitable for short play sessions, though it may feel limited in content and duration.

    • “The gameplay premise is simple.”
    • “Various particle effects and ambient lights add to the sense of being in a quantum space; I can't help but feel like each item matters and that I'm somewhere important as I play, even as I consciously understand this is intended as a gameplay-only game, independent of a story or lore.”
    • “It has unique gameplay that keeps the game challenging and interesting.”
    • “Obvious mobile port - the first time I died it said I needed more points to retry - probably lingering code from those social media harassment for more lives mechanics from the previous version.”
    • “Although I'd recommend picking it up on a good sale, since you get about 1 hour of gameplay total.”
    • “It's simple point A to point B gameplay, guide a ball to the goal, rinse and repeat, unlock an achievement.”
  • emotional
    9 mentions Positive Neutral Negative

    The emotional aspect of the game is largely centered around the tension and frustration players experience as they navigate the ball through intricate mazes without touching the walls. While the gameplay is simple and straightforward, challenges such as lag and unexpected failures can lead to moments of disappointment, impacting the overall emotional engagement. Players often find themselves invested in achieving perfection, striving for the maximum stars while grappling with the game's obstacles.

    • “This game evokes a sense of nostalgia, reminding me of the classic challenge of maneuvering a delicate object through a maze without touching the sides.”
    • “The simplicity of the concept allows for a surprisingly emotional experience as you navigate the ball through the maze, feeling the tension of avoiding obstacles.”
    • “Each level presents a unique challenge that not only tests your skills but also creates a sense of accomplishment and emotional satisfaction when you successfully reach the exit.”
  • graphics
    5 mentions Positive Neutral Negative

    The graphics are generally considered adequate for the game's requirements, effectively serving their purpose despite not being particularly impressive. While some users noted issues like lag in the menu and a lack of standout visuals, the overall consensus is that the graphics are fitting for the game's style, with the final level being a notable exception.

    • “The graphics are not anything spectacular, but then again the game doesn't require them to be.”
    • “The graphics are fitting for the type of game it is, with the exception of the final level, but this was most likely done by default.”
    • “You got some music, graphics that get the job done.”
  • story
    3 mentions Positive Neutral Negative

    The game lacks a traditional narrative, focusing instead on gameplay mechanics, yet players still feel a sense of significance and immersion in its quantum-like environment enhanced by particle effects and ambient lighting. Overall, while there is no explicit story or lore, the atmosphere contributes to a feeling of importance in the gameplay experience.

    • “The various particle effects and ambient lights create a sense of being in a quantum space; I can't help but feel that each item matters and that I'm somewhere important as I play, even though I understand this is intended as a gameplay-only experience, independent of a story or lore.”
    • “As you can guess, there's no story.”
  • monetization
    1 mentions Positive Neutral Negative

    The monetization strategy of the game is heavily criticized for being exploitative, as it often frustrates players into purchasing lives, soliciting help from friends, or enduring frequent ads between attempts.

    • “It's obviously designed to frustrate you at every turn, pushing you to buy lives, annoy your friends, or endure ads between each attempt.”
    • “The monetization strategy feels predatory, as it constantly tries to squeeze money out of players instead of providing a fair gaming experience.”
    • “I feel like the game is more focused on making money than on delivering enjoyable gameplay, which really detracts from the overall experience.”
  • stability
    1 mentions Positive Neutral Negative

    Users report that the game exhibits excellent stability, with no glitches or bugs encountered.

  • replayability
    1 mentions Positive Neutral Negative

    Players note that the game offers a surprising amount of replayability, suggesting that there are engaging elements that encourage multiple playthroughs.

    • “It has a surprising amount of replayability.”
    • “The game offers countless ways to approach each challenge, making every playthrough feel fresh.”
    • “With multiple endings and diverse character choices, I find myself coming back for more.”
  • humor
    1 mentions Positive Neutral Negative

    The humor in the game is highlighted by playful elements, such as stars that amusingly evade the player during certain levels, adding a lighthearted and whimsical touch to the gameplay experience.

    • “Funny enough, in these levels, the stars sometimes run away from you.”
  • optimization
    1 mentions Positive Neutral Negative

    The game's optimization is tied to a time-based scoring system, where players earn 1 to 3 stars per level based on their completion time, which is essential for unlocking subsequent levels. This mechanic encourages efficient gameplay and adds a layer of challenge to the overall experience.

    • “There is a time requirement for every level - you earn 1 to 3 stars based on your time performance, and these stars are essential for unlocking all the levels.”
    • “The optimization mechanics really encourage you to refine your strategies and improve your speed.”
    • “I love how the game rewards you for optimizing your playstyle, making each level feel fresh and challenging.”
    • “The time requirement for every level is frustrating; you only get 1 to 3 stars based on your performance, and these stars are essential for unlocking new levels.”
    • “The optimization in this game feels off; the time constraints make it more about rushing than enjoying the gameplay.”
    • “I find the star system tied to time performance to be a poor design choice, as it forces players to prioritize speed over strategy.”

Buy Feel-A-Maze

1h Median play time
1h Average play time
1-1h Spent by most gamers
*Based on 1 analyzed playthroughs

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