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Feel-A-Maze Game Cover

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Feel-A-Maze is a single player action game. It was developed by Five Archers Games and was released on November 25, 2014. It received mostly positive reviews from players.

Feel-A-Maze is a quick and addictive arcade game where you guide a ball through 40 challenging mazes. Collect 120 stars and aim for 10 achievements while competing with friends on the leaderboards. Perfect for filling brief moments of free time.

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70%
Audience ScoreBased on 64 reviews
music5 positive mentions
monetization3 negative mentions

  • The game offers a simple yet engaging gameplay experience that tests mouse control and dexterity.
  • It features a variety of levels, including a hidden Christmas-themed bonus set, which adds replayability and value.
  • Achievements are easy to obtain, making it a good choice for completionists looking for a quick challenge.
  • The game is very short, with most players completing it in under an hour, which may not justify its price at full retail.
  • Controls can be unresponsive, leading to frustration as players may struggle to achieve the required precision for three-star ratings.
  • There are minimal settings available, including the inability to turn off the music, which can become annoying over time.
  • music
    15 mentions Positive Neutral Negative

    The music in the game receives mixed reviews; while some players find it enjoyable and fitting, particularly praising the Christmas theme remix, others criticize its repetitiveness and the inability to turn it off, which can become annoying during gameplay. Overall, the soundtrack is described as decent but not exceptional, with a few electronic tracks that do not stand out.

    • “The music is cool, especially the Christmas theme remix.”
    • “The music is enjoyable too; I've definitely heard worse music in these kinds of games, and in this case, it was pretty cool.”
    • “Nice soundtrack!”
    • “Basically you can only adjust the screen size and image resolution, but you cannot turn the music off, which eventually becomes a bit annoying as it is quite loud.”
    • “This is frustrating because when you restart the levels they transition slowly and the music is annoying.”
    • “The game is repetitive; there are about 3-4 electronic soundtracks that are alright, but nothing special. I've seen at least one level reused in this awfully short game, they just added more monsters to it.”
  • emotional
    10 mentions Positive Neutral Negative

    The emotional aspect of the game is largely centered around the tension and frustration players experience while navigating the ball through the maze without touching the walls. While the gameplay is simple, the challenge of avoiding obstacles can lead to moments of stress, particularly when technical issues arise, such as lag, which can exacerbate feelings of frustration. Overall, the game evokes a mix of determination and exasperation as players strive for perfection in each level.

    • “The goal of this game is very simple - in every level you need to move a ball to the exit through a maze without touching the edges of the maze and avoiding all other obstacles.”
    • “You must use the left mouse button to click and hold the little orb, dragging it around the maze without touching the sides or any obstacles that get in your way, and make it safely to the arrow. The faster you accomplish this, the more stars you earn, but you only get 3 stars per maze, so good luck.”
    • “It reminds me of a game with a kind of needle that you need to move between two metal rods, avoiding touching one of them and then reaching the exit.”
  • gameplay
    10 mentions Positive Neutral Negative

    The gameplay is characterized by a simple yet unique premise that immerses players in a visually engaging quantum space, where each item feels significant despite the lack of a narrative. While the mechanics are straightforward, involving guiding a ball to a goal, the experience is enhanced by varied themes and satisfying challenges, making it suitable for quick play sessions. However, some players note the game's mobile port origins and limited overall playtime, suggesting it may be best enjoyed on sale.

    • “The gameplay premise is simple.”
    • “Various particle effects and ambient lights add to the sense of being in a quantum space; I can't help but feel like each item matters and that I'm somewhere important as I play, even as I consciously understand this is intended as a gameplay-only game, independent of a story or lore.”
    • “It has unique gameplay that keeps the game challenging and interesting.”
    • “Obvious mobile port - the first time I died it said I needed more points to retry - probably lingering code from those social media harassment for more lives mechanics from the previous version.”
    • “Although I'd recommend picking it up on a good sale, since you get about 1 hour of gameplay total.”
    • “It's simple point A to point B gameplay, guide a ball to the goal, rinse and repeat, unlock an achievement.”
  • graphics
    5 mentions Positive Neutral Negative

    The graphics are generally considered adequate for the game's style, effectively serving their purpose despite not being particularly impressive. While some users noted issues like lag in the menu and a lack of standout visuals, the overall consensus is that the graphics are fitting for the game's requirements.

    • “The graphics are not anything spectacular, but then again the game doesn't require them to be.”
    • “The graphics are fitting for the type of game it is, with the exception of the final level, but this was most likely done by default.”
    • “You got some music, graphics that get the job done.”
  • optimization
    3 mentions Positive Neutral Negative

    The game's optimization is centered around a performance-based system where players solve 40 mazes, earning up to three stars per level based on their completion time. This star system is crucial for unlocking additional levels, encouraging players to improve their efficiency and speed.

    • “The game presents you with 40 mazes to solve, each featuring three levels of performance, allowing you to earn up to three stars for each maze.”
    • “Each level has a time requirement, and you can earn 1 to 3 stars based on your performance; these stars are essential for unlocking all the levels.”
    • “The optimization aspect of the game encourages players to improve their speed and efficiency in solving puzzles to achieve the highest star ratings.”
    • “The game presents you with 40 mazes to solve, each with three levels of performance, granting you a star for each, up to a maximum of three stars.”
    • “There is a time requirement for every level; you earn 1 to 3 stars per level based on your time performance, and these stars are necessary for unlocking all the levels.”
  • story
    3 mentions Positive Neutral Negative

    The game lacks a traditional narrative, focusing instead on gameplay mechanics, yet players still feel a sense of significance and immersion in its quantum-like environment, enhanced by particle effects and ambient lighting. Overall, the absence of a story does not detract from the experience, as the gameplay itself creates a meaningful atmosphere.

    • “The various particle effects and ambient lights create a sense of being in a quantum space; I can't help but feel that each item matters and that I'm somewhere important as I play, even though I understand this is intended as a gameplay-only experience, independent of a story or lore.”
    • “As you can guess, there's no story.”
  • monetization
    3 mentions Positive Neutral Negative

    The monetization strategy of the game is heavily criticized for being exploitative, as it often frustrates players into purchasing lives, soliciting help from friends, or enduring frequent ads between attempts.

    • “It's obviously designed to screw you over at every chance, delaying and frustrating you into buying lives, harassing your friends, or suffering through ads between each attempt.”
    • “The monetization strategy feels predatory, pushing players to spend money just to enjoy the game without constant interruptions.”
    • “I feel like the game is more focused on making money than providing a fun experience, with constant prompts to spend real money.”
  • replayability
    3 mentions Positive Neutral Negative

    Players note that the game offers a surprising amount of replayability, suggesting that there are engaging elements that encourage multiple playthroughs.

    • “It has a surprising amount of replayability.”
    • “The game offers countless ways to approach each level, making it fun to replay.”
    • “Every playthrough feels unique due to the different choices and outcomes available.”
  • stability
    1 mentions Positive Neutral Negative

    Users report that the game exhibits no glitches or bugs, indicating a high level of stability.

  • humor
    1 mentions Positive Neutral Negative

    The humor in the game is highlighted by playful elements, such as stars that amusingly evade the player during certain levels, adding a lighthearted and whimsical touch to the gameplay experience.

    • “Funny enough, in these levels the stars sometimes run away from you.”
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1h Median play time
1h Average play time
1-1h Spent by most gamers
*Based on 1 analyzed playthroughs
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Frequently Asked Questions

Feel-A-Maze is a action game.

Feel-A-Maze is available on PC and Windows.

On average players spend around 1 hours playing Feel-A-Maze.

Feel-A-Maze was released on November 25, 2014.

Feel-A-Maze was developed by Five Archers Games.

Feel-A-Maze has received mostly positive reviews from players. Most players liked this game for its music but disliked it for its gameplay.

Feel-A-Maze is a single player game.

Similar games include Waveform, RITE, Circles, Nihilumbra, Cats are Liquid - A Light in the Shadows and others.