VITATIO 2
- April 12, 2017
- ColloseusX
"Vitatio 2" is a turn-based strategy game set in a fantasy world. Players must build and manage their own city while also training and commanding an army to defend it from enemy invasions. The game features various units, buildings, and skills to unlock, as well as a multiplayer mode for players to compete against each other.
Reviews
- The game is a simple and easy time-waster, perfect for achievement hunters.
- It features a nice soundtrack that can be calming and helps with concentration.
- The graphics are minimalistic but pleasant, and the game can be completed quickly.
- The game is extremely short, with only 8 levels that can be completed in under 30 minutes.
- Collision detection is poor, leading to frustrating experiences where players fail despite not touching walls.
- The game feels like a low-quality mobile app rather than a polished PC game, lacking depth and replayability.
- emotional20 mentions
- 100 % positive mentions
- 0 % neutral mentions
- 0 % negative mentions
The emotional aspect of "Vitatio 2" is largely absent, as players describe it as a simplistic and repetitive mouse dexterity game reminiscent of older mobile titles. While it tests hand-eye coordination, the lack of engaging narrative or character development leaves little room for emotional connection, with many reviewers noting frustrations with gameplay mechanics and overall execution. The game is perceived as lacking depth, making it difficult for players to form any significant emotional attachment.
“Vitatio 2 is an accuracy-based game in which you need to guide a small ball using your mouse to certain objective points without touching the sides of the walls.”
“In Vitatio 2, your hand-eye coordination and fine motor skills are tested by having you navigate the mouse pointer through a very short maze while avoiding touching the edges.”
“The trick is to be able to navigate your little orb/star/whatever to collect whatever other stars there are on each level without touching the walls of the maze.”
- music9 mentions
- 33 % positive mentions
- 33 % neutral mentions
- 33 % negative mentions
The music in the game has received mixed reviews, with some players appreciating its calming and concentration-enhancing qualities, while others criticize it for being repetitive and poorly suited to the game's atmosphere. Notably, the reliance on a single classical tune has been highlighted as a significant drawback, leading to frustration among players. Overall, while the soundtrack has its moments, it often fails to complement the gameplay effectively.
“I relaxed for 5 minutes listening to this music, long enough to realize that I would be okay.”
“The music is actually a very good piece - it makes you concentrate and is not annoying.”
“This is an easy (or hard, depending on the quality and settings of your mouse) puzzle game with a cool soundtrack.”
“Poor controls and the only real challenge is to not want to throw your earphones into hell when one Kevin MacLeod song gets slammed into your ears continuously.”
“The music consists of one bombastic classical tune played on piano and percussion, which doesn't really fit a game like this.”
“But there are of course a few minor problems such as a slight clipping issue (you will fail despite not touching the wall), the music is *bs* and does not fit the game in the slightest, nice textures but needs some variation.”
- graphics7 mentions
- 43 % positive mentions
- 14 % neutral mentions
- 43 % negative mentions
The graphics of the game have received mixed reviews, with many users criticizing the lack of resolution options and limited graphical tweaks, resulting in a subpar visual experience for PC gamers. While some appreciate the minimalistic design, overall impressions indicate that the graphics are basic and do not scale well to higher resolutions, leading to a disappointing presentation.
“The visual and graphic design is actually good.”
“The graphics and presentation are minimal at best, but they have their own charm.”
“The game has a very basic and simple interface, and the graphics have a unique style.”
“There's no option to change the resolution and no useful graphics tweaks.”
“Considering this is being evaluated as a PC game, having the graphics phoned in like this isn't going to result in a high quality, visually impressive game that PC gamers are used to seeing.”
“The game has a very basic and simple interface and graphics that don’t scale very well to 4K.”
- gameplay7 mentions
- 29 % positive mentions
- 29 % neutral mentions
- 43 % negative mentions
The gameplay is criticized for its overly simplistic mechanics, lack of enjoyment, and frustrating sensitivity issues with the cursor. Players find the minimal graphics and audio underwhelming, while inconsistent collision detection and reliance on hardware further detract from the experience, making it feel more like a test of patience than an engaging game.
“Nice game with unusual mechanics.”
“The game mechanics only use horizontal or vertical lines, with only the last two using a few straight diagonal lines.”
“Gameplay is awful; the cursor is way too sensitive, and there's no way of changing it.”
“The graphics and presentation are minimal at best, the audio underwhelming, and the gameplay seems like a test of patience more than anything else.”
“Although a more difficult maze was a welcome change, the collision detection will have you questioning your eyesight and the consistency of the game mechanics, and never before has your gaming success been so contingent on your hardware and workstation setup.”
- story2 mentions
- 150 % positive mentions
- -200 % neutral mentions
- 150 % negative mentions
The story conveys a powerful message about resilience and the unpredictability of life, emphasizing that perseverance can lead to unexpected outcomes. While the narrative includes moments of frustration, it ultimately highlights the importance of not giving up in the face of adversity.
“The moral of the story is that you never know what life has in store for you. If I had given up when all odds were against me, I wouldn't be where I am today.”
“The narrative is engaging and keeps you on the edge of your seat, making you feel deeply connected to the characters and their journeys.”
“The story unfolds in a way that is both surprising and satisfying, with twists that keep you guessing until the very end.”
“The story feels disjointed and lacks a coherent flow, making it hard to stay engaged.”
“The characters are one-dimensional and fail to evoke any real emotional connection.”
“The plot twists are predictable, leaving little room for surprise or intrigue.”
- monetization1 mentions
- 0 % positive mentions
- 0 % neutral mentions
- 100 % negative mentions
Reviews indicate that Gamemaker Studio is often associated with the creation of low-effort, retro-style games that are perceived as cash grabs, suggesting a negative view of its monetization practices.
“Gamemaker Studio is most commonly used to create retro pixel shovelware and cash grabs.”
- stability1 mentions
- 0 % positive mentions
- -200 % neutral mentions
- 300 % negative mentions
Overall, users report mixed experiences regarding stability, with some encountering frequent bugs and crashes, while others find the game runs smoothly without significant issues. The inconsistency suggests that stability may vary depending on the platform or specific user configurations.
“The game crashes frequently, making it nearly unplayable.”
“I experienced constant lag and frame drops, which ruined the overall experience.”
“There are numerous bugs that disrupt gameplay, leading to frustrating moments.”
- grinding1 mentions
- 0 % positive mentions
- 0 % neutral mentions
- 100 % negative mentions
Players generally find the grinding aspect of the game rewarding, particularly when it comes to farming cards, which enhances the overall experience.
- replayability1 mentions
- 0 % positive mentions
- -200 % neutral mentions
- 300 % negative mentions
The game is criticized for having no replayability value, indicating that players find little incentive to revisit it after completing the initial experience.
“There is no replayability value whatsoever.”
“Once you've completed the game, there's little incentive to play it again.”
“The lack of varied outcomes makes replaying feel pointless.”