Fear For Freedom Game Cover

"Two days ago a monster appeared in the hallway outside the office. Maybe if I just wait it will leave eventually." A very short psychological game dealing with isolation, entrapment and the nature of fear.

  • PC
  • Windows

Reviews

50%
Audience ScoreBased on 108 reviews
humor4 positive mentions
gameplay3 negative mentions
  • The game offers a unique perspective on fear and mortality, encouraging players to confront their fears in a thought-provoking way.
  • Despite its simplicity, the game has a certain charm and humor that some players found enjoyable.
  • It's free to play, which makes it accessible for anyone interested in exploring its themes.
  • The graphics and overall implementation are considered poor, resembling a low-quality student project rather than a polished game.
  • Gameplay is extremely short, with many players completing it in under 10 minutes, leading to feelings of disappointment and lack of content.
  • The game lacks clear objectives and meaningful interactions, often leaving players confused and frustrated with its design.
  • story11 mentions

    The story of "Fear for Freedom" is a mixed bag, with some players appreciating its philosophical exploration of fear and the emotional depth of its antagonist, while others criticize it for being overly simplistic and lacking substantial narrative depth. The game offers multiple endings and encourages personal interpretation, but some reviewers feel it falls short in delivering a compelling plot, often reducing the narrative to a basic premise of a monster's presence. Overall, the storytelling is seen as both a strength and a weakness, depending on the player's perspective.

    • “Fear for Freedom demonstrates how less can be more; without telling the player too much information, each person can derive their own story from the rock solid framework that the game provides.”
    • “The storyline about the monster and the twist in the story is simply beautiful; also, the replayability is incredible with multiple endings. In my opinion, download this amazing game and keep it in your library forever.”
    • “It instead focuses on providing a dark and twisted horror story that explores the psychological nature of fear and entrapment.”
    • “Fear for freedom is a very simple unity-based low poly first-person adventure game with a 'philosophy of fear' storyline that seems a lot like what you'd expect from a junior high school student flunking writing class.”
    • “I want to like the game, but there's little to no story, other than 'a monster appeared', and spoiler warning the monster doesn't pose any threat.”
    • “[b]i[/b] • 3/10 | poor story in [spoiler]notes[/spoiler] and a useless [spoiler]katana[/spoiler].”
  • graphics8 mentions

    The graphics of the game receive mixed reviews, with some praising their quality and aesthetic appeal, especially for a Unity title, while others criticize the lack of customization options and the overall design of certain elements, such as the monsters. Despite the visual strengths, many players feel that the limited content detracts from the experience, leaving them wanting more engaging visuals to complement the gameplay.

    • “Maybe it is on fire because this game looks too good for normal graphics.”
    • “Leveling up the katana is very rewarding, and the graphics are superb, even for a Unity game clearly made with either MS Paint or free assets!”
    • “I would give a few points to try it, even if it was just for its graphical design.”
    • “While Unity's default launcher lets you set the resolution and controls, there are no other graphics tweaks.”
    • “Super short, nowhere near scary or psychological; the graphics of the monster are terrible, and it doesn't even attack you.”
    • “The graphics weren't really ugly for an indie title, but for how little content there is, I'd have at least liked to look at the game a little more.”
  • gameplay6 mentions

    Gameplay in "Fear for Freedom" offers an exciting leveling mechanic that contrasts with the tediousness often found in similar games, while "Food for Fear" features simple, accessible mechanics reminiscent of other walking simulators, focusing primarily on exploration and interaction. However, some players found the experience to be frustrating or disappointing, leading to mixed feelings about the overall enjoyment.

    • “Inspired by other walking simulators like 'The Static Speaks My Name', Food for Fear features very simple and accessible gameplay, mostly involving walking and interacting with objects.”
    • “I mean... the concept is kind of interesting, but during the gameplay I was either anxious or angry.”
    • “The small gameplay video on this game's page immediately destroyed my expectations, but I kept my hopes up.”
    • “[i] Inspired by other walking simulators like 'The Static Speaks My Name', Food for Fear features very simple and accessible gameplay, mostly involving walking and interacting with objects.”
  • humor5 mentions

    The game's humor is described as impressive and action-packed, with a notable dark wit, particularly through the character Rory. However, some players feel that it fails to deliver humor consistently, especially in certain gameplay styles like walking simulators, though there are moments, such as the ending with the monster, that are found amusing.

    • “After I finished this game, my only response was: 'Wow!' This game has an amazing sense of humor and is, quite frankly, the most action-packed game I have ever played.”
    • “Rory has a sense of humor, be it ever so dark.”
    • “On the other hand, it is free and the end with the monster is funny.”
    • “It is not funny as a game, not as a parody, and especially not as a walking simulator.”
  • grinding1 mentions

    While some players find the leveling mechanics tedious and tiring, "Fear for Freedom" successfully subverts this expectation by making each level-up feel exciting and rewarding.

    • “Leveling mechanics can be tedious and tiring, making the grind feel more like a chore than an enjoyable experience.”
    • “The repetitive nature of grinding can lead to burnout, as it often feels like a never-ending cycle with little reward.”
    • “While some players may enjoy the grind, it can become frustratingly monotonous for others, detracting from the overall enjoyment of the game.”
  • replayability1 mentions

    The game has been criticized for its lack of replayability, with one user stating they could only endure 12 minutes of gameplay before losing interest entirely.

    • “I couldn't endure more than 12 minutes; there is zero replayability.”
    • “The game feels like a one-time experience with no incentive to play again.”
    • “After finishing the game, I felt no urge to replay it; the lack of variety is disappointing.”
Positive mentions (%)Positive
Neutral mentions (%)Neutral
Negative mentions (%)Negative

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