- October 6, 2022
- PolyCrunch Games
FALLING OUT
Platforms
About
"FALLING OUT" is a 2D roguelite adventure where you play as two accidental adventurers, Giorgio and Felicie, on a relaxing vacation gone awry. Explore procedurally generated levels, discover treasures, and craft weird weapons in single-player or co-op mode. Help the duo overcome their differences and work together to conquer unique obstacles in this charming and light-hearted game.











- The game offers a fun and fresh experience with engaging co-op mechanics that add a unique twist to the roguelite formula.
- It features a colorful and cartoonish art style, along with a lot of personality, humor, and variety in gameplay elements.
- The game is challenging yet approachable, allowing players to learn and improve without the frustration of instant death, making it rewarding for those who enjoy difficult games.
- The AI partner in co-op mode is often inefficient, leading to frustration, and many players find solo play to be the more viable option.
- The second boss fight is poorly choreographed and can be excessively difficult, causing many players to give up after repeated losses.
- Some gameplay mechanics, such as the need to drag the AI partner in solo mode and the lack of an option to disable auto-pickup, can lead to a frustrating experience.
gameplay
8 mentions Positive Neutral NegativeThe gameplay is characterized by engaging co-op mechanics that introduce a challenging twist to familiar formulas, requiring players to develop mechanical skills and multitasking abilities. While the game offers a rewarding experience once players become comfortable with the characters and map awareness, it can also lead to frustrating moments, particularly when managing multiple characters in high-pressure situations. Overall, it appeals to those who enjoy a higher difficulty level in rogue-lites, but may not suit players who prefer a more casual experience.
“The co-op mechanics are really fun and can get just challenging enough to spin a well-known formula into a whole new experience.”
“In short, I think this game is very enjoyable once you get comfortable with the characters and the map awareness. Granted, it requires some mechanical aptitude and multitasking; no matter what they say, it is definitely a little harder than most rogue-lites, but it has a certain allure and challenge that frankly, most games can't offer.”
“It does take some practice with the character mechanics, so if you don't like challenging games, it may not be for you.”
“Character mechanics - let me explain a situation: say I carry the second character right, I get hit in the water by a saw, they get separated and I scramble to figure out the controls, while both characters are in the middle of trap sprites. As I pick up the character, they get hit again - it feels too frustrating in my opinion, you just get combo killed.”
“The gameplay can be quite challenging, especially when trying to manage multiple characters at once. The controls can feel clunky during intense moments, leading to frustrating deaths that feel unfair.”
“The game requires a lot of mechanical aptitude and multitasking, which can be overwhelming. It often feels like the difficulty spikes unexpectedly, making it hard to enjoy the experience.”