- May 16, 2018
- Bigosaur
- 24h median play time
Son of a Witch
Platforms
About
In "Son of a Witch," you play as the son of a good-hearted witch who has been taken by the king's guards. You must navigate through the castle, battling enemies and collecting items to save your mother. Along the way, you can acquire pets to assist you on your quest. The game features puzzle-like elements and is presented in a whimsical, cartoonish style.











- The game offers a fun and addictive gameplay experience with great replayability, especially in co-op mode.
- Each run presents unique challenges and diverse gameplay mechanics, keeping the experience fresh and engaging.
- The graphics are charming, and the game is suitable for players of all ages, making it a great choice for couch co-op gaming.
- The inventory system is cumbersome, requiring players to scroll through many items, which can detract from the overall experience.
- The game can feel unbalanced and unfair at times, with some mechanics leading to frustrating deaths that feel out of the player's control.
- There are issues with hitboxes and enemy spawn mechanics that can lead to cheap deaths, making the game feel unpolished.
- gameplay46 mentions Positive Neutral Negative
Gameplay reviews highlight a mix of strengths and weaknesses. While the game offers solid core mechanics, a vast array of randomized items, and enjoyable multiplayer experiences, it suffers from issues like inconsistent hitboxes, poor balancing, and repetitive level design. Despite its outdated graphics, many players find the gameplay addictive and rewarding, especially in co-op mode, though some criticize the lack of polish and playtesting.
“I've rarely seen a game with this much versatility in gameplay.”
“The core gameplay mechanics are solidly fun, and the sheer number of randomized items and unlockables makes for a ton of replay value.”
“The game offers a great variety of enemies, items, side tasks, locations, pets, etc. No two gameplays are the same unless you actually want it since you can replay a map by using the same random seed.”
“The hitboxes are all over the place, the art is like a flash game, and the mechanics just aren't fully play tested.”
“It's short when you can actually complete it, but rife with problems, poor balancing, disconnected randomization that makes half the items you can pick up worthless, non-existent AI pathing, and debuffs that will almost completely cripple your gameplay even with friends, and hitboxes that are questionable at best, either being pixel-precise or ridiculously generous.”
“The levels are very repetitive without any new mechanics being introduced, at least not in the first hour I played.”