- May 16, 2018
- Bigosaur
- 24h median play time
Son of a Witch
Platforms
About
In "Son of a Witch," you play as the son of a good-hearted witch who has been taken by the king's guards. You must navigate through the castle, battling enemies and collecting items to save your mother. Along the way, you can acquire pets to assist you on your quest. The game features puzzle-like elements and is presented in a whimsical, cartoonish style.
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- The game offers a fun and challenging rogue-like experience with unique classes and randomized gameplay, ensuring high replayability.
- Playing with friends enhances the experience, providing a mix of laughter and strategic gameplay that keeps players engaged.
- The graphics and art style, while simple, are charming and contribute to the overall enjoyment of the game.
- The inventory system is cumbersome, making it difficult to manage items effectively during gameplay.
- The game can feel unbalanced and unfair at times, with cheap deaths and frustrating mechanics that detract from the overall experience.
- Some players find the game repetitive and lacking in depth, with limited character options and a feeling of having seen everything after a few hours.
gameplay
23 mentions Positive Neutral NegativeThe gameplay is a mixed bag, with some players praising its solid mechanics, variety of items, and high replay value due to its rogue-like structure and randomized elements. However, others criticize the hitbox issues, poor balancing, and repetitive levels, which detract from the overall experience. While the graphics may be outdated, many find the gameplay enjoyable, especially in multiplayer settings, despite some frustrations with mechanics and difficulty spikes.
“I've rarely seen a game with this much versatility in gameplay.”
“The core gameplay mechanics are solidly fun, and the sheer number of randomized items and unlockables makes for a ton of replay value.”
“Really, really fun gameplay - great in single player, great with friends in multiplayer.”
“The hitboxes are all over the place, the art is like a flash game, and the mechanics just aren't fully play tested.”
“It's short when you can actually complete it, but rife with problems, poor balancing, disconnected randomization that makes half the items you can pick up worthless, non-existent AI pathing, and debuffs that will almost completely cripple your gameplay even with friends, and hitboxes that are questionable at best, either being pixel-precise or ridiculously generous.”
“The levels are very repetitive without any new mechanics being introduced, at least not in the first hour I played.”