- September 28, 2023
- claygamestudio
Faerie Afterlight
Platforms
About
Faerie Afterlight is a soothing, atmospheric adventure game where you help revive a dying forest as a tiny faerie. Gather resources, solve puzzles, and restore life to the forest one area at a time. Immerse yourself in a peaceful, charming world and enjoy the calming effects of nature.











- The game features stunning visuals and a charming art style that captivates players.
- The platforming mechanics are engaging and provide a fun challenge, with a variety of abilities to explore.
- The music and ambiance enhance the overall experience, creating a soothing and immersive atmosphere.
- The game suffers from inconsistent hitboxes and controls that can feel unresponsive, leading to frustrating gameplay experiences.
- Boss fights can be visually overwhelming, making it difficult to track the player's character and understand attack patterns.
- The level design is overly linear with minimal backtracking, which detracts from the exploration aspect typical of metroidvania games.
graphics
58 mentions Positive Neutral NegativeThe graphics of the game are widely praised for their vibrant and charming art style, with many reviewers highlighting the stunning visuals and appealing character designs. However, some critiques point to a lack of polish in the overall execution, suggesting that while the aesthetics are impressive, they do not compensate for shortcomings in gameplay and level design. Overall, the visuals create an engaging atmosphere, but the game's mechanics may leave players wanting more.
“This game has stunning visuals, incredibly fun gameplay, and adorable characters.”
“Very impressive design and feel, and the visuals are gorgeous.”
“The visuals are striking, unique, and diverse, almost feeling like 'Gris' in some regards.”
“It looks vibrant and colorful on the store page, but upon closer inspection, this game's mechanics, level design, and graphic design all come off as lazy, rushed, or unfinished.”
“It can move and jump and even attack in this state, just without any visuals.”
“My only critique so far is that the first boss really does need a rework: the game actually spells out in text and in a graphic what you need to do to get past each phase, and I feel like that should’ve been a sign that the signaling to the player was subpar and needed to be reworked.”